update the readme

This commit is contained in:
Lee Thomason
2018-04-06 15:49:47 -07:00
parent c1424ee4e1
commit 3cdaf8b15e

116
readme.md
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@@ -5,7 +5,7 @@ TinyXML-2
![TinyXML-2 Logo](http://www.grinninglizard.com/tinyxml2/TinyXML2_small.png)
TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
easily integrated into other programs.
The master is hosted on github:
@@ -18,30 +18,30 @@ Examples are in the "related pages" tab of the HTML docs.
What it does.
-------------
In brief, TinyXML-2 parses an XML document, and builds from that a
In brief, TinyXML-2 parses an XML document, and builds from that a
Document Object Model (DOM) that can be read, modified, and saved.
XML stands for "eXtensible Markup Language." It is a general purpose
human and machine readable markup language to describe arbitrary data.
All those random file formats created to store application data can
All those random file formats created to store application data can
all be replaced with XML. One parser for everything.
http://en.wikipedia.org/wiki/XML
There are different ways to access and interact with XML data.
TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
into a C++ objects that can be browsed and manipulated, and then
written to disk or another output stream. You can also construct an XML document
into a C++ objects that can be browsed and manipulated, and then
written to disk or another output stream. You can also construct an XML document
from scratch with C++ objects and write this to disk or another output
stream. You can even use TinyXML-2 to stream XML programmatically from
code without creating a document first.
TinyXML-2 is designed to be easy and fast to learn. It is one header and
one cpp file. Simply add these to your project and off you go.
There is an example file - xmltest.cpp - to get you started.
one cpp file. Simply add these to your project and off you go.
There is an example file - xmltest.cpp - to get you started.
TinyXML-2 is released under the ZLib license,
TinyXML-2 is released under the ZLib license,
so you can use it in open source or commercial code. The details
of the license are at the top of every source file.
@@ -53,50 +53,38 @@ What it doesn't do.
-------------------
TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
(eXtensible Stylesheet Language.) There are other parsers out there
that are much more fully featured. But they are also much bigger,
take longer to set up in your project, have a higher learning curve,
and often have a more restrictive license. If you are working with
(eXtensible Stylesheet Language.) There are other parsers out there
that are much more fully featured. But they are also much bigger,
take longer to set up in your project, have a higher learning curve,
and often have a more restrictive license. If you are working with
browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
TinyXML-1 vs. TinyXML-2
-----------------------
TinyXML-2 is now the focus of all development, well tested, and your
best choice unless you have a requirement to maintain TinyXML-1 code.
best choice between the two APIs. At this point, unless you are maintaining
legacy code, you should choose TinyXML-2.
TinyXML-2 uses a similar API to TinyXML-1 and the same
rich test cases. But the implementation of the parser is completely re-written
to make it more appropriate for use in a game. It uses less memory, is faster,
and uses far fewer memory allocations.
TinyXML-2 has no requirement for STL, but has also dropped all STL support. All
strings are query and set as 'const char*'. This allows the use of internal
allocators, and keeps the code much simpler.
Both parsers:
1. Simple to use with similar APIs.
2. DOM based parser.
3. UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8
Advantages of TinyXML-2
1. The focus of all future dev.
2. Many fewer memory allocation (1/10th to 1/100th), uses less memory
(about 40% of TinyXML-1), and faster.
3. No STL requirement.
4. More modern C++, including a proper namespace.
5. Proper and useful handling of whitespace
Advantages of TinyXML-1
1. Support for some C++ STL conventions: streams and strings
2. Very mature and well debugged code base.
TinyXML-2 has no requirement or support for STL. By returning `const char*`
TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support
and use STL, but consumed much more memory for the DOM representation.)
Features
--------
### Code Page
TinyXML-2 uses UTF-8 exclusively when interpreting XML. All XML is assumed to
be UTF-8.
Filenames for loading / saving are passed unchanged to the underlying OS.
### Memory Model
An XMLDocument is a C++ object like any other, that can be on the stack, or
@@ -123,13 +111,13 @@ White space in text is preserved. For example:
<element> Hello, World</element>
The leading space before the "Hello" and the double space after the comma are
The leading space before the "Hello" and the double space after the comma are
preserved. Line-feeds are preserved, as in this example:
<element> Hello again,
<element> Hello again,
World</element>
However, white space between elements is **not** preserved. Although not strictly
However, white space between elements is **not** preserved. Although not strictly
compliant, tracking and reporting inter-element space is awkward, and not normally
valuable. TinyXML-2 sees these as the same XML:
@@ -145,7 +133,7 @@ valuable. TinyXML-2 sees these as the same XML:
For some applications, it is preferable to collapse whitespace. Collapsing
whitespace gives you "HTML-like" behavior, which is sometimes more suitable
for hand typed documents.
for hand typed documents.
TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
(The default is to preserve whitespace, as described above.)
@@ -166,7 +154,7 @@ cannot be parsed correctly. In addition, all nodes (elements, declarations,
text, comments etc.) and attributes have a line number recorded as they are parsed.
This allows an application that performs additional validation of the parsed
XML document (e.g. application-implemented DTD validation) to report
line number information in it's errors.
line number information for error messages.
### Entities
@@ -185,10 +173,10 @@ UTF-8 equivalents. For instance, text with the XML of:
Far &amp; Away
will have the Value() of "Far & Away" when queried from the XMLText object,
and will be written back to the XML stream/file as an ampersand.
and will be written back to the XML stream/file as an ampersand.
Additionally, any character can be specified by its Unicode code point:
The syntax `&#xA0;` or `&#160;` are both to the non-breaking space character.
The syntax `&#xA0;` or `&#160;` are both to the non-breaking space character.
This is called a 'numeric character reference'. Any numeric character reference
that isn't one of the special entities above, will be read, but written as a
regular code point. The output is correct, but the entity syntax isn't preserved.
@@ -234,7 +222,7 @@ Examples
#### Load and parse an XML file.
/* ------ Example 1: Load and parse an XML file. ---- */
/* ------ Example 1: Load and parse an XML file. ---- */
{
XMLDocument doc;
doc.LoadFile( "dream.xml" );
@@ -242,22 +230,22 @@ Examples
#### Lookup information.
/* ------ Example 2: Lookup information. ---- */
/* ------ Example 2: Lookup information. ---- */
{
XMLDocument doc;
doc.LoadFile( "dream.xml" );
// Structure of the XML file:
// - Element "PLAY" the root Element, which is the
// - Element "PLAY" the root Element, which is the
// FirstChildElement of the Document
// - - Element "TITLE" child of the root PLAY Element
// - - - Text child of the TITLE Element
// Navigate to the title, using the convenience function,
// with a dangerous lack of error checking.
const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
printf( "Name of play (1): %s\n", title );
// Text is just another Node to TinyXML-2. The more
// general way to get to the XMLText:
XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
@@ -275,10 +263,10 @@ There are 2 files in TinyXML-2:
And additionally a test file:
* xmltest.cpp
Simply compile and run. There is a visual studio 2015 project included, a simple Makefile,
an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want
to use a build system.
Simply compile and run. There is a visual studio 2017 project included, a simple Makefile,
an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
The top of tinyxml.h even has a simple g++ command line if you are are Unix/Linuk/BSD and
don't want to use a build system.
Versioning
----------
@@ -291,7 +279,7 @@ common.
Documentation
-------------
The documentation is build with Doxygen, using the 'dox'
The documentation is build with Doxygen, using the 'dox'
configuration file.
License
@@ -299,27 +287,27 @@ License
TinyXML-2 is released under the zlib license:
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
3. This notice may not be removed or altered from any source
distribution.
Contributors
------------
Thanks very much to everyone who sends suggestions, bugs, ideas, and
Thanks very much to everyone who sends suggestions, bugs, ideas, and
encouragement. It all helps, and makes this project fun.
The original TinyXML-1 has many contributors, who all deserve thanks