update the readme
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116
readme.md
116
readme.md
@@ -5,7 +5,7 @@ TinyXML-2
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TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
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TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
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easily integrated into other programs.
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The master is hosted on github:
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@@ -18,30 +18,30 @@ Examples are in the "related pages" tab of the HTML docs.
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What it does.
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-------------
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In brief, TinyXML-2 parses an XML document, and builds from that a
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In brief, TinyXML-2 parses an XML document, and builds from that a
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Document Object Model (DOM) that can be read, modified, and saved.
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XML stands for "eXtensible Markup Language." It is a general purpose
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human and machine readable markup language to describe arbitrary data.
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All those random file formats created to store application data can
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All those random file formats created to store application data can
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all be replaced with XML. One parser for everything.
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http://en.wikipedia.org/wiki/XML
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There are different ways to access and interact with XML data.
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TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
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into a C++ objects that can be browsed and manipulated, and then
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written to disk or another output stream. You can also construct an XML document
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into a C++ objects that can be browsed and manipulated, and then
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written to disk or another output stream. You can also construct an XML document
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from scratch with C++ objects and write this to disk or another output
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stream. You can even use TinyXML-2 to stream XML programmatically from
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code without creating a document first.
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TinyXML-2 is designed to be easy and fast to learn. It is one header and
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one cpp file. Simply add these to your project and off you go.
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There is an example file - xmltest.cpp - to get you started.
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one cpp file. Simply add these to your project and off you go.
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There is an example file - xmltest.cpp - to get you started.
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TinyXML-2 is released under the ZLib license,
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TinyXML-2 is released under the ZLib license,
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so you can use it in open source or commercial code. The details
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of the license are at the top of every source file.
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@@ -53,50 +53,38 @@ What it doesn't do.
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-------------------
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TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
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(eXtensible Stylesheet Language.) There are other parsers out there
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that are much more fully featured. But they are also much bigger,
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take longer to set up in your project, have a higher learning curve,
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and often have a more restrictive license. If you are working with
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(eXtensible Stylesheet Language.) There are other parsers out there
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that are much more fully featured. But they are also much bigger,
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take longer to set up in your project, have a higher learning curve,
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and often have a more restrictive license. If you are working with
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browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
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TinyXML-1 vs. TinyXML-2
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-----------------------
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TinyXML-2 is now the focus of all development, well tested, and your
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best choice unless you have a requirement to maintain TinyXML-1 code.
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best choice between the two APIs. At this point, unless you are maintaining
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legacy code, you should choose TinyXML-2.
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TinyXML-2 uses a similar API to TinyXML-1 and the same
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rich test cases. But the implementation of the parser is completely re-written
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to make it more appropriate for use in a game. It uses less memory, is faster,
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and uses far fewer memory allocations.
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TinyXML-2 has no requirement for STL, but has also dropped all STL support. All
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strings are query and set as 'const char*'. This allows the use of internal
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allocators, and keeps the code much simpler.
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Both parsers:
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1. Simple to use with similar APIs.
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2. DOM based parser.
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3. UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8
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Advantages of TinyXML-2
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1. The focus of all future dev.
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2. Many fewer memory allocation (1/10th to 1/100th), uses less memory
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(about 40% of TinyXML-1), and faster.
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3. No STL requirement.
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4. More modern C++, including a proper namespace.
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5. Proper and useful handling of whitespace
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Advantages of TinyXML-1
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1. Support for some C++ STL conventions: streams and strings
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2. Very mature and well debugged code base.
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TinyXML-2 has no requirement or support for STL. By returning `const char*`
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TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support
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and use STL, but consumed much more memory for the DOM representation.)
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Features
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--------
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### Code Page
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TinyXML-2 uses UTF-8 exclusively when interpreting XML. All XML is assumed to
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be UTF-8.
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Filenames for loading / saving are passed unchanged to the underlying OS.
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### Memory Model
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An XMLDocument is a C++ object like any other, that can be on the stack, or
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@@ -123,13 +111,13 @@ White space in text is preserved. For example:
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<element> Hello, World</element>
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The leading space before the "Hello" and the double space after the comma are
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The leading space before the "Hello" and the double space after the comma are
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preserved. Line-feeds are preserved, as in this example:
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<element> Hello again,
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<element> Hello again,
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World</element>
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However, white space between elements is **not** preserved. Although not strictly
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However, white space between elements is **not** preserved. Although not strictly
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compliant, tracking and reporting inter-element space is awkward, and not normally
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valuable. TinyXML-2 sees these as the same XML:
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@@ -145,7 +133,7 @@ valuable. TinyXML-2 sees these as the same XML:
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For some applications, it is preferable to collapse whitespace. Collapsing
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whitespace gives you "HTML-like" behavior, which is sometimes more suitable
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for hand typed documents.
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for hand typed documents.
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TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
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(The default is to preserve whitespace, as described above.)
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@@ -166,7 +154,7 @@ cannot be parsed correctly. In addition, all nodes (elements, declarations,
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text, comments etc.) and attributes have a line number recorded as they are parsed.
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This allows an application that performs additional validation of the parsed
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XML document (e.g. application-implemented DTD validation) to report
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line number information in it's errors.
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line number information for error messages.
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### Entities
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@@ -185,10 +173,10 @@ UTF-8 equivalents. For instance, text with the XML of:
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Far & Away
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will have the Value() of "Far & Away" when queried from the XMLText object,
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and will be written back to the XML stream/file as an ampersand.
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and will be written back to the XML stream/file as an ampersand.
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Additionally, any character can be specified by its Unicode code point:
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The syntax ` ` or ` ` are both to the non-breaking space character.
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The syntax ` ` or ` ` are both to the non-breaking space character.
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This is called a 'numeric character reference'. Any numeric character reference
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that isn't one of the special entities above, will be read, but written as a
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regular code point. The output is correct, but the entity syntax isn't preserved.
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@@ -234,7 +222,7 @@ Examples
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#### Load and parse an XML file.
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/* ------ Example 1: Load and parse an XML file. ---- */
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/* ------ Example 1: Load and parse an XML file. ---- */
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{
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XMLDocument doc;
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doc.LoadFile( "dream.xml" );
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@@ -242,22 +230,22 @@ Examples
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#### Lookup information.
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/* ------ Example 2: Lookup information. ---- */
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/* ------ Example 2: Lookup information. ---- */
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{
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XMLDocument doc;
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doc.LoadFile( "dream.xml" );
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// Structure of the XML file:
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// - Element "PLAY" the root Element, which is the
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// - Element "PLAY" the root Element, which is the
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// FirstChildElement of the Document
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// - - Element "TITLE" child of the root PLAY Element
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// - - - Text child of the TITLE Element
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// Navigate to the title, using the convenience function,
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// with a dangerous lack of error checking.
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const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
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printf( "Name of play (1): %s\n", title );
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// Text is just another Node to TinyXML-2. The more
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// general way to get to the XMLText:
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XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
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@@ -275,10 +263,10 @@ There are 2 files in TinyXML-2:
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And additionally a test file:
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* xmltest.cpp
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Simply compile and run. There is a visual studio 2015 project included, a simple Makefile,
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an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
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The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want
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to use a build system.
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Simply compile and run. There is a visual studio 2017 project included, a simple Makefile,
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an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
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The top of tinyxml.h even has a simple g++ command line if you are are Unix/Linuk/BSD and
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don't want to use a build system.
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Versioning
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----------
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@@ -291,7 +279,7 @@ common.
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Documentation
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-------------
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The documentation is build with Doxygen, using the 'dox'
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The documentation is build with Doxygen, using the 'dox'
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configuration file.
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License
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@@ -299,27 +287,27 @@ License
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TinyXML-2 is released under the zlib license:
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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3. This notice may not be removed or altered from any source
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distribution.
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Contributors
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------------
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Thanks very much to everyone who sends suggestions, bugs, ideas, and
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Thanks very much to everyone who sends suggestions, bugs, ideas, and
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encouragement. It all helps, and makes this project fun.
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The original TinyXML-1 has many contributors, who all deserve thanks
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