diff --git a/readme.md b/readme.md
index c5bc5a4..a519bfa 100644
--- a/readme.md
+++ b/readme.md
@@ -5,7 +5,7 @@ TinyXML-2

-TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
+TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
easily integrated into other programs.
The master is hosted on github:
@@ -18,30 +18,30 @@ Examples are in the "related pages" tab of the HTML docs.
What it does.
-------------
-
-In brief, TinyXML-2 parses an XML document, and builds from that a
+
+In brief, TinyXML-2 parses an XML document, and builds from that a
Document Object Model (DOM) that can be read, modified, and saved.
XML stands for "eXtensible Markup Language." It is a general purpose
human and machine readable markup language to describe arbitrary data.
-All those random file formats created to store application data can
+All those random file formats created to store application data can
all be replaced with XML. One parser for everything.
http://en.wikipedia.org/wiki/XML
There are different ways to access and interact with XML data.
TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
-into a C++ objects that can be browsed and manipulated, and then
-written to disk or another output stream. You can also construct an XML document
+into a C++ objects that can be browsed and manipulated, and then
+written to disk or another output stream. You can also construct an XML document
from scratch with C++ objects and write this to disk or another output
stream. You can even use TinyXML-2 to stream XML programmatically from
code without creating a document first.
TinyXML-2 is designed to be easy and fast to learn. It is one header and
-one cpp file. Simply add these to your project and off you go.
-There is an example file - xmltest.cpp - to get you started.
+one cpp file. Simply add these to your project and off you go.
+There is an example file - xmltest.cpp - to get you started.
-TinyXML-2 is released under the ZLib license,
+TinyXML-2 is released under the ZLib license,
so you can use it in open source or commercial code. The details
of the license are at the top of every source file.
@@ -53,50 +53,38 @@ What it doesn't do.
-------------------
TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
-(eXtensible Stylesheet Language.) There are other parsers out there
-that are much more fully featured. But they are also much bigger,
-take longer to set up in your project, have a higher learning curve,
-and often have a more restrictive license. If you are working with
+(eXtensible Stylesheet Language.) There are other parsers out there
+that are much more fully featured. But they are also much bigger,
+take longer to set up in your project, have a higher learning curve,
+and often have a more restrictive license. If you are working with
browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
TinyXML-1 vs. TinyXML-2
-----------------------
TinyXML-2 is now the focus of all development, well tested, and your
-best choice unless you have a requirement to maintain TinyXML-1 code.
+best choice between the two APIs. At this point, unless you are maintaining
+legacy code, you should choose TinyXML-2.
TinyXML-2 uses a similar API to TinyXML-1 and the same
rich test cases. But the implementation of the parser is completely re-written
to make it more appropriate for use in a game. It uses less memory, is faster,
and uses far fewer memory allocations.
-TinyXML-2 has no requirement for STL, but has also dropped all STL support. All
-strings are query and set as 'const char*'. This allows the use of internal
-allocators, and keeps the code much simpler.
-
-Both parsers:
-
-1. Simple to use with similar APIs.
-2. DOM based parser.
-3. UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8
-
-Advantages of TinyXML-2
-
-1. The focus of all future dev.
-2. Many fewer memory allocation (1/10th to 1/100th), uses less memory
- (about 40% of TinyXML-1), and faster.
-3. No STL requirement.
-4. More modern C++, including a proper namespace.
-5. Proper and useful handling of whitespace
-
-Advantages of TinyXML-1
-
-1. Support for some C++ STL conventions: streams and strings
-2. Very mature and well debugged code base.
+TinyXML-2 has no requirement or support for STL. By returning `const char*`
+TinyXML-2 can be much more efficient with memory usage. (TinyXML-1 did support
+and use STL, but consumed much more memory for the DOM representation.)
Features
--------
+### Code Page
+
+TinyXML-2 uses UTF-8 exclusively when interpreting XML. All XML is assumed to
+be UTF-8.
+
+Filenames for loading / saving are passed unchanged to the underlying OS.
+
### Memory Model
An XMLDocument is a C++ object like any other, that can be on the stack, or
@@ -123,13 +111,13 @@ White space in text is preserved. For example:
Hello, World
-The leading space before the "Hello" and the double space after the comma are
+The leading space before the "Hello" and the double space after the comma are
preserved. Line-feeds are preserved, as in this example:
- Hello again,
+ Hello again,
World
-However, white space between elements is **not** preserved. Although not strictly
+However, white space between elements is **not** preserved. Although not strictly
compliant, tracking and reporting inter-element space is awkward, and not normally
valuable. TinyXML-2 sees these as the same XML:
@@ -145,7 +133,7 @@ valuable. TinyXML-2 sees these as the same XML:
For some applications, it is preferable to collapse whitespace. Collapsing
whitespace gives you "HTML-like" behavior, which is sometimes more suitable
-for hand typed documents.
+for hand typed documents.
TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
(The default is to preserve whitespace, as described above.)
@@ -166,7 +154,7 @@ cannot be parsed correctly. In addition, all nodes (elements, declarations,
text, comments etc.) and attributes have a line number recorded as they are parsed.
This allows an application that performs additional validation of the parsed
XML document (e.g. application-implemented DTD validation) to report
-line number information in it's errors.
+line number information for error messages.
### Entities
@@ -185,10 +173,10 @@ UTF-8 equivalents. For instance, text with the XML of:
Far & Away
will have the Value() of "Far & Away" when queried from the XMLText object,
-and will be written back to the XML stream/file as an ampersand.
+and will be written back to the XML stream/file as an ampersand.
Additionally, any character can be specified by its Unicode code point:
-The syntax ` ` or ` ` are both to the non-breaking space character.
+The syntax ` ` or ` ` are both to the non-breaking space character.
This is called a 'numeric character reference'. Any numeric character reference
that isn't one of the special entities above, will be read, but written as a
regular code point. The output is correct, but the entity syntax isn't preserved.
@@ -234,7 +222,7 @@ Examples
#### Load and parse an XML file.
- /* ------ Example 1: Load and parse an XML file. ---- */
+ /* ------ Example 1: Load and parse an XML file. ---- */
{
XMLDocument doc;
doc.LoadFile( "dream.xml" );
@@ -242,22 +230,22 @@ Examples
#### Lookup information.
- /* ------ Example 2: Lookup information. ---- */
+ /* ------ Example 2: Lookup information. ---- */
{
XMLDocument doc;
doc.LoadFile( "dream.xml" );
// Structure of the XML file:
- // - Element "PLAY" the root Element, which is the
+ // - Element "PLAY" the root Element, which is the
// FirstChildElement of the Document
// - - Element "TITLE" child of the root PLAY Element
// - - - Text child of the TITLE Element
-
+
// Navigate to the title, using the convenience function,
// with a dangerous lack of error checking.
const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
printf( "Name of play (1): %s\n", title );
-
+
// Text is just another Node to TinyXML-2. The more
// general way to get to the XMLText:
XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
@@ -275,10 +263,10 @@ There are 2 files in TinyXML-2:
And additionally a test file:
* xmltest.cpp
-Simply compile and run. There is a visual studio 2015 project included, a simple Makefile,
-an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
-The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want
-to use a build system.
+Simply compile and run. There is a visual studio 2017 project included, a simple Makefile,
+an Xcode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
+The top of tinyxml.h even has a simple g++ command line if you are are Unix/Linuk/BSD and
+don't want to use a build system.
Versioning
----------
@@ -291,7 +279,7 @@ common.
Documentation
-------------
-The documentation is build with Doxygen, using the 'dox'
+The documentation is build with Doxygen, using the 'dox'
configuration file.
License
@@ -299,27 +287,27 @@ License
TinyXML-2 is released under the zlib license:
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
-Permission is granted to anyone to use this software for any
-purpose, including commercial applications, and to alter it and
+Permission is granted to anyone to use this software for any
+purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
-1. The origin of this software must not be misrepresented; you must
-not claim that you wrote the original software. If you use this
-software in a product, an acknowledgment in the product documentation
+1. The origin of this software must not be misrepresented; you must
+not claim that you wrote the original software. If you use this
+software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and
+2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source
+3. This notice may not be removed or altered from any source
distribution.
Contributors
------------
-Thanks very much to everyone who sends suggestions, bugs, ideas, and
+Thanks very much to everyone who sends suggestions, bugs, ideas, and
encouragement. It all helps, and makes this project fun.
The original TinyXML-1 has many contributors, who all deserve thanks