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Fix time measurement in test Calib3d_ChessboardDetector.timing
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@@ -139,13 +139,13 @@ void CV_ChessboardDetectorTimingTest::run( int start_from )
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}
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int num_pixels = gray.cols*gray.rows;
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float check_chessboard_time = float(_time01 - _time0)/(float)cv::getTickFrequency(); // in us
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float check_chessboard_time = float(_time01 - _time0)/(float)cv::getTickFrequency(); // in s
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ts->printf(cvtest::TS::LOG, " cvCheckChessboard time s: %f, us per pixel: %f\n",
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check_chessboard_time*1e-6, check_chessboard_time/num_pixels);
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check_chessboard_time, check_chessboard_time*1e6/num_pixels);
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float find_chessboard_time = float(_time1 - _time01)/(float)cv::getTickFrequency();
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ts->printf(cvtest::TS::LOG, " cvFindChessboard time s: %f, us per pixel: %f\n",
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find_chessboard_time*1e-6, find_chessboard_time/num_pixels);
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find_chessboard_time, find_chessboard_time*1e6/num_pixels);
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progress = update_progress( progress, idx-1, max_idx, 0 );
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}
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