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Merge pull request #22021 from victor1234:issue-10947_calib3d-update-fisheye-distortpoint-doc

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Alexander Alekhin
2022-05-30 18:21:02 +00:00
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@@ -3799,8 +3799,7 @@ namespace fisheye
@param distorted Output array of image points, 1xN/Nx1 2-channel, or vector\<Point2f\> .
Note that the function assumes the camera intrinsic matrix of the undistorted points to be identity.
This means if you want to transform back points undistorted with #fisheye::undistortPoints you have to
multiply them with \f$P^{-1}\f$.
This means if you want to distort image points you have to multiply them with \f$K^{-1}\f$.
*/
CV_EXPORTS_W void distortPoints(InputArray undistorted, OutputArray distorted, InputArray K, InputArray D, double alpha = 0);