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4 Commits
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6ee53e7d49 | ||
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256adb6371 | ||
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98112fcdba | ||
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433f1272d4 |
@@ -10,7 +10,7 @@ include(GNUInstallDirs)
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################################
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# set lib version here
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set(GENERIC_LIB_VERSION "2.0.2")
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set(GENERIC_LIB_VERSION "2.1.0")
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set(GENERIC_LIB_SOVERSION "2")
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@@ -269,6 +269,14 @@ an XCode project, a Code::Blocks project, and a cmake CMakeLists.txt included to
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The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want
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to use a build system.
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Versioning
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----------
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TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github.
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Note that the major version will (probably) change fairly rapidly. API changes are fairly
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common.
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Documentation
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-------------
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@@ -117,3 +117,5 @@ print( '1. Build. g++ -Wall -DDEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe
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print( '2. Commit. git commit -am"setting the version to ' + versionStr + '"' )
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print( '3. Tag. git tag ' + versionStr )
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print( ' OR git tag -a ' + versionStr + ' -m <tag message>' )
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print( 'Remember to "git push" both code and tag.' )
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@@ -120,8 +120,8 @@ inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... )
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http://semver.org/
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*/
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static const int TIXML2_MAJOR_VERSION = 2;
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static const int TIXML2_MINOR_VERSION = 0;
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static const int TIXML2_PATCH_VERSION = 2;
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static const int TIXML2_MINOR_VERSION = 1;
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static const int TIXML2_PATCH_VERSION = 0;
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namespace tinyxml2
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{
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@@ -1964,7 +1964,7 @@ public:
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/** If streaming, start writing an element.
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The element must be closed with CloseElement()
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*/
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void OpenElement( const char* name, bool compactMode );
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void OpenElement( const char* name, bool compactMode=false );
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/// If streaming, add an attribute to an open element.
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void PushAttribute( const char* name, const char* value );
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void PushAttribute( const char* name, int value );
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@@ -1972,7 +1972,7 @@ public:
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void PushAttribute( const char* name, bool value );
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void PushAttribute( const char* name, double value );
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/// If streaming, close the Element.
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virtual void CloseElement( bool compactMode );
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virtual void CloseElement( bool compactMode=false );
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/// Add a text node.
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void PushText( const char* text, bool cdata=false );
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