remove trailing spaces

This commit is contained in:
Lee Thomason (grinliz)
2012-09-16 11:32:34 -07:00
parent 6da5410110
commit 2f1f6247e0
3 changed files with 139 additions and 139 deletions

View File

@@ -40,7 +40,7 @@ distribution.
#include <cstdarg>
#endif
/*
/*
TODO: intern strings instead of allocation.
*/
/*
@@ -74,9 +74,9 @@ distribution.
/*int _snprintf_s(
char *buffer,
size_t sizeOfBuffer,
size_t count,
size_t count,
const char *format [,
argument] ...
argument] ...
);*/
inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) {
va_list va;
@@ -145,7 +145,7 @@ public:
void SetInternedStr( const char* str ) { Reset(); this->start = const_cast<char*>(str); }
void SetStr( const char* str, int flags=0 );
char* ParseText( char* in, const char* endTag, int strFlags );
char* ParseText( char* in, const char* endTag, int strFlags );
char* ParseName( char* in );
@@ -160,7 +160,7 @@ private:
// After parsing, if *end != 0, it can be set to zero.
int flags;
char* start;
char* start;
char* end;
};
@@ -174,7 +174,7 @@ template <class T, int INIT>
class DynArray
{
public:
DynArray< T, INIT >()
DynArray< T, INIT >()
{
mem = pool;
allocated = INIT;
@@ -202,7 +202,7 @@ public:
T Pop() {
return mem[--size];
}
void PopArr( int count )
void PopArr( int count )
{
TIXMLASSERT( size >= count );
size -= count;
@@ -248,7 +248,7 @@ public:
virtual int ItemSize() const = 0;
virtual void* Alloc() = 0;
virtual void Free( void* ) = 0;
virtual void Free( void* ) = 0;
};
@@ -334,7 +334,7 @@ private:
If you return 'true' from a Visit method, recursive parsing will continue. If you return
false, <b>no children of this node or its sibilings</b> will be visited.
All flavors of Visit methods have a default implementation that returns 'true' (continue
All flavors of Visit methods have a default implementation that returns 'true' (continue
visiting). You need to only override methods that are interesting to you.
Generally Accept() is called on the TiXmlDocument, although all nodes support visiting.
@@ -375,7 +375,7 @@ public:
class XMLUtil
{
public:
// Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
// Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't
// correct, but simple, and usually works.
static const char* SkipWhiteSpace( const char* p ) { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) { ++p; } return p; }
static char* SkipWhiteSpace( char* p ) { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) ) { ++p; } return p; }
@@ -424,7 +424,7 @@ public:
XML Document Object Model (DOM), except XMLAttributes.
Nodes have siblings, a parent, and children which can
be navigated. A node is always in a XMLDocument.
The type of a XMLNode can be queried, and it can
The type of a XMLNode can be queried, and it can
be cast to its more defined type.
A XMLDocument allocates memory for all its Nodes.
@@ -510,7 +510,7 @@ public:
*/
const XMLElement* LastChildElement( const char* value=0 ) const;
XMLElement* LastChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(_value) ); }
/// Get the previous (left) sibling node of this node.
const XMLNode* PreviousSibling() const { return prev; }
XMLNode* PreviousSibling() { return prev; }
@@ -518,11 +518,11 @@ public:
/// Get the previous (left) sibling element of this node, with an opitionally supplied name.
const XMLElement* PreviousSiblingElement( const char* value=0 ) const ;
XMLElement* PreviousSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( _value ) ); }
/// Get the next (right) sibling node of this node.
const XMLNode* NextSibling() const { return next; }
XMLNode* NextSibling() { return next; }
/// Get the next (right) sibling element of this node, with an opitionally supplied name.
const XMLElement* NextSiblingElement( const char* value=0 ) const;
XMLElement* NextSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( _value ) ); }
@@ -541,7 +541,7 @@ public:
Add a node after the specified child node.
*/
XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis );
/**
Delete all the children of this node.
*/
@@ -555,7 +555,7 @@ public:
/**
Make a copy of this node, but not its children.
You may pass in a Document pointer that will be
the owner of the new Node. If the 'document' is
the owner of the new Node. If the 'document' is
null, then the node returned will be allocated
from the current Document. (this->GetDocument())
@@ -571,7 +571,7 @@ public:
*/
virtual bool ShallowEqual( const XMLNode* compare ) const = 0;
/** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the
/** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the
XML tree will be conditionally visited and the host will be called back
via the TiXmlVisitor interface.
@@ -582,7 +582,7 @@ public:
The interface has been based on ideas from:
- http://www.saxproject.org/
- http://c2.com/cgi/wiki?HierarchicalVisitorPattern
- http://c2.com/cgi/wiki?HierarchicalVisitorPattern
Which are both good references for "visiting".
@@ -603,7 +603,7 @@ protected:
virtual ~XMLNode();
XMLNode( const XMLNode& ); // not supported
XMLNode& operator=( const XMLNode& ); // not supported
XMLDocument* document;
XMLNode* parent;
mutable StrPair value;
@@ -627,9 +627,9 @@ private:
<root>This is <b>bold</b></root>
@endverbatim
A text node can have 2 ways to output the next. "normal" output
A text node can have 2 ways to output the next. "normal" output
and CDATA. It will default to the mode it was parsed from the XML file and
you generally want to leave it alone, but you can change the output mode with
you generally want to leave it alone, but you can change the output mode with
SetCDATA() and query it with CDATA().
*/
class XMLText : public XMLNode
@@ -867,15 +867,15 @@ public:
virtual bool Accept( XMLVisitor* visitor ) const;
/** Given an attribute name, Attribute() returns the value
for the attribute of that name, or null if none
for the attribute of that name, or null if none
exists. For example:
@verbatim
const char* value = ele->Attribute( "foo" );
@endverbatim
The 'value' parameter is normally null. However, if specified,
the attribute will only be returned if the 'name' and 'value'
The 'value' parameter is normally null. However, if specified,
the attribute will only be returned if the 'name' and 'value'
match. This allow you to write code:
@verbatim
@@ -893,7 +893,7 @@ public:
/** Given an attribute name, IntAttribute() returns the value
of the attribute interpreted as an integer. 0 will be
returned if there is an error. For a method with error
returned if there is an error. For a method with error
checking, see QueryIntAttribute()
*/
int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; }
@@ -906,7 +906,7 @@ public:
/// See IntAttribute()
float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; }
/** Given an attribute name, QueryIntAttribute() returns
/** Given an attribute name, QueryIntAttribute() returns
XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion
can't be performed, or XML_NO_ATTRIBUTE if the attribute
doesn't exist. If successful, the result of the conversion
@@ -919,7 +919,7 @@ public:
QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10
@endverbatim
*/
int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); }
int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); }
/// See QueryIntAttribute()
int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); }
/// See QueryIntAttribute()
@@ -953,7 +953,7 @@ public:
/** Convenience function for easy access to the text inside an element. Although easy
and concise, GetText() is limited compared to getting the TiXmlText child
and accessing it directly.
If the first child of 'this' is a TiXmlText, the GetText()
returns the character string of the Text node, else null is returned.
@@ -963,24 +963,24 @@ public:
const char* str = fooElement->GetText();
@endverbatim
'str' will be a pointer to "This is text".
'str' will be a pointer to "This is text".
Note that this function can be misleading. If the element foo was created from
this XML:
@verbatim
<foo><b>This is text</b></foo>
<foo><b>This is text</b></foo>
@endverbatim
then the value of str would be null. The first child node isn't a text node, it is
another element. From this XML:
@verbatim
<foo>This is <b>text</b></foo>
<foo>This is <b>text</b></foo>
@endverbatim
GetText() will return "This is ".
*/
const char* GetText() const;
/**
/**
Convenience method to query the value of a child text node. This is probably best
shown by example. Given you have a document is this form:
@verbatim
@@ -1004,7 +1004,7 @@ public:
@returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted
to the requested type, and XML_NO_TEXT_NODE if there is no child text to query.
*/
int QueryIntText( int* _value ) const;
/// See QueryIntText()
@@ -1049,10 +1049,10 @@ private:
enum Whitespace {
PRESERVE_WHITESPACE,
COLLAPSE_WHITESPACE
};
};
/** A Document binds together all the functionality.
/** A Document binds together all the functionality.
It can be saved, loaded, and printed to the screen.
All Nodes are connected and allocated to a Document.
If the Document is deleted, all its Nodes are also deleted.
@@ -1062,7 +1062,7 @@ class XMLDocument : public XMLNode
friend class XMLElement;
public:
/// constructor
XMLDocument( bool processEntities = true, Whitespace = PRESERVE_WHITESPACE );
XMLDocument( bool processEntities = true, Whitespace = PRESERVE_WHITESPACE );
~XMLDocument();
virtual XMLDocument* ToDocument() { return this; }
@@ -1074,23 +1074,23 @@ public:
an errorID.
*/
int Parse( const char* xml );
/**
Load an XML file from disk.
Returns XML_NO_ERROR (0) on success, or
an errorID.
*/
*/
int LoadFile( const char* filename );
/**
Load an XML file from disk. You are responsible
for providing and closing the FILE*.
Returns XML_NO_ERROR (0) on success, or
an errorID.
*/
*/
int LoadFile( FILE* );
/**
Save the XML file to disk.
Returns XML_NO_ERROR (0) on success, or
@@ -1185,7 +1185,7 @@ public:
void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); }
void SetError( int error, const char* str1, const char* str2 );
/// Return true if there was an error parsing the document.
bool Error() const { return errorID != XML_NO_ERROR; }
/// Return the errorID.
@@ -1238,7 +1238,7 @@ private:
</Document>
@endverbatim
Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very
easy to write a *lot* of code that looks like:
@verbatim
@@ -1258,7 +1258,7 @@ private:
@endverbatim
And that doesn't even cover "else" cases. XMLHandle addresses the verbosity
of such code. A XMLHandle checks for null pointers so it is perfectly safe
of such code. A XMLHandle checks for null pointers so it is perfectly safe
and correct to use:
@verbatim
@@ -1303,12 +1303,12 @@ public:
/// Get the previous sibling element of this handle.
XMLHandle PreviousSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); }
/// Get the next sibling of this handle.
XMLHandle NextSibling() { return XMLHandle( node ? node->NextSibling() : 0 ); }
XMLHandle NextSibling() { return XMLHandle( node ? node->NextSibling() : 0 ); }
/// Get the next sibling element of this handle.
XMLHandle NextSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
/// Safe cast to XMLNode. This can return null.
XMLNode* ToNode() { return node; }
XMLNode* ToNode() { return node; }
/// Safe cast to XMLElement. This can return null.
XMLElement* ToElement() { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
/// Safe cast to XMLText. This can return null.
@@ -1346,7 +1346,7 @@ public:
const XMLConstHandle NextSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); }
const XMLNode* ToNode() const { return node; }
const XMLNode* ToNode() const { return node; }
const XMLElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }
const XMLText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }
const XMLUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }
@@ -1375,7 +1375,7 @@ private:
@endverbatim
Print to a File
You provide the file pointer.
@verbatim
XMLPrinter printer( fp );
@@ -1462,7 +1462,7 @@ public:
*/
const char* CStr() const { return buffer.Mem(); }
/**
If in print to memory mode, return the size
If in print to memory mode, return the size
of the XML file in memory. (Note the size returned
includes the terminating null.)
*/