mirror of
https://github.com/bshoshany/thread-pool.git
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367 lines
13 KiB
C++
367 lines
13 KiB
C++
#pragma once
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/**
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* @file thread_pool.hpp
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* @author Barak Shoshany (baraksh@gmail.com) (http://baraksh.com)
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* @version 1.1
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* @date 2021-04-24
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* @copyright Copyright (c) 2021 Barak Shoshany. Licensed under the MIT license.
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*
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* @brief A simple but powerful C++17 thread pool class. Please visit the GitHub repository at https://github.com/bshoshany/thread-pool for documentation and updates, or to submit feature requests and bug reports.
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*/
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#include <algorithm> // std::max
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#include <atomic> // std::atomic
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#include <cstdint> // std::uint_fast32_t
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#include <functional> // std::function
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#include <future> // std::promise
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#include <iostream> // std::cout, std::ostream
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#include <memory> // std::shared_ptr, std::unique_ptr
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#include <mutex> // std::mutex, std::scoped_lock
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#include <queue> // std::queue
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#include <thread> // std::this_thread, std::thread
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#include <type_traits> // std::decay_t, std::enable_if_t, std::is_void_v, std::invoke_result_t
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#include <utility> // std::move, std::swap
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/**
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* @brief A simple but powerful thread pool class. Maintains a queue of tasks, which are executed by threads in the pool as they become available.
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*/
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class thread_pool
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{
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typedef std::uint_fast32_t ui32;
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public:
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// ============================
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// Constructors and destructors
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// ============================
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/**
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* @brief Construct a new thread pool.
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*
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* @param _thread_count The number of threads to use. Default value is the total number of hardware threads available, as reported by the implementation. With a hyperthreaded CPU, this will be twice the number of CPU cores. If the argument is zero, 1 thread will be used.
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*/
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thread_pool(const ui32 &_thread_count = std::thread::hardware_concurrency())
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: thread_count(std::max<ui32>(_thread_count, 1)), threads(new std::thread[std::max<ui32>(_thread_count, 1)])
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{
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create_threads();
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}
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/**
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* @brief Destruct the thread pool. Waits for all submitted tasks to be completed, then destroys all threads.
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*/
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~thread_pool()
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{
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wait_for_tasks();
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running = false;
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destroy_threads();
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}
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// =======================
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// Public member functions
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// =======================
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/**
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* @brief Get the number of threads in the pool.
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*
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* @return The number of threads.
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*/
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ui32 get_thread_count() const
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{
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return thread_count;
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}
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/**
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* @brief Parallelize a loop by splitting it into blocks, submitting each block separately to the thread pool, and waiting for all blocks to finish executing. The loop will be equivalent to "for (T i = first_index; i <= last_index; i++) loop(i);".
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*
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* @tparam T The type of the loop index. Should be a signed or unsigned integer.
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* @tparam F The type of the function to loop through.
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* @param first_index The first index in the loop (inclusive).
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* @param last_index The last index in the loop (inclusive).
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* @param loop The function to loop through. Should take exactly one argument, the loop index.
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* @param num_tasks The maximum number of tasks to split the loop into. Default is to use the number of threads in the pool.
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*/
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template <typename T, typename F>
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void parallelize_loop(T first_index, T last_index, const F &loop, ui32 num_tasks = 0)
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{
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if (num_tasks == 0)
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num_tasks = thread_count;
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if (last_index < first_index)
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std::swap(last_index, first_index);
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size_t total_size = last_index - first_index + 1;
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size_t block_size = total_size / num_tasks;
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if (block_size == 0)
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{
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block_size = 1;
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num_tasks = std::max((ui32)1, (ui32)total_size);
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}
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std::atomic<ui32> blocks_running = 0;
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for (ui32 t = 0; t < num_tasks; t++)
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{
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T start = (T)(t * block_size + first_index);
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T end = (t == num_tasks - 1) ? last_index : (T)((t + 1) * block_size + first_index - 1);
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std::cout << start << '-' << end << '\n';
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blocks_running++;
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push_task([&start, &end, &loop, &blocks_running] {
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for (T i = start; i <= end; i++)
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loop(i);
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blocks_running--;
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});
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while (blocks_running != 0)
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{
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std::this_thread::yield();
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}
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}
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}
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/**
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* @brief Push a function with no arguments or return value into the task queue.
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*
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* @tparam F The type of the function.
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* @param task The function to push.
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*/
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template <typename F>
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void push_task(const F &task)
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{
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tasks_waiting++;
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{
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const std::scoped_lock lock(queue_mutex);
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tasks.push(std::move(std::function<void()>(task)));
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}
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}
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/**
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* @brief Push a function with arguments, but no return value, into the task queue.
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* @details The function is wrapped inside a lambda in order to hide the arguments, as the tasks in the queue must be of type std::function<void()>, so they cannot have any arguments or return value. If no arguments are provided, the other overload will be used, in order to avoid the (slight) overhead of using a lambda.
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*
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* @tparam F The type of the function.
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* @tparam A The types of the arguments.
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* @param task The function to push.
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* @param args The arguments to pass to the function.
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*/
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template <typename F, typename... A>
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void push_task(const F &task, const A &...args)
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{
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push_task([task, args...] { task(args...); });
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}
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/**
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* @brief Reset the number of threads in the pool. Waits for all submitted tasks to be completed, then destroys all threads and creates a new thread pool with the new number of threads.
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*
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* @param _thread_count The number of threads to use. Default value is the total number of hardware threads available, as reported by the implementation. With a hyperthreaded CPU, this will be twice the number of CPU cores. If the argument is zero, 1 thread will be used.
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*/
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void reset(const ui32 &_thread_count = std::thread::hardware_concurrency())
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{
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wait_for_tasks();
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running = false;
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destroy_threads();
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thread_count = std::max<ui32>(_thread_count, 1);
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threads.reset(new std::thread[std::max<ui32>(_thread_count, 1)]);
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running = true;
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create_threads();
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}
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/**
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* @brief Submit a function with zero or more arguments and no return value into the task queue, and get an std::future<bool> that will be set to true upon completion of the task.
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*
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* @tparam F The type of the function.
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* @tparam A The types of the zero or more arguments to pass to the function.
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* @param task The function to submit.
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* @param args The zero or more arguments to pass to the function.
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* @return A future to be used later to check if the function has finished its execution.
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*/
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template <typename F, typename... A, typename = std::enable_if_t<std::is_void_v<std::invoke_result_t<std::decay_t<F>, std::decay_t<A>...>>>>
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std::future<bool> submit(const F &task, const A &...args)
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{
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std::shared_ptr<std::promise<bool>> promise(new std::promise<bool>);
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std::future<bool> future = promise->get_future();
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push_task([task, args..., promise] {
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task(args...);
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promise->set_value(true);
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});
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return future;
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}
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/**
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* @brief Submit a function with zero or more arguments and a return value into the task queue, and get a future for its eventual returned value.
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*
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* @tparam F The type of the function.
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* @tparam A The types of the zero or more arguments to pass to the function.
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* @tparam R The return type of the function.
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* @param task The function to submit.
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* @param args The zero or more arguments to pass to the function.
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* @return A future to be used later to obtain the function's returned value, waiting for it to finish its execution if needed.
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*/
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template <typename F, typename... A, typename R = std::invoke_result_t<std::decay_t<F>, std::decay_t<A>...>, typename = std::enable_if_t<!std::is_void_v<R>>>
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std::future<R> submit(const F &task, const A &...args)
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{
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std::shared_ptr<std::promise<R>> promise(new std::promise<R>);
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std::future<R> future = promise->get_future();
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push_task([task, args..., promise] {
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promise->set_value(task(args...));
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});
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return future;
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}
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/**
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* @brief Wait for all submitted tasks to be completed - both those that are currently being executed by threads, and those that are still waiting in the queue. To wait for a specific task, use push_task_future instead.
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*/
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void wait_for_tasks()
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{
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while (tasks_waiting != 0)
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{
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std::this_thread::yield();
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}
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}
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private:
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// ========================
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// Private member functions
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// ========================
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/**
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* @brief Create the threads in the pool and assign a worker to each thread.
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*/
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void create_threads()
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{
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for (ui32 i = 0; i < thread_count; i++)
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{
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threads[i] = std::thread(&thread_pool::worker, this);
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}
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}
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/**
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* @brief Destroy the threads in the pool by joining them.
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*/
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void destroy_threads()
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{
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for (ui32 i = 0; i < thread_count; i++)
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{
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threads[i].join();
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}
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}
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/**
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* @brief Try to pop a new task out of the queue.
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*
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* @param task A reference to the task. Will be populated with a function if the queue is not empty.
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* @return true if a task was found, false if the queue is empty.
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*/
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bool pop_task(std::function<void()> &task)
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{
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const std::scoped_lock lock(queue_mutex);
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if (tasks.empty())
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return false;
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else
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{
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task = std::move(tasks.front());
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tasks.pop();
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return true;
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}
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}
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/**
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* @brief A worker function to be assigned to each thread in the pool. Pops tasks out of the queue and executes them, until the atomic variable running is set to false.
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*/
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void worker()
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{
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while (running)
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{
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std::function<void()> task;
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if (pop_task(task))
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{
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task();
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tasks_waiting--;
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}
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else
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{
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std::this_thread::yield();
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}
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}
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}
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// ============
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// Private data
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// ============
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/**
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* @brief An atomic variable indicating to the workers to keep running.
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*/
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std::atomic<bool> running = true;
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/**
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* @brief An atomic variable to keep track of how many tasks are currently waiting to finish - either still in the queue, or running in a thread.
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*/
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std::atomic<ui32> tasks_waiting = 0;
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/**
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* @brief A mutex to synchronize access to the task queue by different threads.
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*/
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mutable std::mutex queue_mutex;
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/**
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* @brief A queue of tasks to be executed by the threads.
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*/
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std::queue<std::function<void()>> tasks;
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/**
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* @brief The number of threads in the pool.
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*/
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ui32 thread_count;
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/**
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* @brief A smart pointer to manage the memory allocated for the threads.
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*/
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std::unique_ptr<std::thread[]> threads;
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};
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/**
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* @brief A class to synchronize printing to an output stream by different threads.
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*/
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class synced_stream
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{
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public:
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/**
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* @brief Construct a new synced stream.
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*
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* @param _out_stream The output stream to sync to. Default is std::cout.
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*/
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synced_stream(std::ostream &_out_stream = std::cout)
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: out_stream(_out_stream){};
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/**
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* @brief Print any number of items into the output stream. Ensures that no other threads print to this stream simultaneously, as long as they all use this synced_stream object to print.
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*
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* @tparam T The types of the items
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* @param items The items to print.
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*/
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template <typename... T>
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void print(const T &...items)
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{
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const std::scoped_lock lock(stream_mutex);
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(out_stream << ... << items);
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}
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/**
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* @brief Print any number of items into the output stream, followed by a newline character. Ensures that no other threads print to this stream simultaneously, as long as they all use this synced_stream object to print.
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*
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* @tparam T The types of the items
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* @param items The items to print.
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*/
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template <typename... T>
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void println(const T &...items)
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{
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print(items..., '\n');
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}
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private:
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/**
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* @brief A mutex to synchronize printing.
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*/
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mutable std::mutex stream_mutex;
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/**
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* @brief The output stream to print to.
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*/
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std::ostream &out_stream;
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};
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