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HAILOM ASEGEDE 38979d15d5 Merge pull request #28333 from hailer-MIT:docs-calib3d-fisheye-clarification
docs(calib3d): clarify coordinate systems in projectPoints, undistort Points, and fisheye::undistortPoints #28333

This PR improves documentation clarity by explicitly describing:
- Input/output coordinate systems (pixel vs normalized coordinates)
- When to use normalized vs pixel coordinates in undistortPoints output
- Differences between fisheye and standard pinhole camera models
- Coordinate system transformations for better understanding

Changes:
- projectPoints: Added explicit note about input (world coords) and output (pixel coords)
- undistortPoints: Clarified that input is pixel coordinates, and output depends on parameter P (normalized vs pixel)
- fisheye::undistortPoints: Added comprehensive documentation including coordinate systems, when to use fisheye vs standard model, and distortion coefficient differences

These improvements help users avoid ambiguity when using these functions for camera calibration and 3D vision pipelines.
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