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e19b0ebc5c
Migrated chessboard and circles grid detectors to objdetect #28804 OpenCV Contrib: https://github.com/opencv/opencv_contrib/pull/4125 OpenCV Extra: https://github.com/opencv/opencv_extra/pull/1375 ### Pull Request Readiness Checklist See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request - [x] I agree to contribute to the project under Apache 2 License. - [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV - [ ] The PR is proposed to the proper branch - [ ] There is a reference to the original bug report and related work - [ ] There is accuracy test, performance test and test data in opencv_extra repository, if applicable Patch to opencv_extra has the same branch name. - [ ] The feature is well documented and sample code can be built with the project CMake
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html.
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#ifndef CV_CHESSBOARDGENERATOR_H143KJTVYM389YTNHKFDHJ89NYVMO3VLMEJNTBGUEIYVCM203P
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#define CV_CHESSBOARDGENERATOR_H143KJTVYM389YTNHKFDHJ89NYVMO3VLMEJNTBGUEIYVCM203P
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namespace cv
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{
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using std::vector;
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class ChessBoardGenerator
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{
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public:
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double sensorWidth;
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double sensorHeight;
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size_t squareEdgePointsNum;
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double min_cos;
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mutable double cov;
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Size patternSize;
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int rendererResolutionMultiplier;
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ChessBoardGenerator(const Size& patternSize = Size(8, 6));
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Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, std::vector<Point2f>& corners) const;
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Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, const Size2f& squareSize, std::vector<Point2f>& corners) const;
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Mat operator()(const Mat& bg, const Mat& camMat, const Mat& distCoeffs, const Size2f& squareSize, const Point3f& pos, std::vector<Point2f>& corners) const;
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Size cornersSize() const;
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mutable std::vector<Point3f> corners3d;
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private:
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void generateEdge(const Point3f& p1, const Point3f& p2, std::vector<Point3f>& out) const;
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Mat generateChessBoard(const Mat& bg, const Mat& camMat, const Mat& distCoeffs,
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const Point3f& zero, const Point3f& pb1, const Point3f& pb2,
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float sqWidth, float sqHeight, const std::vector<Point3f>& whole, std::vector<Point2f>& corners) const;
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void generateBasis(Point3f& pb1, Point3f& pb2) const;
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Mat rvec, tvec;
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};
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}
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#endif
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