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266 lines
8.9 KiB
C++
266 lines
8.9 KiB
C++
// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level
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// directory of this distribution and at http://opencv.org/license.html.
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/*
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Auto white balance using FC4: https://github.com/yuanming-hu/fc4
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Color constancy is a method to make colors of objects render correctly on a photo.
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White balance aims to make white objects appear white on an image and not a shade of any
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other color, independent of the actual light setting. White balance correction creates
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a neutral looking coloring of the objects, and generally makes colors look more similar
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to their 'true' colors under different light conditions.
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Given an RGB image, the FC4 model predicts scene illuminant (R,G,B). We then apply
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the illuminant to the image, applying the correction in the linear RGB space.
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The transformation between linear and sRGB spaces is done as described in the sRGB standard,
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which is a nonlinear Gamma correction with exponent 2.4 and extra handling of very small values.
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This sample is written for 8bit images. The FC4 model accepts RGB images with applied Gamma scaling.
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The training of the FC4 model was done on the Gehler-Shi dataset. The dataset includes
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568 images and ground truth corrections, as well as ground truth illuminants. The linear
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RGB images from the dataset were used with Gamma correction of 2.2 applied.
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The model is a pretrained fold 0 of a training pipeline on the Gehler-Shi dataset, from the PyTorch
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implementation of the FC4 algorithm by Mateo Rizzo. The model was converted from a .pth file to onnx
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using torch.onnx.export. The model can be downloaded in the following link:
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https://raw.githubusercontent.com/MykhailoTrushch/opencv/d6ab21353a87e4c527e38e464384c7ee78e96e22/samples/dnn/models/fc4_fold_0.onnx
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Copyright (c) 2017 Yuanming Hu, Baoyuan Wang, Stephen Lin
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Copyright (c) 2021 Matteo Rizzo
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Licensed under the MIT license.
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References:
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Yuanming Hu, Baoyuan Wang, and Stephen Lin. “FC⁴: Fully Convolutional Color
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Constancy with Confidence-Weighted Pooling.” CVPR, 2017, pp. 4085–4094.
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Implementations of FC4:
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https://github.com/yuanming-hu/fc4/
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https://github.com/matteo-rizzo/fc4-pytorch
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Lilong Shi and Brian Funt, "Re-processed Version of the Gehler Color Constancy Dataset of 568 Images,"
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accessed from http://www.cs.sfu.ca/~colour/data/
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“IEC 61966-2-1:1999 – Multimedia Systems and Equipment – Colour Measurement and Management – Part 2-1: Colour Management – Default RGB Colour Space – sRGB.” IEC Standard, 1999.
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*/
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#include <iostream>
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#include <opencv2/dnn.hpp>
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#include <opencv2/highgui.hpp>
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#include <opencv2/imgproc.hpp>
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#include "common.hpp"
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using namespace cv;
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using namespace cv::dnn;
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using namespace std;
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const string param_keys =
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"{ help h | | Print help message }"
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"{ @alias | fc4 | Model alias from models.yml "
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"(optional) }"
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"{ zoo | ../dnn/models.yml | Path to models.yml file "
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"(optional) }"
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"{ input i | castle.png | Path to input image }";
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;
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const string backend_keys =
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format("{ backend | default | Choose one of computation backends: "
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"default: automatically (by default), "
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"openvino: Intel's Deep Learning Inference Engine "
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"(https://software.intel.com/openvino-toolkit), "
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"opencv: OpenCV implementation, "
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"vkcom: VKCOM, "
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"cuda: CUDA, "
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"webnn: WebNN }");
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const string target_keys =
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format("{ target | cpu | Choose one of target computation devices: "
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"cpu: CPU target (by default), "
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"opencl: OpenCL, "
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"opencl_fp16: OpenCL fp16 (half-float precision), "
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"vpu: VPU, "
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"vulkan: Vulkan, "
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"cuda: CUDA, "
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"cuda_fp16: CUDA fp16 (half-float preprocess) }");
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// Normalization constant for 8bit values
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const float NORMALIZE_FACTOR = 1.0f / 255.0f;
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// sRGB to linear conversion constants (or vice versa):
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// SRGB_THRESHOLD / LINEAR_THRESHOLD: breakpoints between linear and gamma regions
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// SRGB_SLOPE: slope of the linear segment near black
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// SRGB_ALPHA: offset to ensure continuity at the threshold
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// SRGB_EXP: gamma exponent
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const float SRGB_THRESHOLD = 0.04045f;
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const float SRGB_ALPHA = 0.055f;
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const float SRGB_SLOPE = 12.92f;
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const float SRGB_EXP = 2.4f;
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const float LINEAR_THRESHOLD = 0.0031308f;
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const float EPS = 1e-10f;
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static Mat srgbToLinear(const Mat &srgb32f) {
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CV_Assert(srgb32f.type() == CV_32FC3);
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const float a = SRGB_ALPHA;
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Mat y = srgb32f;
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Mat mask_low;
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compare(y, SRGB_THRESHOLD, mask_low, CMP_LE);
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Mat low = y / SRGB_SLOPE;
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Mat t = (y + a) / (1.0f + a);
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Mat high;
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pow(t, SRGB_EXP, high);
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Mat lin(y.size(), y.type(), Scalar(0, 0, 0));
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low.copyTo(lin, mask_low);
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Mat mask_high;
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bitwise_not(mask_low, mask_high);
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high.copyTo(lin, mask_high);
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return lin;
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}
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static Mat linearToSrgb(const Mat &lin32f) {
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CV_Assert(lin32f.type() == CV_32FC3);
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const float a = SRGB_ALPHA;
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Mat x = lin32f;
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Mat mask_low;
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compare(x, LINEAR_THRESHOLD, mask_low, CMP_LE);
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Mat low = x * SRGB_SLOPE;
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Mat powPart;
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pow(x, 1.0 / SRGB_EXP, powPart);
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Mat high = (1.0f + a) * powPart - a;
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Mat srgb(x.size(), x.type(), Scalar(0, 0, 0));
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low.copyTo(srgb, mask_low);
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Mat mask_high;
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bitwise_not(mask_low, mask_high);
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high.copyTo(srgb, mask_high);
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return srgb;
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}
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static Mat correct(const Mat &bgr8u, const Vec3f &illumRGB_linear) {
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Mat f32;
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bgr8u.convertTo(f32, CV_32F, NORMALIZE_FACTOR);
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Mat lin = srgbToLinear(f32);
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const float eR = std::max(illumRGB_linear[0], EPS);
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const float eG = std::max(illumRGB_linear[1], EPS);
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const float eB = std::max(illumRGB_linear[2], EPS);
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float s3 = std::sqrt(3.0f);
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Scalar corr(eB * s3 + EPS, eG * s3 + EPS, eR * s3 + EPS);
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Mat corrected;
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divide(lin, corr, corrected);
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std::vector<Mat> ch;
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split(corrected, ch);
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double m0, m1, m2;
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minMaxLoc(ch[0], nullptr, &m0);
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minMaxLoc(ch[1], nullptr, &m1);
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minMaxLoc(ch[2], nullptr, &m2);
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float maxVal = static_cast<float>(std::max({m0, m1, m2})) + EPS;
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corrected /= maxVal;
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min(corrected, 1.0, corrected);
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max(corrected, 0.0, corrected);
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Mat srgb = linearToSrgb(corrected);
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Mat out;
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srgb.convertTo(out, CV_8U, 255.0);
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return out;
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}
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static void annotate(Mat &img, const string &title) {
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double fs = std::max(0.5, std::min(img.cols, img.rows) / 800.0);
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int th = std::max(1, (int)std::round(fs * 2));
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putText(img, title, Point(10, 30), FONT_HERSHEY_SIMPLEX, fs,
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Scalar(0, 255, 0), th);
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}
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int main(int argc, char **argv) {
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const string about = "FC4 Color Constancy (ONNX) sample.\n"
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"Predicts scene illuminant and corrects the white "
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"balance of the image.\n";
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string keys = param_keys + backend_keys + target_keys;
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CommandLineParser parser(argc, argv, keys);
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if (parser.has("help")) {
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cout << about << endl;
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parser.printMessage();
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return 0;
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}
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string modelName = parser.get<String>("@alias");
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string zooFile = samples::findFile(parser.get<String>("zoo"));
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keys += genPreprocArguments(modelName, zooFile);
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parser = CommandLineParser(argc, argv, keys);
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float scale = parser.get<float>("scale");
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Scalar mean = parser.get<Scalar>("mean");
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bool swapRB = parser.get<bool>("rgb");
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String backend = parser.get<String>("backend");
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String target = parser.get<String>("target");
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String sha1 = parser.get<String>("sha1");
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string model = findModel(parser.get<String>("model"), sha1);
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string inputPath = findFile(parser.get<String>("input"));
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if (model.empty()) {
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cerr << "Model file not found\n";
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return -1;
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}
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Net net;
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try {
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net = readNetFromONNX(model);
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net.setPreferableBackend(getBackendID(backend));
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net.setPreferableTarget(getTargetID(target));
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} catch (const Exception &e) {
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cerr << "Error loading model: " << e.what() << endl;
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return -1;
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}
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Mat img = imread(inputPath, IMREAD_COLOR);
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if (img.empty()) {
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cerr << "Cannot load image: " << inputPath << endl;
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return -1;
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}
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Mat blob;
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blob = blobFromImage(img, scale, img.size(), mean, swapRB, /*crop=*/false,
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/*type=*/CV_32F);
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net.setInput(blob);
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Mat out;
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try {
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out = net.forward();
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} catch (const Exception &e) {
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cerr << "Forward error: " << e.what() << endl;
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return -1;
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}
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const float *p = out.ptr<float>(0);
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CV_Assert(out.total() == 3);
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Vec3f illum = Vec3f(p[0], p[1], p[2]);
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Mat corrected = correct(img, illum);
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Mat origVis = img.clone();
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Mat corrVis = corrected.clone();
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annotate(origVis, "Original");
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annotate(corrVis, "FC4-corrected");
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Mat stacked;
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hconcat(origVis, corrVis, stacked);
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imshow("Original and Corrected Images", stacked);
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waitKey(0);
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destroyAllWindows();
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return 0;
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}
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