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clean up unused #if
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@@ -114,52 +114,6 @@ cvTriangulatePoints(CvMat* projMatr1, CvMat* projMatr2, CvMat* projPoints1, CvMa
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cvmSet(points4D,2,i,matrV(3,2));/* Z */
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cvmSet(points4D,3,i,matrV(3,3));/* W */
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}
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#if 0
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double err = 0;
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/* Points was reconstructed. Try to reproject points */
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/* We can compute reprojection error if need */
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{
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int i;
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CvMat point3D;
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double point3D_dat[4];
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point3D = cvMat(4,1,CV_64F,point3D_dat);
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CvMat point2D;
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double point2D_dat[3];
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point2D = cvMat(3,1,CV_64F,point2D_dat);
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for( i = 0; i < numPoints; i++ )
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{
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double W = cvmGet(points4D,3,i);
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point3D_dat[0] = cvmGet(points4D,0,i)/W;
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point3D_dat[1] = cvmGet(points4D,1,i)/W;
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point3D_dat[2] = cvmGet(points4D,2,i)/W;
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point3D_dat[3] = 1;
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/* !!! Project this point for each camera */
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for( int currCamera = 0; currCamera < 2; currCamera++ )
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{
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cvMatMul(projMatrs[currCamera], &point3D, &point2D);
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float x,y;
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float xr,yr,wr;
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x = (float)cvmGet(projPoints[currCamera],0,i);
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y = (float)cvmGet(projPoints[currCamera],1,i);
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wr = (float)point2D_dat[2];
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xr = (float)(point2D_dat[0]/wr);
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yr = (float)(point2D_dat[1]/wr);
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float deltaX,deltaY;
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deltaX = (float)fabs(x-xr);
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deltaY = (float)fabs(y-yr);
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err += deltaX*deltaX + deltaY*deltaY;
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}
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}
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}
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#endif
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}
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