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synced 2026-07-29 23:33:05 +04:00
renamed gpu namespace -> cuda
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@@ -123,7 +123,7 @@ void MoreAccurateMotionWobbleSuppressor::suppress(int idx, const Mat &frame, Mat
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#ifdef HAVE_OPENCV_GPUWARPING
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void MoreAccurateMotionWobbleSuppressorGpu::suppress(int idx, const gpu::GpuMat &frame, gpu::GpuMat &result)
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void MoreAccurateMotionWobbleSuppressorGpu::suppress(int idx, const cuda::GpuMat &frame, cuda::GpuMat &result)
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{
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CV_Assert(motions_ && stabilizationMotions_);
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@@ -141,12 +141,12 @@ void MoreAccurateMotionWobbleSuppressorGpu::suppress(int idx, const gpu::GpuMat
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Mat ML = S1 * getMotion(k1, idx, *motions2_) * getMotion(k1, idx, *motions_).inv() * S1.inv();
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Mat MR = S1 * getMotion(idx, k2, *motions2_).inv() * getMotion(idx, k2, *motions_) * S1.inv();
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gpu::calcWobbleSuppressionMaps(k1, idx, k2, frame.size(), ML, MR, mapx_, mapy_);
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cuda::calcWobbleSuppressionMaps(k1, idx, k2, frame.size(), ML, MR, mapx_, mapy_);
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if (result.data == frame.data)
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result = gpu::GpuMat(frame.size(), frame.type());
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result = cuda::GpuMat(frame.size(), frame.type());
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gpu::remap(frame, result, mapx_, mapy_, INTER_LINEAR, BORDER_REPLICATE);
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cuda::remap(frame, result, mapx_, mapy_, INTER_LINEAR, BORDER_REPLICATE);
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}
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