From e68b26e71f39411f21a4981b9ceb85ba5b8a19cc Mon Sep 17 00:00:00 2001 From: Maria Dimashova Date: Wed, 11 Jul 2012 08:05:06 +0000 Subject: [PATCH] fixed doc #2152 --- .../calib3d/doc/camera_calibration_and_3d_reconstruction.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst b/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst index 732bf0e113..ffe362a7b3 100644 --- a/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst +++ b/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst @@ -407,7 +407,7 @@ Decomposes a projection matrix into a rotation matrix and a camera matrix. :param rotMatrZ: Optional 3x3 rotation matrix around z-axis. - :param eulerAngles: Optional three-element vector containing three Euler angles of rotation. + :param eulerAngles: Optional three-element vector containing three Euler angles of rotation (in degrees). The function computes a decomposition of a projection matrix into a calibration and a rotation matrix and the position of a camera. @@ -999,7 +999,7 @@ Computes an RQ decomposition of 3x3 matrices. The function computes a RQ decomposition using the given rotations. This function is used in :ocv:func:`decomposeProjectionMatrix` to decompose the left 3x3 submatrix of a projection matrix into a camera and a rotation matrix. -It optionally returns three rotation matrices, one for each axis, and the three Euler angles +It optionally returns three rotation matrices, one for each axis, and the three Euler angles in degrees (as the return value) that could be used in OpenGL.