mirror of
https://github.com/opencv/opencv.git
synced 2026-07-29 23:33:05 +04:00
refactored WImage3D
This commit is contained in:
+27
-92
@@ -294,18 +294,18 @@ template<> cv::viz::WCylinder cv::viz::Widget::cast<cv::viz::WCylinder>()
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// cylinder widget implementation
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cv::viz::WCube::WCube(const Point3d& pt_min, const Point3d& pt_max, bool wire_frame, const Color &color)
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cv::viz::WCube::WCube(const Point3d& min_point, const Point3d& max_point, bool wire_frame, const Color &color)
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{
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vtkSmartPointer<vtkPolyDataAlgorithm> cube;
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if (wire_frame)
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{
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cube = vtkSmartPointer<vtkOutlineSource>::New();
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vtkOutlineSource::SafeDownCast(cube)->SetBounds(pt_min.x, pt_max.x, pt_min.y, pt_max.y, pt_min.z, pt_max.z);
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vtkOutlineSource::SafeDownCast(cube)->SetBounds(min_point.x, max_point.x, min_point.y, max_point.y, min_point.z, max_point.z);
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}
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else
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{
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cube = vtkSmartPointer<vtkCubeSource>::New();
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vtkCubeSource::SafeDownCast(cube)->SetBounds(pt_min.x, pt_max.x, pt_min.y, pt_max.y, pt_min.z, pt_max.z);
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vtkCubeSource::SafeDownCast(cube)->SetBounds(min_point.x, max_point.x, min_point.y, max_point.y, min_point.z, max_point.z);
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}
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cube->Update();
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@@ -620,10 +620,9 @@ cv::viz::WImageOverlay::WImageOverlay(const Mat &image, const Rect &rect)
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vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New();
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source->SetImage(image);
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// Need to flip the image as the coordinates are different in OpenCV and VTK
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vtkSmartPointer<vtkImageFlip> flip_filter = vtkSmartPointer<vtkImageFlip>::New();
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flip_filter->SetFilteredAxis(1); // Vertical flip
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flip_filter->SetInputConnection(source->GetOutputPort());
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flip_filter->SetFilteredAxis(1);
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// Scale the image based on the Rect
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vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
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@@ -663,13 +662,11 @@ void cv::viz::WImageOverlay::setImage(const Mat &image)
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vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New();
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source->SetImage(image);
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// Need to flip the image as the coordinates are different in OpenCV and VTK
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vtkSmartPointer<vtkImageFlip> flipFilter = vtkSmartPointer<vtkImageFlip>::New();
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flipFilter->SetFilteredAxis(1); // Vertical flip
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flipFilter->SetInputConnection(source->GetOutputPort());
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flipFilter->Update();
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vtkSmartPointer<vtkImageFlip> flip_filter = vtkSmartPointer<vtkImageFlip>::New();
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flip_filter->SetInputConnection(source->GetOutputPort());
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flip_filter->SetFilteredAxis(1);
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mapper->SetInputConnection(flipFilter->GetOutputPort());
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mapper->SetInputConnection(flip_filter->GetOutputPort());
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}
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template<> cv::viz::WImageOverlay cv::viz::Widget::cast<cv::viz::WImageOverlay>()
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@@ -681,104 +678,49 @@ template<> cv::viz::WImageOverlay cv::viz::Widget::cast<cv::viz::WImageOverlay>(
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// image 3D widget implementation
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cv::viz::WImage3D::WImage3D(const Mat &image, const Size &size)
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cv::viz::WImage3D::WImage3D(const Mat &image, const Size2d &size)
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{
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CV_Assert(!image.empty() && image.depth() == CV_8U);
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vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New();
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source->SetImage(image);
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// Need to flip the image as the coordinates are different in OpenCV and VTK
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vtkSmartPointer<vtkImageFlip> flipFilter = vtkSmartPointer<vtkImageFlip>::New();
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flipFilter->SetFilteredAxis(1); // Vertical flip
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flipFilter->SetInputConnection(source->GetOutputPort());
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flipFilter->Update();
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Vec3d plane_center(size.width * 0.5, size.height * 0.5, 0.0);
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vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
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texture->SetInputConnection(source->GetOutputPort());
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vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New();
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plane->SetCenter(plane_center[0], plane_center[1], plane_center[2]);
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plane->SetNormal(0.0, 0.0, 1.0);
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plane->SetOrigin(-0.5 * size.width, -0.5 * size.height, 0.0);
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plane->SetPoint1( 0.5 * size.width, -0.5 * size.height, 0.0);
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plane->SetPoint2(-0.5 * size.width, 0.5 * size.height, 0.0);
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vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
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transform->PreMultiply();
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transform->Translate(plane_center[0], plane_center[1], plane_center[2]);
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transform->Scale(size.width, size.height, 1.0);
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transform->Translate(-plane_center[0], -plane_center[1], -plane_center[2]);
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vtkSmartPointer<vtkTextureMapToPlane> textured_plane = vtkSmartPointer<vtkTextureMapToPlane>::New();
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textured_plane->SetInputConnection(plane->GetOutputPort());
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vtkSmartPointer<vtkTransformPolyDataFilter> transform_filter = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
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transform_filter->SetTransform(transform);
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transform_filter->SetInputConnection(plane->GetOutputPort());
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transform_filter->Update();
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// Apply the texture
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vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
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texture->SetInputConnection(flipFilter->GetOutputPort());
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vtkSmartPointer<vtkTextureMapToPlane> texturePlane = vtkSmartPointer<vtkTextureMapToPlane>::New();
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texturePlane->SetInputConnection(transform_filter->GetOutputPort());
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vtkSmartPointer<vtkPolyDataMapper> planeMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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planeMapper->SetInputConnection(texturePlane->GetOutputPort());
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vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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mapper->SetInputConnection(textured_plane->GetOutputPort());
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
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actor->SetMapper(planeMapper);
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actor->SetMapper(mapper);
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actor->SetTexture(texture);
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actor->GetProperty()->ShadingOff();
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actor->GetProperty()->LightingOff();
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WidgetAccessor::setProp(*this, actor);
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}
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cv::viz::WImage3D::WImage3D(const Vec3d &position, const Vec3d &normal, const Vec3d &up_vector, const Mat &image, const Size &size)
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cv::viz::WImage3D::WImage3D(const Mat &image, const Size2d &size, const Vec3d ¢er, const Vec3d &normal, const Vec3d &up_vector)
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{
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CV_Assert(!image.empty() && image.depth() == CV_8U);
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// Create the vtk image and set its parameters based on input image
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vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New();
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source->SetImage(image);
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// Need to flip the image as the coordinates are different in OpenCV and VTK
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vtkSmartPointer<vtkImageFlip> flipFilter = vtkSmartPointer<vtkImageFlip>::New();
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flipFilter->SetFilteredAxis(1); // Vertical flip
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flipFilter->SetInputConnection(source->GetOutputPort());
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flipFilter->Update();
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vtkSmartPointer<vtkPlaneSource> plane = vtkSmartPointer<vtkPlaneSource>::New();
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plane->SetCenter(0.0, 0.0, 0.0);
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plane->SetNormal(0.0, 0.0, 1.0);
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// Compute the transformation matrix for drawing the camera frame in a scene
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Vec3d n = normalize(normal);
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Vec3d u = normalize(up_vector.cross(n));
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Vec3d v = n.cross(u);
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Affine3d pose = makeTransformToGlobal(u, v, n, center);
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Affine3d pose = makeTransformToGlobal(u, v, n, position);
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// Apply the texture
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vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
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texture->SetInputConnection(flipFilter->GetOutputPort());
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vtkSmartPointer<vtkTextureMapToPlane> texturePlane = vtkSmartPointer<vtkTextureMapToPlane>::New();
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texturePlane->SetInputConnection(plane->GetOutputPort());
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// Apply the transform after texture mapping
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vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
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transform->PreMultiply();
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transform->SetMatrix(vtkmatrix(pose.matrix));
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transform->Scale(size.width, size.height, 1.0);
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vtkSmartPointer<vtkTransformPolyDataFilter> transform_filter = vtkSmartPointer<vtkTransformPolyDataFilter>::New();
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transform_filter->SetTransform(transform);
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transform_filter->SetInputConnection(texturePlane->GetOutputPort());
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transform_filter->Update();
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vtkSmartPointer<vtkPolyDataMapper> planeMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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planeMapper->SetInputConnection(transform_filter->GetOutputPort());
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
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actor->SetMapper(planeMapper);
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actor->SetTexture(texture);
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WidgetAccessor::setProp(*this, actor);
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WImage3D image3d(image, size);
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image3d.applyTransform(pose);
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*this = image3d;
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}
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void cv::viz::WImage3D::setImage(const Mat &image)
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@@ -791,15 +733,8 @@ void cv::viz::WImage3D::setImage(const Mat &image)
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vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New();
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source->SetImage(image);
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// Need to flip the image as the coordinates are different in OpenCV and VTK
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vtkSmartPointer<vtkImageFlip> flipFilter = vtkSmartPointer<vtkImageFlip>::New();
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flipFilter->SetFilteredAxis(1); // Vertical flip
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flipFilter->SetInputConnection(source->GetOutputPort());
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flipFilter->Update();
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// Apply the texture
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vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
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texture->SetInputConnection(flipFilter->GetOutputPort());
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texture->SetInputConnection(source->GetOutputPort());
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actor->SetTexture(texture);
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}
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