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Use camera intrinsic matrix everywhere. Add cameramatrix, distcoeffs and distcoeffsfisheye macros to avoid copy/paste errors.
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@@ -9,6 +9,9 @@ MathJax.Hub.Config(
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forkfour: ["\\left\\{ \\begin{array}{l l} #1 & \\mbox{#2}\\\\ #3 & \\mbox{#4}\\\\ #5 & \\mbox{#6}\\\\ #7 & \\mbox{#8}\\\\ \\end{array} \\right.", 8],
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vecthree: ["\\begin{bmatrix} #1\\\\ #2\\\\ #3 \\end{bmatrix}", 3],
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vecthreethree: ["\\begin{bmatrix} #1 & #2 & #3\\\\ #4 & #5 & #6\\\\ #7 & #8 & #9 \\end{bmatrix}", 9],
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cameramatrix: ["#1 = \\begin{bmatrix} f_x & 0 & c_x\\\\ 0 & f_y & c_y\\\\ 0 & 0 & 1 \\end{bmatrix}", 1],
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distcoeffs: ["(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \\tau_x, \\tau_y]]]]) \\text{ of 4, 5, 8, 12 or 14 elements}"],
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distcoeffsfisheye: ["(k_1, k_2, k_3, k_4)"],
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hdotsfor: ["\\dots", 1],
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mathbbm: ["\\mathbb{#1}", 1],
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bordermatrix: ["\\matrix{#1}", 1]
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