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Merge pull request #8253 from adl1995:master

* Update linux_install.markdown

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* Update tutorials.markdown

Improvements in grammar.

* Update table_of_content_calib3d.markdown

* Update camera_calibration_square_chess.markdown

Improvements in grammar. Added answer.

* Update tutorials.markdown

* Update erosion_dilatation.markdown

* Update table_of_content_imgproc.markdown

* Update warp_affine.markdown

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* Update gpu_basics_similarity.markdown

Grammatical improvements, fixed typos.

* Update trackbar.markdown

Improvement for better understanding.
This commit is contained in:
Adeel Ahmad
2017-03-01 23:44:34 +05:00
committed by Alexander Alekhin
parent da0b1d8821
commit bc7f6fc44c
9 changed files with 102 additions and 102 deletions
@@ -6,14 +6,14 @@ Goal
----
In the @ref tutorial_video_input_psnr_ssim tutorial I already presented the PSNR and SSIM methods for checking
the similarity between the two images. And as you could see there performing these takes quite some
time, especially in the case of the SSIM. However, if the performance numbers of an OpenCV
the similarity between the two images. And as you could see, the execution process takes quite some
time , especially in the case of the SSIM. However, if the performance numbers of an OpenCV
implementation for the CPU do not satisfy you and you happen to have an NVidia CUDA GPU device in
your system all is not lost. You may try to port or write your algorithm for the video card.
your system, all is not lost. You may try to port or write your owm algorithm for the video card.
This tutorial will give a good grasp on how to approach coding by using the GPU module of OpenCV. As
a prerequisite you should already know how to handle the core, highgui and imgproc modules. So, our
goals are:
main goals are:
- What's different compared to the CPU?
- Create the GPU code for the PSNR and SSIM
@@ -22,8 +22,8 @@ goals are:
The source code
---------------
You may also find the source code and these video file in the
`samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity` folder of the OpenCV
You may also find the source code and the video file in the
`samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity` directory of the OpenCV
source library or download it from [here](https://github.com/opencv/opencv/tree/master/samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity.cpp).
The full source code is quite long (due to the controlling of the application via the command line
arguments and performance measurement). Therefore, to avoid cluttering up these sections with those
@@ -37,7 +37,7 @@ better).
@snippet samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity.cpp psnr
@snippet samples/cpp/tutorial_code/gpu/gpu-basics-similarity/gpu-basics-similarity.cpp getpsnropt
The SSIM returns the MSSIM of the images. This is too a float number between zero and one (higher is
The SSIM returns the MSSIM of the images. This is too a floating point number between zero and one (higher is
better), however we have one for each channel. Therefore, we return a *Scalar* OpenCV data
structure:
@@ -49,13 +49,13 @@ structure:
How to do it? - The GPU
-----------------------
Now as you can see we have three types of functions for each operation. One for the CPU and two for
As see above, we have three types of functions for each operation. One for the CPU and two for
the GPU. The reason I made two for the GPU is too illustrate that often simple porting your CPU to
GPU will actually make it slower. If you want some performance gain you will need to remember a few
rules, whose I'm going to detail later on.
rules, for which I will go into detail later on.
The development of the GPU module was made so that it resembles as much as possible its CPU
counterpart. This is to make porting easy. The first thing you need to do before writing any code is
counterpart. This makes the porting process easier. The first thing you need to do before writing any code is
to link the GPU module to your project, and include the header file for the module. All the
functions and data structures of the GPU are in a *gpu* sub namespace of the *cv* namespace. You may
add this to the default one via the *use namespace* keyword, or mark it everywhere explicitly via
@@ -64,25 +64,25 @@ the cv:: to avoid confusion. I'll do the later.
#include <opencv2/gpu.hpp> // GPU structures and methods
@endcode
GPU stands for "graphics processing unit". It was originally build to render graphical
GPU stands for "graphics processing unit". It was originally built to render graphical
scenes. These scenes somehow build on a lot of data. Nevertheless, these aren't all dependent one
from another in a sequential way and as it is possible a parallel processing of them. Due to this a
GPU will contain multiple smaller processing units. These aren't the state of the art processors and
on a one on one test with a CPU it will fall behind. However, its strength lies in its numbers. In
the last years there has been an increasing trend to harvest these massive parallel powers of the
GPU in non-graphical scene rendering too. This gave birth to the general-purpose computation on
GPU in non-graphical scenes; rendering as well. This gave birth to the general-purpose computation on
graphics processing units (GPGPU).
The GPU has its own memory. When you read data from the hard drive with OpenCV into a *Mat* object
that takes place in your systems memory. The CPU works somehow directly on this (via its cache),
however the GPU cannot. He has too transferred the information he will use for calculations from the
system memory to its own. This is done via an upload process and takes time. In the end the result
will have to be downloaded back to your system memory for your CPU to see it and use it. Porting
however the GPU cannot. It has to transfer the information required for calculations from the
system memory to its own. This is done via an upload process and is time consuming. In the end the result
will have to be downloaded back to your system memory for your CPU to see and use it. Porting
small functions to GPU is not recommended as the upload/download time will be larger than the amount
you gain by a parallel execution.
Mat objects are stored only in the system memory (or the CPU cache). For getting an OpenCV matrix to
the GPU you'll need to use its GPU counterpart @ref cv::cuda::GpuMat . It works similar to the Mat with a
the GPU you'll need to use its GPU counterpart @ref cv::cuda::GpuMat. It works similar to the Mat with a
2D only limitation and no reference returning for its functions (cannot mix GPU references with CPU
ones). To upload a Mat object to the GPU you need to call the upload function after creating an
instance of the class. To download you may use simple assignment to a Mat object or use the download
@@ -103,17 +103,17 @@ with the source code.
Another thing to keep in mind is that not for all channel numbers you can make efficient algorithms
on the GPU. Generally, I found that the input images for the GPU images need to be either one or
four channel ones and one of the char or float type for the item sizes. No double support on the
GPU, sorry. Passing other types of objects for some functions will result in an exception thrown,
GPU, sorry. Passing other types of objects for some functions will result in an exception throw,
and an error message on the error output. The documentation details in most of the places the types
accepted for the inputs. If you have three channel images as an input you can do two things: either
adds a new channel (and use char elements) or split up the image and call the function for each
image. The first one isn't really recommended as you waste memory.
add a new channel (and use char elements) or split up the image and call the function for each
image. The first one isn't really recommended as this wastes memory.
For some functions, where the position of the elements (neighbor items) doesn't matter quick
solution is to just reshape it into a single channel image. This is the case for the PSNR
For some functions, where the position of the elements (neighbor items) doesn't matter, the quick
solution is to reshape it into a single channel image. This is the case for the PSNR
implementation where for the *absdiff* method the value of the neighbors is not important. However,
for the *GaussianBlur* this isn't an option and such need to use the split method for the SSIM. With
this knowledge you can already make a GPU viable code (like mine GPU one) and run it. You'll be
this knowledge you can make a GPU viable code (like mine GPU one) and run it. You'll be
surprised to see that it might turn out slower than your CPU implementation.
Optimization
@@ -147,15 +147,15 @@ introduce asynchronous OpenCV GPU calls too with the help of the @ref cv::cuda::
Now you access these local parameters as: *b.gI1*, *b.buf* and so on. The GpuMat will only
reallocate itself on a new call if the new matrix size is different from the previous one.
-# Avoid unnecessary function data transfers. Any small data transfer will be significant one once
you go to the GPU. Therefore, if possible make all calculations in-place (in other words do not
-# Avoid unnecessary function data transfers. Any small data transfer will be significant once
you go to the GPU. Therefore, if possible, make all calculations in-place (in other words do not
create new memory objects - for reasons explained at the previous point). For example, although
expressing arithmetical operations may be easier to express in one line formulas, it will be
slower. In case of the SSIM at one point I need to calculate:
@code{.cpp}
b.t1 = 2 * b.mu1_mu2 + C1;
@endcode
Although the upper call will succeed observe that there is a hidden data transfer present.
Although the upper call will succeed, observe that there is a hidden data transfer present.
Before it makes the addition it needs to store somewhere the multiplication. Therefore, it will
create a local matrix in the background, add to that the *C1* value and finally assign that to
*t1*. To avoid this we use the gpu functions, instead of the arithmetic operators:
@@ -163,17 +163,17 @@ introduce asynchronous OpenCV GPU calls too with the help of the @ref cv::cuda::
gpu::multiply(b.mu1_mu2, 2, b.t1); //b.t1 = 2 * b.mu1_mu2 + C1;
gpu::add(b.t1, C1, b.t1);
@endcode
-# Use asynchronous calls (the @ref cv::cuda::Stream ). By default whenever you call a gpu function
-# Use asynchronous calls (the @ref cv::cuda::Stream ). By default whenever you call a GPU function
it will wait for the call to finish and return with the result afterwards. However, it is
possible to make asynchronous calls, meaning it will call for the operation execution, make the
possible to make asynchronous calls, meaning it will call for the operation execution, making the
costly data allocations for the algorithm and return back right away. Now you can call another
function if you wish to do so. For the MSSIM this is a small optimization point. In our default
implementation we split up the image into channels and call then for each channel the gpu
function, if you wish. For the MSSIM this is a small optimization point. In our default
implementation we split up the image into channels and call them for each channel the GPU
functions. A small degree of parallelization is possible with the stream. By using a stream we
can make the data allocation, upload operations while the GPU is already executing a given
method. For example we need to upload two images. We queue these one after another and call
already the function that processes it. The functions will wait for the upload to finish,
however while that happens makes the output buffer allocations for the function to be executed
method. For example, we need to upload two images. We queue these one after another and call
the function that processes it. The functions will wait for the upload to finish,
however while this happens it makes the output buffer allocations for the function to be executed
next.
@code{.cpp}
gpu::Stream stream;
@@ -187,7 +187,7 @@ introduce asynchronous OpenCV GPU calls too with the help of the @ref cv::cuda::
Result and conclusion
---------------------
On an Intel P8700 laptop CPU paired with a low end NVidia GT220M here are the performance numbers:
On an Intel P8700 laptop CPU paired with a low end NVidia GT220M, here are the performance numbers:
@code
Time of PSNR CPU (averaged for 10 runs): 41.4122 milliseconds. With result of: 19.2506
Time of PSNR GPU (averaged for 10 runs): 158.977 milliseconds. With result of: 19.2506