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Merge pull request #8253 from adl1995:master
* Update linux_install.markdown Grammar improvements, fixed typos. * Update tutorials.markdown Improvements in grammar. * Update table_of_content_calib3d.markdown * Update camera_calibration_square_chess.markdown Improvements in grammar. Added answer. * Update tutorials.markdown * Update erosion_dilatation.markdown * Update table_of_content_imgproc.markdown * Update warp_affine.markdown * Update camera_calibration_square_chess.markdown Removed extra space. * Update gpu_basics_similarity.markdown Grammatical improvements, fixed typos. * Update trackbar.markdown Improvement for better understanding.
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Alexander Alekhin
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@@ -5,7 +5,7 @@ The goal of this tutorial is to learn how to calibrate a camera given a set of c
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*Test data*: use images in your data/chess folder.
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- Compile opencv with samples by setting BUILD_EXAMPLES to ON in cmake configuration.
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- Compile OpenCV with samples by setting BUILD_EXAMPLES to ON in cmake configuration.
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- Go to bin folder and use imagelist_creator to create an XML/YAML list of your images.
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@@ -14,32 +14,32 @@ The goal of this tutorial is to learn how to calibrate a camera given a set of c
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Pose estimation
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---------------
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Now, let us write a code that detects a chessboard in a new image and finds its distance from the
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camera. You can apply the same method to any object with known 3D geometry that you can detect in an
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Now, let us write code that detects a chessboard in an image and finds its distance from the
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camera. You can apply this method to any object with known 3D geometry; which you detect in an
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image.
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*Test data*: use chess_test\*.jpg images from your data folder.
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- Create an empty console project. Load a test image: :
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- Create an empty console project. Load a test image :
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Mat img = imread(argv[1], IMREAD_GRAYSCALE);
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- Detect a chessboard in this image using findChessboard function. :
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- Detect a chessboard in this image using findChessboard function :
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bool found = findChessboardCorners( img, boardSize, ptvec, CALIB_CB_ADAPTIVE_THRESH );
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- Now, write a function that generates a vector\<Point3f\> array of 3d coordinates of a chessboard
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in any coordinate system. For simplicity, let us choose a system such that one of the chessboard
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corners is in the origin and the board is in the plane *z = 0*.
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corners is in the origin and the board is in the plane *z = 0*
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- Read camera parameters from XML/YAML file: :
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- Read camera parameters from XML/YAML file :
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FileStorage fs(filename, FileStorage::READ);
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FileStorage fs( filename, FileStorage::READ );
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Mat intrinsics, distortion;
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fs["camera_matrix"] >> intrinsics;
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fs["distortion_coefficients"] >> distortion;
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- Now we are ready to find chessboard pose by running \`solvePnP\`: :
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- Now we are ready to find a chessboard pose by running \`solvePnP\` :
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vector<Point3f> boardPoints;
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// fill the array
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@@ -51,4 +51,5 @@ image.
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- Calculate reprojection error like it is done in calibration sample (see
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opencv/samples/cpp/calibration.cpp, function computeReprojectionErrors).
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Question: how to calculate the distance from the camera origin to any of the corners?
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Question: how would you calculate distance from the camera origin to any one of the corners?
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Answer: As our image lies in a 3D space, firstly we would calculate the relative camera pose. This would give us 3D to 2D correspondences. Next, we can apply a simple L2 norm to calculate distance between any point (end point for corners).
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@@ -1,8 +1,7 @@
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Camera calibration and 3D reconstruction (calib3d module) {#tutorial_table_of_content_calib3d}
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==========================================================
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Although we got most of our images in a 2D format they do come from a 3D world. Here you will learn
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how to find out from the 2D images information about the 3D world.
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Although we get most of our images in a 2D format they do come from a 3D world. Here you will learn how to find out 3D world information from 2D images.
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- @subpage tutorial_camera_calibration_square_chess
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