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Improve the efficiency as suggested by vpisarev.
Alter the Rotation enum to be unambiguous as to direction.
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@@ -1023,9 +1023,9 @@ around both axes.
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CV_EXPORTS_W void flip(InputArray src, OutputArray dst, int flipCode);
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enum RotateFlags {
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ROTATE_90 = 0, //Rotate 90 degrees clockwise
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ROTATE_90_CLOCKWISE = 0, //Rotate 90 degrees clockwise
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ROTATE_180 = 1, //Rotate 180 degrees clockwise
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ROTATE_270 = 2, //Rotate 270 degrees clockwise
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ROTATE_90_COUNTERCLOCKWISE = 2, //Rotate 270 degrees clockwise
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};
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/** @brief Rotates a 2D array in multiples of 90 degrees.
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The function rotate rotates the array in one of three different ways:
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