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Updated broken links of tutorials in core and fixed weird-looking bullets (error of mine)

This commit is contained in:
Ana Huaman
2011-08-15 01:25:36 +00:00
parent 8b0092eaf5
commit a0d73eadd3
6 changed files with 138 additions and 98 deletions
@@ -8,11 +8,13 @@ Goal
In this tutorial you will learn how to:
* What is *linear blending* and why it is useful.
* Add two images using :add_weighted:`addWeighted <>`
.. container:: enumeratevisibleitemswithsquare
Cool Theory
=================
* What is *linear blending* and why it is useful.
* Add two images using :add_weighted:`addWeighted <>`
Theory
=======
.. note::
@@ -24,12 +26,12 @@ From our previous tutorial, we know already a bit of *Pixel operators*. An inter
g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)
By varying :math:`\alpha` from :math:`0 \rightarrow 1` this operator can be used to perform a temporal *cross-disolve* between two images or videos, as seen in slide shows and film production (cool, eh?)
By varying :math:`\alpha` from :math:`0 \rightarrow 1` this operator can be used to perform a temporal *cross-disolve* between two images or videos, as seen in slide shows and film productions (cool, eh?)
Code
=====
As usual, after the not-so-lengthy explanation, let's go to the code. Here it is:
As usual, after the not-so-lengthy explanation, let's go to the code:
.. code-block:: cpp
@@ -116,4 +118,4 @@ Result
.. image:: images/Adding_Images_Tutorial_Result_0.jpg
:alt: Blending Images Tutorial - Final Result
:align: center
:align: center