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Add next and previous navigation links to all tutorials
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Camera calibration With OpenCV {#tutorial_camera_calibration}
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==============================
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@prev_tutorial{tutorial_camera_calibration_square_chess}
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@next_tutorial{tutorial_real_time_pose}
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Cameras have been around for a long-long time. However, with the introduction of the cheap *pinhole*
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cameras in the late 20th century, they became a common occurrence in our everyday life.
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Unfortunately, this cheapness comes with its price: significant distortion. Luckily, these are
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Create calibration pattern {#tutorial_camera_calibration_pattern}
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=========================================
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@next_tutorial{tutorial_camera_calibration_square_chess}
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The goal of this tutorial is to learn how to create calibration pattern.
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You can find a chessboard pattern in https://github.com/opencv/opencv/blob/3.4/doc/pattern.png
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Camera calibration with square chessboard {#tutorial_camera_calibration_square_chess}
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=========================================
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@prev_tutorial{tutorial_camera_calibration_pattern}
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@next_tutorial{tutorial_camera_calibration}
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The goal of this tutorial is to learn how to calibrate a camera given a set of chessboard images.
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*Test data*: use images in your data/chess folder.
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Interactive camera calibration application {#tutorial_interactive_calibration}
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==============================
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@prev_tutorial{tutorial_real_time_pose}
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According to classical calibration technique user must collect all data first and when run @ref cv::calibrateCamera function
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to obtain camera parameters. If average re-projection error is huge or if estimated parameters seems to be wrong, process of
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selection or collecting data and starting of @ref cv::calibrateCamera repeats.
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Real Time pose estimation of a textured object {#tutorial_real_time_pose}
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==============================================
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@prev_tutorial{tutorial_camera_calibration}
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@next_tutorial{tutorial_interactive_calibration}
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Nowadays, augmented reality is one of the top research topic in computer vision and robotics fields.
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The most elemental problem in augmented reality is the estimation of the camera pose respect of an
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object in the case of computer vision area to do later some 3D rendering or in the case of robotics
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