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Several type of formal refactoring:

1. someMatrix.data -> someMatrix.prt()
2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex )
3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>()
4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
This commit is contained in:
Adil Ibragimov
2014-08-13 15:08:27 +04:00
parent 30111a786a
commit 8a4a1bb018
134 changed files with 988 additions and 986 deletions
+2 -2
View File
@@ -356,7 +356,7 @@ cv::RotatedRect cv::minAreaRect( InputArray _points )
}
int n = hull.checkVector(2);
const Point2f* hpoints = (const Point2f*)hull.data;
const Point2f* hpoints = hull.ptr<Point2f>();
if( n > 2 )
{
@@ -402,5 +402,5 @@ void cv::boxPoints(cv::RotatedRect box, OutputArray _pts)
{
_pts.create(4, 2, CV_32F);
Mat pts = _pts.getMat();
box.points((Point2f*)pts.data);
box.points(pts.ptr<Point2f>());
}