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Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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@@ -356,7 +356,7 @@ cv::RotatedRect cv::minAreaRect( InputArray _points )
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}
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int n = hull.checkVector(2);
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const Point2f* hpoints = (const Point2f*)hull.data;
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const Point2f* hpoints = hull.ptr<Point2f>();
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if( n > 2 )
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{
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@@ -402,5 +402,5 @@ void cv::boxPoints(cv::RotatedRect box, OutputArray _pts)
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{
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_pts.create(4, 2, CV_32F);
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Mat pts = _pts.getMat();
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box.points((Point2f*)pts.data);
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box.points(pts.ptr<Point2f>());
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}
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