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Several type of formal refactoring:
1. someMatrix.data -> someMatrix.prt() 2. someMatrix.data + someMatrix.step * lineIndex -> someMatrix.ptr( lineIndex ) 3. (SomeType*) someMatrix.data -> someMatrix.ptr<SomeType>() 4. someMatrix.data -> !someMatrix.empty() ( or !someMatrix.data -> someMatrix.empty() ) in logical expressions
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@@ -107,7 +107,7 @@ double cv::pointPolygonTest( InputArray _contour, Point2f pt, bool measureDist )
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if( total == 0 )
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return measureDist ? -DBL_MAX : -1;
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const Point* cnt = (const Point*)contour.data;
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const Point* cnt = contour.ptr<Point>();
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const Point2f* cntf = (const Point2f*)cnt;
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if( !is_float && !measureDist && ip.x == pt.x && ip.y == pt.y )
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