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make sure that the empty mat is copied to UMat properly - i.e. UMat becomes empty. Before the patch such copy operation crashed
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@@ -118,7 +118,6 @@ private:
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int height;
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int settingWidth;
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int settingHeight;
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OSType mInputPixelFormat;
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int started;
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};
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@@ -163,7 +162,6 @@ private:
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CMTime mFrameTimestamp;
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size_t mFrameNum;
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OSType mInputPixelFormat;
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int started;
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};
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