mirror of
https://github.com/opencv/opencv.git
synced 2026-07-29 23:33:05 +04:00
Merge pull request #25221 from savuor:rv/bench_3d
OBJ and PLY loaders extention to support texture coordinates and difused colors #25221 ### This PR changes * Texture coordinates support added to `loadMesh()` and `saveMesh()` * `loadMesh()` changes its behavior: all vertex attribute arrays (vertex coordinates, colors, normals, texture coordinates) now have the same size and same-index corresponce - This makes sense for OBJ files where vertex attribute arrays are independent from each other and are randomly accessed when defining faces - Looks like this behavior may also happen in some PLY files; however, it is not implemented until we encounter such files in a wild nature - At the same time `loadPointCloud()` keeps its behavior and loads vertex attributes as they are given in the file * PLY loader supports synonyms for the properties: `diffuse_red`, `diffuse_green` and `diffuse_blue` along with `red`, `green` and `blue` * `std::vector<cv::Vec3i>` supported as an index array type * Colors are loaded as [0, 1] floats instead of uchars - Since colors are usually saved as floats, internal conversion to uchar at loading significantly drops accuracy - Performing uchar conversion does not always makes sense and can be performed by a user if they needs it * PLY loading fixed: wrong offset ruined x coordinate * Python tests added for `loadPointCloud` and `loadMesh` ### Pull Request Readiness Checklist See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request - [x] I agree to contribute to the project under Apache 2 License. - [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV - [x] The PR is proposed to the proper branch - [x] There is a reference to the original bug report and related work - [x] There is accuracy test, performance test and test data in opencv_extra repository, if applicable Patch to opencv_extra has the same branch name. - [x] The feature is well documented and sample code can be built with the project CMake
This commit is contained in:
committed by
GitHub
parent
65074651a4
commit
82038be4cd
@@ -649,19 +649,19 @@ TEST_P(RenderingTest, floatParams)
|
||||
thr.depthInfThreshold = 1;
|
||||
if (width == 320 && height == 240 && shadingType == RASTERIZE_SHADING_SHADED && cullingMode == RASTERIZE_CULLING_CCW)
|
||||
{
|
||||
thr.rgbInfThreshold = 0.000157;
|
||||
thr.rgbL2Threshold = 6e-09;
|
||||
thr.depthL2Threshold = 0.000413;
|
||||
thr.rgbInfThreshold = 0.000229;
|
||||
thr.rgbL2Threshold = 6.37e-09;
|
||||
thr.depthL2Threshold = 0.000427;
|
||||
}
|
||||
else if (width == 700 && height == 700 && shadingType == RASTERIZE_SHADING_SHADED && cullingMode == RASTERIZE_CULLING_CW)
|
||||
{
|
||||
thr.rgbInfThreshold = 0.000303;
|
||||
thr.rgbL2Threshold = 1.9e-09;
|
||||
thr.depthL2Threshold = 0.00012;
|
||||
thr.rgbInfThreshold = 0.000277;
|
||||
thr.rgbL2Threshold = 1.8e-09;
|
||||
thr.depthL2Threshold = 0.000124;
|
||||
}
|
||||
else if (width == 700 && height == 700 && shadingType == RASTERIZE_SHADING_WHITE && cullingMode == RASTERIZE_CULLING_NONE)
|
||||
{
|
||||
thr.depthL2Threshold = 0.00012;
|
||||
thr.depthL2Threshold = 0.000124;
|
||||
}
|
||||
break;
|
||||
case ModelType::Centered:
|
||||
@@ -803,27 +803,27 @@ TEST_P(RenderingTest, accuracy)
|
||||
case ModelType::File:
|
||||
if (width == 320 && height == 240 && shadingType == RASTERIZE_SHADING_SHADED && cullingMode == RASTERIZE_CULLING_CCW)
|
||||
{
|
||||
thr.rgbInfThreshold = 0.93;
|
||||
thr.rgbL2Threshold = 2.45E-05;
|
||||
thr.depthMaskThreshold = 2;
|
||||
thr.rgbInfThreshold = 0.836;
|
||||
thr.rgbL2Threshold = 2.08e-05;
|
||||
thr.depthMaskThreshold = 1;
|
||||
thr.depthInfThreshold = 99;
|
||||
thr.depthL2Threshold = 0.00544;
|
||||
}
|
||||
else if (width == 700 && height == 700 && shadingType == RASTERIZE_SHADING_SHADED && cullingMode == RASTERIZE_CULLING_CW)
|
||||
{
|
||||
thr.rgbInfThreshold = 0.973;
|
||||
thr.rgbL2Threshold = 4.46E-06;
|
||||
thr.depthMaskThreshold = 3;
|
||||
thr.rgbL2Threshold = 5.2e-06;
|
||||
thr.depthMaskThreshold = 4;
|
||||
thr.depthInfThreshold = 258;
|
||||
thr.depthL2Threshold = 0.00142;
|
||||
thr.depthL2Threshold = 0.00228;
|
||||
}
|
||||
else if (width == 700 && height == 700 && shadingType == RASTERIZE_SHADING_WHITE && cullingMode == RASTERIZE_CULLING_NONE)
|
||||
{
|
||||
thr.rgbInfThreshold = 1;
|
||||
thr.rgbL2Threshold = 6.13E-06;
|
||||
thr.depthMaskThreshold = 3;
|
||||
thr.rgbL2Threshold = 7.07e-06;
|
||||
thr.depthMaskThreshold = 4;
|
||||
thr.depthInfThreshold = 258;
|
||||
thr.depthL2Threshold = 0.00142;
|
||||
thr.depthL2Threshold = 0.00228;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -914,7 +914,7 @@ TEST_P(RenderingTest, glCompatibleDepth)
|
||||
}
|
||||
|
||||
double normL2Diff = cv::norm(depth_buf, convertedDepth, cv::NORM_L2) / (height * width);
|
||||
const double normL2Threshold = 1.e-9;
|
||||
const double normL2Threshold = 5.53e-10;
|
||||
EXPECT_LE(normL2Diff, normL2Threshold);
|
||||
// add --test_debug to output differences
|
||||
if (debugLevel > 0)
|
||||
|
||||
Reference in New Issue
Block a user