mirror of
https://github.com/opencv/opencv.git
synced 2026-07-29 23:33:05 +04:00
Reduce the size of the checkerboard_radon.png image in the doc. Add references to the perspective camera model figure for solvePnP and related functions for better explanation.
This commit is contained in:
@@ -483,6 +483,9 @@ f_{\text{mm}} = \frac{\text{sensor_size_in_mm}}{2 \times \tan{\frac{\text{fov}}{
|
||||
|
||||
This latter conversion can be useful when using a rendering software to mimic a physical camera device.
|
||||
|
||||
@note
|
||||
- See also #calibrationMatrixValues
|
||||
|
||||
<B> Additional references, notes </B><br>
|
||||
@note
|
||||
- Many functions in this module take a camera intrinsic matrix as an input parameter. Although all
|
||||
@@ -999,7 +1002,9 @@ An example program about homography from the camera displacement
|
||||
Check @ref tutorial_homography "the corresponding tutorial" for more details
|
||||
*/
|
||||
|
||||
/** @brief Finds an object pose from 3D-2D point correspondences.
|
||||
/** @brief Finds an object pose \f$ {}^{c}\mathbf{T}_o \f$ from 3D-2D point correspondences:
|
||||
|
||||
{ width=50% }
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
@@ -1062,14 +1067,16 @@ More information about Perspective-n-Points is described in @ref calib3d_solvePn
|
||||
- point 1: [ squareLength / 2, squareLength / 2, 0]
|
||||
- point 2: [ squareLength / 2, -squareLength / 2, 0]
|
||||
- point 3: [-squareLength / 2, -squareLength / 2, 0]
|
||||
- With @ref SOLVEPNP_SQPNP input points must be >= 3
|
||||
- With @ref SOLVEPNP_SQPNP input points must be >= 3
|
||||
*/
|
||||
CV_EXPORTS_W bool solvePnP( InputArray objectPoints, InputArray imagePoints,
|
||||
InputArray cameraMatrix, InputArray distCoeffs,
|
||||
OutputArray rvec, OutputArray tvec,
|
||||
bool useExtrinsicGuess = false, int flags = SOLVEPNP_ITERATIVE );
|
||||
|
||||
/** @brief Finds an object pose from 3D-2D point correspondences using the RANSAC scheme.
|
||||
/** @brief Finds an object pose \f$ {}^{c}\mathbf{T}_o \f$ from 3D-2D point correspondences using the RANSAC scheme to deal with bad matches.
|
||||
|
||||
{ width=50% }
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
@@ -1102,8 +1109,8 @@ projections imagePoints and the projected (using @ref projectPoints ) objectPoin
|
||||
makes the function resistant to outliers.
|
||||
|
||||
@note
|
||||
- An example of how to use solvePNPRansac for object detection can be found at
|
||||
opencv_source_code/samples/cpp/tutorial_code/calib3d/real_time_pose_estimation/
|
||||
- An example of how to use solvePnPRansac for object detection can be found at
|
||||
@ref tutorial_real_time_pose
|
||||
- The default method used to estimate the camera pose for the Minimal Sample Sets step
|
||||
is #SOLVEPNP_EPNP. Exceptions are:
|
||||
- if you choose #SOLVEPNP_P3P or #SOLVEPNP_AP3P, these methods will be used.
|
||||
@@ -1129,7 +1136,9 @@ CV_EXPORTS_W bool solvePnPRansac( InputArray objectPoints, InputArray imagePoint
|
||||
OutputArray rvec, OutputArray tvec, OutputArray inliers,
|
||||
const UsacParams ¶ms=UsacParams());
|
||||
|
||||
/** @brief Finds an object pose from 3 3D-2D point correspondences.
|
||||
/** @brief Finds an object pose \f$ {}^{c}\mathbf{T}_o \f$ from **3** 3D-2D point correspondences.
|
||||
|
||||
{ width=50% }
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
@@ -1222,7 +1231,9 @@ CV_EXPORTS_W void solvePnPRefineVVS( InputArray objectPoints, InputArray imagePo
|
||||
TermCriteria criteria = TermCriteria(TermCriteria::EPS + TermCriteria::COUNT, 20, FLT_EPSILON),
|
||||
double VVSlambda = 1);
|
||||
|
||||
/** @brief Finds an object pose from 3D-2D point correspondences.
|
||||
/** @brief Finds an object pose \f$ {}^{c}\mathbf{T}_o \f$ from 3D-2D point correspondences.
|
||||
|
||||
{ width=50% }
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
@@ -1293,6 +1304,7 @@ More information is described in @ref calib3d_solvePnP
|
||||
- point 1: [ squareLength / 2, squareLength / 2, 0]
|
||||
- point 2: [ squareLength / 2, -squareLength / 2, 0]
|
||||
- point 3: [-squareLength / 2, -squareLength / 2, 0]
|
||||
- With @ref SOLVEPNP_SQPNP input points must be >= 3
|
||||
*/
|
||||
CV_EXPORTS_W int solvePnPGeneric( InputArray objectPoints, InputArray imagePoints,
|
||||
InputArray cameraMatrix, InputArray distCoeffs,
|
||||
@@ -1373,7 +1385,8 @@ the board to make the detection more robust in various environments. Otherwise,
|
||||
border and the background is dark, the outer black squares cannot be segmented properly and so the
|
||||
square grouping and ordering algorithm fails.
|
||||
|
||||
Use gen_pattern.py (@ref tutorial_camera_calibration_pattern) to create checkerboard.
|
||||
Use the `gen_pattern.py` Python script (@ref tutorial_camera_calibration_pattern)
|
||||
to create the desired checkerboard pattern.
|
||||
*/
|
||||
CV_EXPORTS_W bool findChessboardCorners( InputArray image, Size patternSize, OutputArray corners,
|
||||
int flags = CALIB_CB_ADAPTIVE_THRESH + CALIB_CB_NORMALIZE_IMAGE );
|
||||
@@ -1431,8 +1444,9 @@ which are located on the outside of the board. The following figure illustrates
|
||||
a sample checkerboard optimized for the detection. However, any other checkerboard
|
||||
can be used as well.
|
||||
|
||||
Use gen_pattern.py (@ref tutorial_camera_calibration_pattern) to create checkerboard.
|
||||

|
||||
Use the `gen_pattern.py` Python script (@ref tutorial_camera_calibration_pattern)
|
||||
to create the corresponding checkerboard pattern:
|
||||
\image html pics/checkerboard_radon.png width=60%
|
||||
*/
|
||||
CV_EXPORTS_AS(findChessboardCornersSBWithMeta)
|
||||
bool findChessboardCornersSB(InputArray image,Size patternSize, OutputArray corners,
|
||||
@@ -4248,9 +4262,9 @@ optimization. It is the \f$max(width,height)/\pi\f$ or the provided \f$f_x\f$, \
|
||||
@brief Finds an object pose from 3D-2D point correspondences for fisheye camera moodel.
|
||||
|
||||
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
|
||||
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
|
||||
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can also be passed here.
|
||||
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
|
||||
where N is the number of points. vector\<Point2d\> can be also passed here.
|
||||
where N is the number of points. vector\<Point2d\> can also be passed here.
|
||||
@param cameraMatrix Input camera intrinsic matrix \f$\cameramatrix{A}\f$ .
|
||||
@param distCoeffs Input vector of distortion coefficients (4x1/1x4).
|
||||
@param rvec Output rotation vector (see @ref Rodrigues ) that, together with tvec, brings points from
|
||||
|
||||
Reference in New Issue
Block a user