mirror of
https://github.com/opencv/opencv.git
synced 2026-07-31 00:03:03 +04:00
Merge pull request #21334 from catree:solvePnP_doc_page_5.x
This commit is contained in:
@@ -387,7 +387,9 @@ enum { LMEDS = 4, //!< least-median of squares algorithm
|
||||
};
|
||||
|
||||
enum SolvePnPMethod {
|
||||
SOLVEPNP_ITERATIVE = 0,
|
||||
SOLVEPNP_ITERATIVE = 0, //!< Pose refinement using non-linear Levenberg-Marquardt minimization scheme @cite Madsen04 @cite Eade13 \n
|
||||
//!< Initial solution for non-planar "objectPoints" needs at least 6 points and uses the DLT algorithm. \n
|
||||
//!< Initial solution for planar "objectPoints" needs at least 4 points and uses pose from homography decomposition.
|
||||
SOLVEPNP_EPNP = 1, //!< EPnP: Efficient Perspective-n-Point Camera Pose Estimation @cite lepetit2009epnp
|
||||
SOLVEPNP_P3P = 2, //!< Complete Solution Classification for the Perspective-Three-Point Problem @cite gao2003complete
|
||||
SOLVEPNP_DLS = 3, //!< **Broken implementation. Using this flag will fallback to EPnP.** \n
|
||||
@@ -404,7 +406,7 @@ enum SolvePnPMethod {
|
||||
//!< - point 1: [ squareLength / 2, squareLength / 2, 0]
|
||||
//!< - point 2: [ squareLength / 2, -squareLength / 2, 0]
|
||||
//!< - point 3: [-squareLength / 2, -squareLength / 2, 0]
|
||||
SOLVEPNP_SQPNP = 8, //!< SQPnP: A Consistently Fast and Globally OptimalSolution to the Perspective-n-Point Problem @cite Terzakis20
|
||||
SOLVEPNP_SQPNP = 8, //!< SQPnP: A Consistently Fast and Globally OptimalSolution to the Perspective-n-Point Problem @cite Terzakis2020SQPnP
|
||||
#ifndef CV_DOXYGEN
|
||||
SOLVEPNP_MAX_COUNT //!< Used for count
|
||||
#endif
|
||||
@@ -969,6 +971,9 @@ Check @ref tutorial_homography "the corresponding tutorial" for more details
|
||||
*/
|
||||
|
||||
/** @brief Finds an object pose from 3D-2D point correspondences.
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
This function returns the rotation and the translation vectors that transform a 3D point expressed in the object
|
||||
coordinate frame to the camera coordinate frame, using different methods:
|
||||
- P3P methods (@ref SOLVEPNP_P3P, @ref SOLVEPNP_AP3P): need 4 input points to return a unique solution.
|
||||
@@ -995,133 +1000,9 @@ the model coordinate system to the camera coordinate system.
|
||||
@param useExtrinsicGuess Parameter used for #SOLVEPNP_ITERATIVE. If true (1), the function uses
|
||||
the provided rvec and tvec values as initial approximations of the rotation and translation
|
||||
vectors, respectively, and further optimizes them.
|
||||
@param flags Method for solving a PnP problem:
|
||||
- @ref SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In
|
||||
this case the function finds such a pose that minimizes reprojection error, that is the sum
|
||||
of squared distances between the observed projections imagePoints and the projected (using
|
||||
@ref projectPoints ) objectPoints .
|
||||
- @ref SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang
|
||||
"Complete Solution Classification for the Perspective-Three-Point Problem" (@cite gao2003complete).
|
||||
In this case the function requires exactly four object and image points.
|
||||
- @ref SOLVEPNP_AP3P Method is based on the paper of T. Ke, S. Roumeliotis
|
||||
"An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (@cite Ke17).
|
||||
In this case the function requires exactly four object and image points.
|
||||
- @ref SOLVEPNP_EPNP Method has been introduced by F. Moreno-Noguer, V. Lepetit and P. Fua in the
|
||||
paper "EPnP: Efficient Perspective-n-Point Camera Pose Estimation" (@cite lepetit2009epnp).
|
||||
- @ref SOLVEPNP_DLS **Broken implementation. Using this flag will fallback to EPnP.** \n
|
||||
Method is based on the paper of J. Hesch and S. Roumeliotis.
|
||||
"A Direct Least-Squares (DLS) Method for PnP" (@cite hesch2011direct).
|
||||
- @ref SOLVEPNP_UPNP **Broken implementation. Using this flag will fallback to EPnP.** \n
|
||||
Method is based on the paper of A. Penate-Sanchez, J. Andrade-Cetto,
|
||||
F. Moreno-Noguer. "Exhaustive Linearization for Robust Camera Pose and Focal Length
|
||||
Estimation" (@cite penate2013exhaustive). In this case the function also estimates the parameters \f$f_x\f$ and \f$f_y\f$
|
||||
assuming that both have the same value. Then the cameraMatrix is updated with the estimated
|
||||
focal length.
|
||||
- @ref SOLVEPNP_IPPE Method is based on the paper of T. Collins and A. Bartoli.
|
||||
"Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method requires coplanar object points.
|
||||
- @ref SOLVEPNP_IPPE_SQUARE Method is based on the paper of Toby Collins and Adrien Bartoli.
|
||||
"Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method is suitable for marker pose estimation.
|
||||
It requires 4 coplanar object points defined in the following order:
|
||||
- point 0: [-squareLength / 2, squareLength / 2, 0]
|
||||
- point 1: [ squareLength / 2, squareLength / 2, 0]
|
||||
- point 2: [ squareLength / 2, -squareLength / 2, 0]
|
||||
- point 3: [-squareLength / 2, -squareLength / 2, 0]
|
||||
- @ref SOLVEPNP_SQPNP Method is based on the paper "A Consistently Fast and Globally Optimal Solution to the
|
||||
Perspective-n-Point Problem" by G. Terzakis and M.Lourakis (@cite Terzakis20). It requires 3 or more points.
|
||||
@param flags Method for solving a PnP problem: see @ref calib3d_solvePnP_flags
|
||||
|
||||
|
||||
The function estimates the object pose given a set of object points, their corresponding image
|
||||
projections, as well as the camera intrinsic matrix and the distortion coefficients, see the figure below
|
||||
(more precisely, the X-axis of the camera frame is pointing to the right, the Y-axis downward
|
||||
and the Z-axis forward).
|
||||
|
||||

|
||||
|
||||
Points expressed in the world frame \f$ \bf{X}_w \f$ are projected into the image plane \f$ \left[ u, v \right] \f$
|
||||
using the perspective projection model \f$ \Pi \f$ and the camera intrinsic parameters matrix \f$ \bf{A} \f$:
|
||||
|
||||
\f[
|
||||
\begin{align*}
|
||||
\begin{bmatrix}
|
||||
u \\
|
||||
v \\
|
||||
1
|
||||
\end{bmatrix} &=
|
||||
\bf{A} \hspace{0.1em} \Pi \hspace{0.2em} ^{c}\bf{T}_w
|
||||
\begin{bmatrix}
|
||||
X_{w} \\
|
||||
Y_{w} \\
|
||||
Z_{w} \\
|
||||
1
|
||||
\end{bmatrix} \\
|
||||
\begin{bmatrix}
|
||||
u \\
|
||||
v \\
|
||||
1
|
||||
\end{bmatrix} &=
|
||||
\begin{bmatrix}
|
||||
f_x & 0 & c_x \\
|
||||
0 & f_y & c_y \\
|
||||
0 & 0 & 1
|
||||
\end{bmatrix}
|
||||
\begin{bmatrix}
|
||||
1 & 0 & 0 & 0 \\
|
||||
0 & 1 & 0 & 0 \\
|
||||
0 & 0 & 1 & 0
|
||||
\end{bmatrix}
|
||||
\begin{bmatrix}
|
||||
r_{11} & r_{12} & r_{13} & t_x \\
|
||||
r_{21} & r_{22} & r_{23} & t_y \\
|
||||
r_{31} & r_{32} & r_{33} & t_z \\
|
||||
0 & 0 & 0 & 1
|
||||
\end{bmatrix}
|
||||
\begin{bmatrix}
|
||||
X_{w} \\
|
||||
Y_{w} \\
|
||||
Z_{w} \\
|
||||
1
|
||||
\end{bmatrix}
|
||||
\end{align*}
|
||||
\f]
|
||||
|
||||
The estimated pose is thus the rotation (`rvec`) and the translation (`tvec`) vectors that allow transforming
|
||||
a 3D point expressed in the world frame into the camera frame:
|
||||
|
||||
\f[
|
||||
\begin{align*}
|
||||
\begin{bmatrix}
|
||||
X_c \\
|
||||
Y_c \\
|
||||
Z_c \\
|
||||
1
|
||||
\end{bmatrix} &=
|
||||
\hspace{0.2em} ^{c}\bf{T}_w
|
||||
\begin{bmatrix}
|
||||
X_{w} \\
|
||||
Y_{w} \\
|
||||
Z_{w} \\
|
||||
1
|
||||
\end{bmatrix} \\
|
||||
\begin{bmatrix}
|
||||
X_c \\
|
||||
Y_c \\
|
||||
Z_c \\
|
||||
1
|
||||
\end{bmatrix} &=
|
||||
\begin{bmatrix}
|
||||
r_{11} & r_{12} & r_{13} & t_x \\
|
||||
r_{21} & r_{22} & r_{23} & t_y \\
|
||||
r_{31} & r_{32} & r_{33} & t_z \\
|
||||
0 & 0 & 0 & 1
|
||||
\end{bmatrix}
|
||||
\begin{bmatrix}
|
||||
X_{w} \\
|
||||
Y_{w} \\
|
||||
Z_{w} \\
|
||||
1
|
||||
\end{bmatrix}
|
||||
\end{align*}
|
||||
\f]
|
||||
More information about Perspective-n-Points is described in @ref calib3d_solvePnP
|
||||
|
||||
@note
|
||||
- An example of how to use solvePnP for planar augmented reality can be found at
|
||||
@@ -1157,10 +1038,12 @@ a 3D point expressed in the world frame into the camera frame:
|
||||
CV_EXPORTS_W bool solvePnP( InputArray objectPoints, InputArray imagePoints,
|
||||
InputArray cameraMatrix, InputArray distCoeffs,
|
||||
OutputArray rvec, OutputArray tvec,
|
||||
bool useExtrinsicGuess = false, int flags = 0 );
|
||||
bool useExtrinsicGuess = false, int flags = SOLVEPNP_ITERATIVE );
|
||||
|
||||
/** @brief Finds an object pose from 3D-2D point correspondences using the RANSAC scheme.
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or
|
||||
1xN/Nx1 3-channel, where N is the number of points. vector\<Point3d\> can be also passed here.
|
||||
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
|
||||
@@ -1205,7 +1088,7 @@ CV_EXPORTS_W bool solvePnPRansac( InputArray objectPoints, InputArray imagePoint
|
||||
OutputArray rvec, OutputArray tvec,
|
||||
bool useExtrinsicGuess = false, int iterationsCount = 100,
|
||||
float reprojectionError = 8.0, double confidence = 0.99,
|
||||
OutputArray inliers = noArray(), int flags = 0 );
|
||||
OutputArray inliers = noArray(), int flags = SOLVEPNP_ITERATIVE );
|
||||
|
||||
/*
|
||||
Finds rotation and translation vector.
|
||||
@@ -1218,6 +1101,8 @@ CV_EXPORTS_W bool solvePnPRansac( InputArray objectPoints, InputArray imagePoint
|
||||
|
||||
/** @brief Finds an object pose from 3 3D-2D point correspondences.
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
@param objectPoints Array of object points in the object coordinate space, 3x3 1-channel or
|
||||
1x3/3x1 3-channel. vector\<Point3f\> can be also passed here.
|
||||
@param imagePoints Array of corresponding image points, 3x2 1-channel or 1x3/3x1 2-channel.
|
||||
@@ -1249,6 +1134,8 @@ CV_EXPORTS_W int solveP3P( InputArray objectPoints, InputArray imagePoints,
|
||||
/** @brief Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame
|
||||
to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution.
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel,
|
||||
where N is the number of points. vector\<Point3d\> can also be passed here.
|
||||
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
|
||||
@@ -1277,6 +1164,8 @@ CV_EXPORTS_W void solvePnPRefineLM( InputArray objectPoints, InputArray imagePoi
|
||||
/** @brief Refine a pose (the translation and the rotation that transform a 3D point expressed in the object coordinate frame
|
||||
to the camera coordinate frame) from a 3D-2D point correspondences and starting from an initial solution.
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
@param objectPoints Array of object points in the object coordinate space, Nx3 1-channel or 1xN/Nx1 3-channel,
|
||||
where N is the number of points. vector\<Point3d\> can also be passed here.
|
||||
@param imagePoints Array of corresponding image points, Nx2 1-channel or 1xN/Nx1 2-channel,
|
||||
@@ -1306,6 +1195,9 @@ CV_EXPORTS_W void solvePnPRefineVVS( InputArray objectPoints, InputArray imagePo
|
||||
double VVSlambda = 1);
|
||||
|
||||
/** @brief Finds an object pose from 3D-2D point correspondences.
|
||||
|
||||
@see @ref calib3d_solvePnP
|
||||
|
||||
This function returns a list of all the possible solutions (a solution is a <rotation vector, translation vector>
|
||||
couple), depending on the number of input points and the chosen method:
|
||||
- P3P methods (@ref SOLVEPNP_P3P, @ref SOLVEPNP_AP3P): 3 or 4 input points. Number of returned solutions can be between 0 and 4 with 3 input points.
|
||||
@@ -1333,37 +1225,7 @@ the model coordinate system to the camera coordinate system.
|
||||
@param useExtrinsicGuess Parameter used for #SOLVEPNP_ITERATIVE. If true (1), the function uses
|
||||
the provided rvec and tvec values as initial approximations of the rotation and translation
|
||||
vectors, respectively, and further optimizes them.
|
||||
@param flags Method for solving a PnP problem:
|
||||
- @ref SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In
|
||||
this case the function finds such a pose that minimizes reprojection error, that is the sum
|
||||
of squared distances between the observed projections imagePoints and the projected (using
|
||||
#projectPoints ) objectPoints .
|
||||
- @ref SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang
|
||||
"Complete Solution Classification for the Perspective-Three-Point Problem" (@cite gao2003complete).
|
||||
In this case the function requires exactly four object and image points.
|
||||
- @ref SOLVEPNP_AP3P Method is based on the paper of T. Ke, S. Roumeliotis
|
||||
"An Efficient Algebraic Solution to the Perspective-Three-Point Problem" (@cite Ke17).
|
||||
In this case the function requires exactly four object and image points.
|
||||
- @ref SOLVEPNP_EPNP Method has been introduced by F.Moreno-Noguer, V.Lepetit and P.Fua in the
|
||||
paper "EPnP: Efficient Perspective-n-Point Camera Pose Estimation" (@cite lepetit2009epnp).
|
||||
- @ref SOLVEPNP_DLS **Broken implementation. Using this flag will fallback to EPnP.** \n
|
||||
Method is based on the paper of Joel A. Hesch and Stergios I. Roumeliotis.
|
||||
"A Direct Least-Squares (DLS) Method for PnP" (@cite hesch2011direct).
|
||||
- @ref SOLVEPNP_UPNP **Broken implementation. Using this flag will fallback to EPnP.** \n
|
||||
Method is based on the paper of A.Penate-Sanchez, J.Andrade-Cetto,
|
||||
F.Moreno-Noguer. "Exhaustive Linearization for Robust Camera Pose and Focal Length
|
||||
Estimation" (@cite penate2013exhaustive). In this case the function also estimates the parameters \f$f_x\f$ and \f$f_y\f$
|
||||
assuming that both have the same value. Then the cameraMatrix is updated with the estimated
|
||||
focal length.
|
||||
- @ref SOLVEPNP_IPPE Method is based on the paper of T. Collins and A. Bartoli.
|
||||
"Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method requires coplanar object points.
|
||||
- @ref SOLVEPNP_IPPE_SQUARE Method is based on the paper of Toby Collins and Adrien Bartoli.
|
||||
"Infinitesimal Plane-Based Pose Estimation" (@cite Collins14). This method is suitable for marker pose estimation.
|
||||
It requires 4 coplanar object points defined in the following order:
|
||||
- point 0: [-squareLength / 2, squareLength / 2, 0]
|
||||
- point 1: [ squareLength / 2, squareLength / 2, 0]
|
||||
- point 2: [ squareLength / 2, -squareLength / 2, 0]
|
||||
- point 3: [-squareLength / 2, -squareLength / 2, 0]
|
||||
@param flags Method for solving a PnP problem: see @ref calib3d_solvePnP_flags
|
||||
@param rvec Rotation vector used to initialize an iterative PnP refinement algorithm, when flag is @ref SOLVEPNP_ITERATIVE
|
||||
and useExtrinsicGuess is set to true.
|
||||
@param tvec Translation vector used to initialize an iterative PnP refinement algorithm, when flag is @ref SOLVEPNP_ITERATIVE
|
||||
@@ -1372,98 +1234,7 @@ and useExtrinsicGuess is set to true.
|
||||
(\f$ \text{RMSE} = \sqrt{\frac{\sum_{i}^{N} \left ( \hat{y_i} - y_i \right )^2}{N}} \f$) between the input image points
|
||||
and the 3D object points projected with the estimated pose.
|
||||
|
||||
The function estimates the object pose given a set of object points, their corresponding image
|
||||
projections, as well as the camera intrinsic matrix and the distortion coefficients, see the figure below
|
||||
(more precisely, the X-axis of the camera frame is pointing to the right, the Y-axis downward
|
||||
and the Z-axis forward).
|
||||
|
||||

|
||||
|
||||
Points expressed in the world frame \f$ \bf{X}_w \f$ are projected into the image plane \f$ \left[ u, v \right] \f$
|
||||
using the perspective projection model \f$ \Pi \f$ and the camera intrinsic parameters matrix \f$ \bf{A} \f$:
|
||||
|
||||
\f[
|
||||
\begin{align*}
|
||||
\begin{bmatrix}
|
||||
u \\
|
||||
v \\
|
||||
1
|
||||
\end{bmatrix} &=
|
||||
\bf{A} \hspace{0.1em} \Pi \hspace{0.2em} ^{c}\bf{T}_w
|
||||
\begin{bmatrix}
|
||||
X_{w} \\
|
||||
Y_{w} \\
|
||||
Z_{w} \\
|
||||
1
|
||||
\end{bmatrix} \\
|
||||
\begin{bmatrix}
|
||||
u \\
|
||||
v \\
|
||||
1
|
||||
\end{bmatrix} &=
|
||||
\begin{bmatrix}
|
||||
f_x & 0 & c_x \\
|
||||
0 & f_y & c_y \\
|
||||
0 & 0 & 1
|
||||
\end{bmatrix}
|
||||
\begin{bmatrix}
|
||||
1 & 0 & 0 & 0 \\
|
||||
0 & 1 & 0 & 0 \\
|
||||
0 & 0 & 1 & 0
|
||||
\end{bmatrix}
|
||||
\begin{bmatrix}
|
||||
r_{11} & r_{12} & r_{13} & t_x \\
|
||||
r_{21} & r_{22} & r_{23} & t_y \\
|
||||
r_{31} & r_{32} & r_{33} & t_z \\
|
||||
0 & 0 & 0 & 1
|
||||
\end{bmatrix}
|
||||
\begin{bmatrix}
|
||||
X_{w} \\
|
||||
Y_{w} \\
|
||||
Z_{w} \\
|
||||
1
|
||||
\end{bmatrix}
|
||||
\end{align*}
|
||||
\f]
|
||||
|
||||
The estimated pose is thus the rotation (`rvec`) and the translation (`tvec`) vectors that allow transforming
|
||||
a 3D point expressed in the world frame into the camera frame:
|
||||
|
||||
\f[
|
||||
\begin{align*}
|
||||
\begin{bmatrix}
|
||||
X_c \\
|
||||
Y_c \\
|
||||
Z_c \\
|
||||
1
|
||||
\end{bmatrix} &=
|
||||
\hspace{0.2em} ^{c}\bf{T}_w
|
||||
\begin{bmatrix}
|
||||
X_{w} \\
|
||||
Y_{w} \\
|
||||
Z_{w} \\
|
||||
1
|
||||
\end{bmatrix} \\
|
||||
\begin{bmatrix}
|
||||
X_c \\
|
||||
Y_c \\
|
||||
Z_c \\
|
||||
1
|
||||
\end{bmatrix} &=
|
||||
\begin{bmatrix}
|
||||
r_{11} & r_{12} & r_{13} & t_x \\
|
||||
r_{21} & r_{22} & r_{23} & t_y \\
|
||||
r_{31} & r_{32} & r_{33} & t_z \\
|
||||
0 & 0 & 0 & 1
|
||||
\end{bmatrix}
|
||||
\begin{bmatrix}
|
||||
X_{w} \\
|
||||
Y_{w} \\
|
||||
Z_{w} \\
|
||||
1
|
||||
\end{bmatrix}
|
||||
\end{align*}
|
||||
\f]
|
||||
More information is described in @ref calib3d_solvePnP
|
||||
|
||||
@note
|
||||
- An example of how to use solvePnP for planar augmented reality can be found at
|
||||
@@ -1499,7 +1270,7 @@ CV_EXPORTS_W int solvePnPGeneric( InputArray objectPoints, InputArray imagePoint
|
||||
InputArray cameraMatrix, InputArray distCoeffs,
|
||||
OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
|
||||
bool useExtrinsicGuess = false,
|
||||
int flags = 0,
|
||||
int flags = SOLVEPNP_ITERATIVE,
|
||||
InputArray rvec = noArray(), InputArray tvec = noArray(),
|
||||
OutputArray reprojectionError = noArray() );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user