1
0
mirror of https://github.com/opencv/opencv.git synced 2026-07-31 00:03:03 +04:00

Merge branch 4.x

This commit is contained in:
Alexander Alekhin
2021-06-13 10:14:17 +00:00
102 changed files with 5432 additions and 3206 deletions
+98 -29
View File
@@ -620,7 +620,7 @@ CV_EXPORTS_W Mat findHomography(InputArray srcPoints, InputArray dstPoints, Outp
@param Qz Optional output 3x3 rotation matrix around z-axis.
The function computes a RQ decomposition using the given rotations. This function is used in
decomposeProjectionMatrix to decompose the left 3x3 submatrix of a projection matrix into a camera
#decomposeProjectionMatrix to decompose the left 3x3 submatrix of a projection matrix into a camera
and a rotation matrix.
It optionally returns three rotation matrices, one for each axis, and the three Euler angles in
@@ -674,7 +674,7 @@ CV_EXPORTS_W void decomposeProjectionMatrix( InputArray projMatrix, OutputArray
The function computes partial derivatives of the elements of the matrix product \f$A*B\f$ with regard to
the elements of each of the two input matrices. The function is used to compute the Jacobian
matrices in stereoCalibrate but can also be used in any other similar optimization function.
matrices in #stereoCalibrate but can also be used in any other similar optimization function.
*/
CV_EXPORTS_W void matMulDeriv( InputArray A, InputArray B, OutputArray dABdA, OutputArray dABdB );
@@ -703,7 +703,7 @@ where \f$\mathrm{rodrigues}\f$ denotes a rotation vector to a rotation matrix tr
\f$\mathrm{rodrigues}^{-1}\f$ denotes the inverse transformation. See Rodrigues for details.
Also, the functions can compute the derivatives of the output vectors with regards to the input
vectors (see matMulDeriv ). The functions are used inside stereoCalibrate but can also be used in
vectors (see matMulDeriv ). The functions are used inside #stereoCalibrate but can also be used in
your own code where Levenberg-Marquardt or another gradient-based solver is used to optimize a
function that contains a matrix multiplication.
*/
@@ -934,7 +934,7 @@ a 3D point expressed in the world frame into the camera frame:
arrays (enforced by the assertion using cv::Mat::checkVector() around line 55 of
modules/3d/src/solvepnp.cpp version 2.4.9)
- The P3P algorithm requires image points to be in an array of shape (N,1,2) due
to its calling of cv::undistortPoints (around line 75 of modules/3d/src/solvepnp.cpp version 2.4.9)
to its calling of #undistortPoints (around line 75 of modules/3d/src/solvepnp.cpp version 2.4.9)
which requires 2-channel information.
- Thus, given some data D = np.array(...) where D.shape = (N,M), in order to use a subset of
it as, e.g., imagePoints, one must effectively copy it into a new array: imagePoints =
@@ -1140,7 +1140,7 @@ vectors, respectively, and further optimizes them.
- @ref SOLVEPNP_ITERATIVE Iterative method is based on a Levenberg-Marquardt optimization. In
this case the function finds such a pose that minimizes reprojection error, that is the sum
of squared distances between the observed projections imagePoints and the projected (using
projectPoints ) objectPoints .
#projectPoints ) objectPoints .
- @ref SOLVEPNP_P3P Method is based on the paper of X.S. Gao, X.-R. Hou, J. Tang, H.-F. Chang
"Complete Solution Classification for the Perspective-Three-Point Problem" (@cite gao2003complete).
In this case the function requires exactly four object and image points.
@@ -1276,7 +1276,7 @@ a 3D point expressed in the world frame into the camera frame:
arrays (enforced by the assertion using cv::Mat::checkVector() around line 55 of
modules/3d/src/solvepnp.cpp version 2.4.9)
- The P3P algorithm requires image points to be in an array of shape (N,1,2) due
to its calling of undistortPoints (around line 75 of modules/3d/src/solvepnp.cpp version 2.4.9)
to its calling of #undistortPoints (around line 75 of modules/3d/src/solvepnp.cpp version 2.4.9)
which requires 2-channel information.
- Thus, given some data D = np.array(...) where D.shape = (N,M), in order to use a subset of
it as, e.g., imagePoints, one must effectively copy it into a new array: imagePoints =
@@ -1357,7 +1357,7 @@ CV_EXPORTS_W void convertPointsFromHomogeneous( InputArray src, OutputArray dst,
@param dst Output vector of 2D, 3D, or 4D points.
The function converts 2D or 3D points from/to homogeneous coordinates by calling either
convertPointsToHomogeneous or convertPointsFromHomogeneous.
#convertPointsToHomogeneous or #convertPointsFromHomogeneous.
@note The function is obsolete. Use one of the previous two functions instead.
*/
@@ -1396,7 +1396,7 @@ matrices sequentially).
The calculated fundamental matrix may be passed further to computeCorrespondEpilines that finds the
epipolar lines corresponding to the specified points. It can also be passed to
stereoRectifyUncalibrated to compute the rectification transformation. :
#stereoRectifyUncalibrated to compute the rectification transformation. :
@code
// Example. Estimation of fundamental matrix using the RANSAC algorithm
int point_count = 100;
@@ -1441,7 +1441,7 @@ be floating-point (single or double precision).
@param cameraMatrix Camera intrinsic matrix \f$\cameramatrix{A}\f$ .
Note that this function assumes that points1 and points2 are feature points from cameras with the
same camera intrinsic matrix. If this assumption does not hold for your use case, use
`undistortPoints()` with `P = cv::NoArray()` for both cameras to transform image points
#undistortPoints with `P = cv::NoArray()` for both cameras to transform image points
to normalized image coordinates, which are valid for the identity camera intrinsic matrix. When
passing these coordinates, pass the identity matrix for this parameter.
@param method Method for computing an essential matrix.
@@ -1464,7 +1464,7 @@ This function estimates essential matrix based on the five-point algorithm solve
where \f$E\f$ is an essential matrix, \f$p_1\f$ and \f$p_2\f$ are corresponding points in the first and the
second images, respectively. The result of this function may be passed further to
decomposeEssentialMat or recoverPose to recover the relative pose between cameras.
#decomposeEssentialMat or #recoverPose to recover the relative pose between cameras.
*/
CV_EXPORTS_W
Mat findEssentialMat(
@@ -1539,13 +1539,13 @@ be floating-point (single or double precision).
@param cameraMatrix1 Camera matrix \f$K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
Note that this function assumes that points1 and points2 are feature points from cameras with the
same camera matrix. If this assumption does not hold for your use case, use
`undistortPoints()` with `P = cv::NoArray()` for both cameras to transform image points
#undistortPoints with `P = cv::NoArray()` for both cameras to transform image points
to normalized image coordinates, which are valid for the identity camera matrix. When
passing these coordinates, pass the identity matrix for this parameter.
@param cameraMatrix2 Camera matrix \f$K = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
Note that this function assumes that points1 and points2 are feature points from cameras with the
same camera matrix. If this assumption does not hold for your use case, use
`undistortPoints()` with `P = cv::NoArray()` for both cameras to transform image points
#undistortPoints with `P = cv::NoArray()` for both cameras to transform image points
to normalized image coordinates, which are valid for the identity camera matrix. When
passing these coordinates, pass the identity matrix for this parameter.
@param distCoeffs1 Input vector of distortion coefficients
@@ -1573,7 +1573,7 @@ This function estimates essential matrix based on the five-point algorithm solve
where \f$E\f$ is an essential matrix, \f$p_1\f$ and \f$p_2\f$ are corresponding points in the first and the
second images, respectively. The result of this function may be passed further to
decomposeEssentialMat or recoverPose to recover the relative pose between cameras.
#decomposeEssentialMat or #recoverPose to recover the relative pose between cameras.
*/
CV_EXPORTS_W Mat findEssentialMat( InputArray points1, InputArray points2,
InputArray cameraMatrix1, InputArray distCoeffs1,
@@ -1635,7 +1635,7 @@ possible pose hypotheses by doing cheirality check. The cheirality check means t
triangulated 3D points should have positive depth. Some details can be found in @cite Nister03.
This function can be used to process the output E and mask from @ref findEssentialMat. In this
scenario, points1 and points2 are the same input for findEssentialMat.:
scenario, points1 and points2 are the same input for #findEssentialMat :
@code
// Example. Estimation of fundamental matrix using the RANSAC algorithm
int point_count = 100;
@@ -1731,14 +1731,14 @@ CV_EXPORTS_W int recoverPose( InputArray E, InputArray points1, InputArray point
@param points Input points. \f$N \times 1\f$ or \f$1 \times N\f$ matrix of type CV_32FC2 or
vector\<Point2f\> .
@param whichImage Index of the image (1 or 2) that contains the points .
@param F Fundamental matrix that can be estimated using findFundamentalMat or stereoRectify .
@param F Fundamental matrix that can be estimated using #findFundamentalMat or #stereoRectify .
@param lines Output vector of the epipolar lines corresponding to the points in the other image.
Each line \f$ax + by + c=0\f$ is encoded by 3 numbers \f$(a, b, c)\f$ .
For every point in one of the two images of a stereo pair, the function finds the equation of the
corresponding epipolar line in the other image.
From the fundamental matrix definition (see findFundamentalMat ), line \f$l^{(2)}_i\f$ in the second
From the fundamental matrix definition (see #findFundamentalMat ), line \f$l^{(2)}_i\f$ in the second
image for the point \f$p^{(1)}_i\f$ in the first image (when whichImage=1 ) is computed as:
\f[l^{(2)}_i = F p^{(1)}_i\f]
@@ -1798,7 +1798,6 @@ geometric distance between points \f$a\f$ and \f$b\f$ ) subject to the epipolar
CV_EXPORTS_W void correctMatches( InputArray F, InputArray points1, InputArray points2,
OutputArray newPoints1, OutputArray newPoints2 );
/** @brief Calculates the Sampson Distance between two points.
The function cv::sampsonDistance calculates and returns the first order approximation of the geometric error as:
@@ -1810,7 +1809,7 @@ sd( \texttt{pt1} , \texttt{pt2} )=
((\texttt{F}^t \cdot \texttt{pt2})(0))^2 +
((\texttt{F}^t \cdot \texttt{pt2})(1))^2}
\f]
The fundamental matrix may be calculated using the cv::findFundamentalMat function. See @cite HartleyZ00 11.4.3 for details.
The fundamental matrix may be calculated using the #findFundamentalMat function. See @cite HartleyZ00 11.4.3 for details.
@param pt1 first homogeneous 2d point
@param pt2 second homogeneous 2d point
@param F fundamental matrix
@@ -2104,10 +2103,10 @@ CV_EXPORTS_W int decomposeHomographyMat(InputArray H,
@param beforePoints Vector of (rectified) visible reference points before the homography is applied
@param afterPoints Vector of (rectified) visible reference points after the homography is applied
@param possibleSolutions Vector of int indices representing the viable solution set after filtering
@param pointsMask optional Mat/Vector of 8u type representing the mask for the inliers as given by the findHomography function
@param pointsMask optional Mat/Vector of 8u type representing the mask for the inliers as given by the #findHomography function
This function is intended to filter the output of the decomposeHomographyMat based on additional
information as described in @cite Malis . The summary of the method: the decomposeHomographyMat function
This function is intended to filter the output of the #decomposeHomographyMat based on additional
information as described in @cite Malis . The summary of the method: the #decomposeHomographyMat function
returns 2 unique solutions and their "opposites" for a total of 4 solutions. If we have access to the
sets of points visible in the camera frame before and after the homography transformation is applied,
we can determine which are the true potential solutions and which are the opposites by verifying which
@@ -2166,7 +2165,7 @@ CV_EXPORTS_W void undistort( InputArray src, OutputArray dst,
/** @brief Computes the undistortion and rectification transformation map.
The function computes the joint undistortion and rectification transformation and represents the
result in the form of maps for remap. The undistorted image looks like original, as if it is
result in the form of maps for #remap. The undistorted image looks like original, as if it is
captured with a camera using the camera matrix =newCameraMatrix and zero distortion. In case of a
monocular camera, newCameraMatrix is usually equal to cameraMatrix, or it can be computed by
#getOptimalNewCameraMatrix for a better control over scaling. In case of a stereo camera,
@@ -2176,7 +2175,7 @@ Also, this new camera is oriented differently in the coordinate space, according
example, helps to align two heads of a stereo camera so that the epipolar lines on both images
become horizontal and have the same y- coordinate (in case of a horizontally aligned stereo camera).
The function actually builds the maps for the inverse mapping algorithm that is used by remap. That
The function actually builds the maps for the inverse mapping algorithm that is used by #remap. That
is, for each pixel \f$(u, v)\f$ in the destination (corrected and rectified) image, the function
computes the corresponding coordinates in the source image (that is, in the original image from
camera). The following process is applied:
@@ -2204,7 +2203,7 @@ where \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x
are the distortion coefficients.
In case of a stereo camera, this function is called twice: once for each camera head, after
stereoRectify, which in its turn is called after #stereoCalibrate. But if the stereo camera
#stereoRectify, which in its turn is called after #stereoCalibrate. But if the stereo camera
was not calibrated, it is still possible to compute the rectification transformations directly from
the fundamental matrix using #stereoRectifyUncalibrated. For each camera, the function computes
homography H as the rectification transformation in a pixel domain, not a rotation matrix R in 3D
@@ -2230,6 +2229,77 @@ void initUndistortRectifyMap(InputArray cameraMatrix, InputArray distCoeffs,
InputArray R, InputArray newCameraMatrix,
Size size, int m1type, OutputArray map1, OutputArray map2);
/** @brief Computes the projection and inverse-rectification transformation map. In essense, this is the inverse of
#initUndistortRectifyMap to accomodate stereo-rectification of projectors ('inverse-cameras') in projector-camera pairs.
The function computes the joint projection and inverse rectification transformation and represents the
result in the form of maps for #remap. The projected image looks like a distorted version of the original which,
once projected by a projector, should visually match the original. In case of a monocular camera, newCameraMatrix
is usually equal to cameraMatrix, or it can be computed by
#getOptimalNewCameraMatrix for a better control over scaling. In case of a projector-camera pair,
newCameraMatrix is normally set to P1 or P2 computed by #stereoRectify .
The projector is oriented differently in the coordinate space, according to R. In case of projector-camera pairs,
this helps align the projector (in the same manner as #initUndistortRectifyMap for the camera) to create a stereo-rectified pair. This
allows epipolar lines on both images to become horizontal and have the same y-coordinate (in case of a horizontally aligned projector-camera pair).
The function builds the maps for the inverse mapping algorithm that is used by #remap. That
is, for each pixel \f$(u, v)\f$ in the destination (projected and inverse-rectified) image, the function
computes the corresponding coordinates in the source image (that is, in the original digital image). The following process is applied:
\f[
\begin{array}{l}
\text{newCameraMatrix}\\
x \leftarrow (u - {c'}_x)/{f'}_x \\
y \leftarrow (v - {c'}_y)/{f'}_y \\
\\\text{Undistortion}
\\\scriptsize{\textit{though equation shown is for radial undistortion, function implements cv::undistortPoints()}}\\
r^2 \leftarrow x^2 + y^2 \\
\theta \leftarrow \frac{1 + k_1 r^2 + k_2 r^4 + k_3 r^6}{1 + k_4 r^2 + k_5 r^4 + k_6 r^6}\\
x' \leftarrow \frac{x}{\theta} \\
y' \leftarrow \frac{y}{\theta} \\
\\\text{Rectification}\\
{[X\,Y\,W]} ^T \leftarrow R*[x' \, y' \, 1]^T \\
x'' \leftarrow X/W \\
y'' \leftarrow Y/W \\
\\\text{cameraMatrix}\\
map_x(u,v) \leftarrow x'' f_x + c_x \\
map_y(u,v) \leftarrow y'' f_y + c_y
\end{array}
\f]
where \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
are the distortion coefficients vector distCoeffs.
In case of a stereo-rectified projector-camera pair, this function is called for the projector while #initUndistortRectifyMap is called for the camera head.
This is done after #stereoRectify, which in turn is called after #stereoCalibrate. If the projector-camera pair
is not calibrated, it is still possible to compute the rectification transformations directly from
the fundamental matrix using #stereoRectifyUncalibrated. For the projector and camera, the function computes
homography H as the rectification transformation in a pixel domain, not a rotation matrix R in 3D
space. R can be computed from H as
\f[\texttt{R} = \texttt{cameraMatrix} ^{-1} \cdot \texttt{H} \cdot \texttt{cameraMatrix}\f]
where cameraMatrix can be chosen arbitrarily.
@param cameraMatrix Input camera matrix \f$A=\vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ .
@param distCoeffs Input vector of distortion coefficients
\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6[, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$
of 4, 5, 8, 12 or 14 elements. If the vector is NULL/empty, the zero distortion coefficients are assumed.
@param R Optional rectification transformation in the object space (3x3 matrix). R1 or R2,
computed by #stereoRectify can be passed here. If the matrix is empty, the identity transformation
is assumed.
@param newCameraMatrix New camera matrix \f$A'=\vecthreethree{f_x'}{0}{c_x'}{0}{f_y'}{c_y'}{0}{0}{1}\f$.
@param size Distorted image size.
@param m1type Type of the first output map. Can be CV_32FC1, CV_32FC2 or CV_16SC2, see #convertMaps
@param map1 The first output map for #remap.
@param map2 The second output map for #remap.
*/
CV_EXPORTS_W
void initInverseRectificationMap( InputArray cameraMatrix, InputArray distCoeffs,
InputArray R, InputArray newCameraMatrix,
const Size& size, int m1type, OutputArray map1, OutputArray map2 );
//! initializes maps for #remap for wide-angle
CV_EXPORTS
float initWideAngleProjMap(InputArray cameraMatrix, InputArray distCoeffs,
@@ -2305,10 +2375,10 @@ assumed.
@param imageSize Original image size.
@param alpha Free scaling parameter between 0 (when all the pixels in the undistorted image are
valid) and 1 (when all the source image pixels are retained in the undistorted image). See
stereoRectify for details.
#stereoRectify for details.
@param newImgSize Image size after rectification. By default, it is set to imageSize .
@param validPixROI Optional output rectangle that outlines all-good-pixels region in the
undistorted image. See roi1, roi2 description in stereoRectify .
undistorted image. See roi1, roi2 description in #stereoRectify .
@param centerPrincipalPoint Optional flag that indicates whether in the new camera intrinsic matrix the
principal point should be at the image center or not. By default, the principal point is chosen to
best fit a subset of the source image (determined by alpha) to the corrected image.
@@ -2320,7 +2390,7 @@ image pixels if there is valuable information in the corners alpha=1 , or get so
When alpha\>0 , the undistorted result is likely to have some black pixels corresponding to
"virtual" pixels outside of the captured distorted image. The original camera intrinsic matrix, distortion
coefficients, the computed new camera intrinsic matrix, and newImageSize should be passed to
initUndistortRectifyMap to produce the maps for remap .
#initUndistortRectifyMap to produce the maps for #remap .
*/
CV_EXPORTS_W Mat getOptimalNewCameraMatrix( InputArray cameraMatrix, InputArray distCoeffs,
Size imageSize, double alpha, Size newImgSize = Size(),
@@ -2331,7 +2401,7 @@ CV_EXPORTS_W Mat getOptimalNewCameraMatrix( InputArray cameraMatrix, InputArray
The function is similar to #undistort and #initUndistortRectifyMap but it operates on a
sparse set of points instead of a raster image. Also the function performs a reverse transformation
to projectPoints. In case of a 3D object, it does not reconstruct its 3D coordinates, but for a
to #projectPoints. In case of a 3D object, it does not reconstruct its 3D coordinates, but for a
planar object, it does, up to a translation vector, if the proper R is specified.
For each observed point coordinate \f$(u, v)\f$ the function computes:
@@ -2516,7 +2586,6 @@ public:
protected:
struct Impl;
Ptr<Impl> p;
};
//! @} _3d