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Merge pull request #25382 from savuor:rv/fix_mesh_load
Fix mesh loading for texture coordinates and face indices #25382 ### This PR changes * Texture coordinates were stored incorrectly (3-channel array is read as if there were 2 channels), fixed * Faces were pushed back to the output array instead of indexed writing which produced a lot of empty faces, fixed * A set of ground truth tests were added to cover these issues * `std::vector<cv::Mat>` support added for `saveMesh()` which is required for Python bindings * More command line args were added to rasterization test data generator ### Pull Request Readiness Checklist See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request - [x] I agree to contribute to the project under Apache 2 License. - [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV - [x] The PR is proposed to the proper branch - [x] There is a reference to the original bug report and related work - [x] There is accuracy test, performance test and test data in opencv_extra repository, if applicable Patch to opencv_extra has the same branch name. - [x] The feature is well documented and sample code can be built with the project CMake
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@@ -32,7 +32,7 @@ class raster_test(NewOpenCVTests):
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if a.shape not in goodShapes:
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self.fail(errorMsg % s)
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if texCoords.shape not in [(1, 18, 2), (18, 1, 2)]:
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if texCoords.shape not in [(1, 18, 2), (18, 1, 2), (18, 2)]:
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self.fail('texture coordinates array should be 1x18x2 or 18x1x2')
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if isinstance(indices, numpy.ndarray):
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if indices.shape not in [(1, 6, 3), (6, 1, 3)]:
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@@ -285,10 +285,8 @@ PERF_TEST_P(RenderingTest, rasterizeTriangles, ::testing::Combine(
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if (shadingType != RASTERIZE_SHADING_WHITE)
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{
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// let vertices be in BGR format to avoid later color conversions
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// cvtColor does not work with 1d Mats
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std::vector<Mat> xyz;
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cv::split(colors, xyz);
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cv::merge(std::vector<Mat>{xyz[2], xyz[1], xyz[0]}, colors);
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// mixChannels does not support in-place operation
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cv::mixChannels(Mat(colors).clone(), colors, {0, 2, 1, 1, 2, 0});
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}
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double zNear = 0.1, zFar = 50.0;
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@@ -140,7 +140,7 @@ void loadMesh(const String &filename, OutputArray vertices, OutputArrayOfArrays
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std::vector<std::vector<int32_t>> vec_indices;
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std::vector<Point3f> vec_texCoords;
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int nTexCoords;
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int nTexCoords = 0;
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decoder->readData(vec_vertices, vec_normals, vec_rgb, vec_texCoords, nTexCoords, vec_indices, 0);
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@@ -210,32 +210,30 @@ void loadMesh(const String &filename, OutputArray vertices, OutputArrayOfArrays
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if (texCoords.needed())
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{
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int ch = texCoords.empty() ? 0 : texCoords.channels();
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Mat texMat = Mat(1, static_cast<int>(vec_texCoords.size()), CV_MAKETYPE(CV_32F, nTexCoords), vec_texCoords.data());
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if (ch == nTexCoords)
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if (nTexCoords)
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{
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texMat.copyTo(texCoords);
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CV_Assert(!texCoords.fixedType() || (texCoords.type() == CV_MAKE_TYPE(CV_32F, nTexCoords)));
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Mat tex3(vec_texCoords);
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if (nTexCoords == 3)
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{
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tex3.copyTo(texCoords);
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}
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else if (nTexCoords == 2)
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{
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// if texCoords is empty then channels() can be any number
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bool has3ch = texCoords.channels() == 3;
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int ch = has3ch ? 3 : 2;
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std::vector<int> permut = has3ch ? std::vector<int>{ 0, 0, 1, 1, -1, 2 } : std::vector<int>{ 0, 0, 1, 1 };
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texCoords.createSameSize(vec_texCoords, CV_MAKE_TYPE(CV_32F, ch));
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Mat out = texCoords.getMat();
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cv::mixChannels(tex3, out, permut);
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}
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}
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else
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{
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Mat newTexMat;
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std::vector<Mat> varr;
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cv::split(texMat, varr);
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if (ch == 2 && nTexCoords == 3)
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{
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std::vector<Mat> marr = { varr[0], varr[1] };
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cv::merge(marr, newTexMat);
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}
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else if (ch == 3 && nTexCoords == 2)
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{
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std::vector<Mat> marr = { varr[0], varr[1], Mat::zeros(varr[0].size(), CV_32F) };
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cv::merge(marr, newTexMat);
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}
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else
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{
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newTexMat = texMat;
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}
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newTexMat.copyTo(texCoords);
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texCoords.clear();
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}
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}
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@@ -280,7 +278,8 @@ void saveMesh(const String &filename, InputArray vertices, InputArrayOfArrays in
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std::vector<std::vector<int32_t>> vec_indices;
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CV_Assert(indices.depth() == CV_32S);
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if (indices.kind() == _InputArray::KindFlag::STD_VECTOR_VECTOR)
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if (indices.kind() == _InputArray::KindFlag::STD_VECTOR_VECTOR ||
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indices.kind() == _InputArray::KindFlag::STD_VECTOR_MAT)
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{
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std::vector<Mat> mat_indices;
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indices.getMatVector(mat_indices);
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@@ -312,13 +311,9 @@ void saveMesh(const String &filename, InputArray vertices, InputArrayOfArrays in
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}
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if (nTexCoords == 2)
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{
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std::vector<Point2f> vec2_texCoords;
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texCoords.copyTo(vec2_texCoords);
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for (size_t i = 0; i < vec2_texCoords.size(); i++)
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{
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Point2f p = vec2_texCoords[i];
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vec_texCoords.push_back({p.x, p.y, 0});
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}
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// extend by 3rd zero channel
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vec_texCoords.resize(texCoords.total());
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cv::mixChannels(texCoords, vec_texCoords, {0, 0, 1, 1, -1, 2});
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}
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if (nTexCoords == 3)
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{
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@@ -11,67 +11,135 @@
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namespace opencv_test { namespace {
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struct OriginalObjGoldValues
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{
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OriginalObjGoldValues()
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{
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std::array<float, 6> vals = { -5.93915f, -0.13257f, 2.55837f, 1.86743f, -1.16339f, 0.399941f };
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points =
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{
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{ vals[0], vals[1], vals[2] },
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{ vals[0], vals[3], vals[2] },
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{ vals[0], vals[1], vals[4] },
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{ vals[0], vals[3], vals[4] },
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{ vals[5], vals[1], vals[2] },
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{ vals[5], vals[3], vals[2] },
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{ vals[5], vals[1], vals[4] },
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{ vals[5], vals[3], vals[4] },
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};
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normals =
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{
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{-1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, -1.0f},
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{ 1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, 1.0f},
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{ 0.0f, -1.0f, 0.0f},
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{ 0.0f, 1.0f, 0.0f}
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};
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rgb =
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{
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{0.0756f, 0.5651f, 0.5829f},
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{0.8596f, 0.1105f, 0.8455f},
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{0.8534f, 0.6143f, 0.3950f},
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{0.0438f, 0.6308f, 0.3065f},
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{0.9716f, 0.7170f, 0.8378f},
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{0.2472f, 0.7701f, 0.0234f},
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{0.6472f, 0.7467f, 0.5981f},
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{0.3502f, 0.7954f, 0.0443f}
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};
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std::vector<std::pair<int, int>> tcvals =
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{
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{ 3, 0 },
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{ 5, 0 },
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{ 5, 2 },
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{ 3, 2 },
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{ 5, 4 },
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{ 3, 4 },
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{ 5, 6 },
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{ 3, 6 },
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{ 5, 8 },
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{ 3, 8 },
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{ 1, 4 },
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{ 1, 6 },
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{ 7, 4 },
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{ 7, 6 },
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};
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for (const auto& p : tcvals)
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{
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texCoords.push_back({p.first * 0.125f, p.second * 0.125f});
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}
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// mesh data is duplicated for each face
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std::vector<std::array<int, 9>> fileIndices =
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{
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{ 1, 1, 1, /**/ 2, 2, 1, /**/ 4, 3, 1 },
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{ 3, 4, 2, /**/ 4, 3, 2, /**/ 8, 5, 2 },
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{ 7, 6, 3, /**/ 8, 5, 3, /**/ 6, 7, 3 },
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{ 5, 8, 4, /**/ 6, 7, 4, /**/ 2, 9, 4 },
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{ 3, 11, 5, /**/ 7, 6, 5, /**/ 5, 8, 5 },
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{ 8, 5, 6, /**/ 4, 13, 6, /**/ 2, 14, 6 },
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};
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for (const auto& fi : fileIndices)
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{
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pointsMesh.push_back(points.at(fi[0] - 1));
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pointsMesh.push_back(points.at(fi[3] - 1));
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pointsMesh.push_back(points.at(fi[6] - 1));
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rgbMesh.push_back(rgb.at(fi[0] - 1));
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rgbMesh.push_back(rgb.at(fi[3] - 1));
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rgbMesh.push_back(rgb.at(fi[6] - 1));
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texCoordsMesh.push_back(texCoords.at(fi[1] - 1));
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texCoordsMesh.push_back(texCoords.at(fi[4] - 1));
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texCoordsMesh.push_back(texCoords.at(fi[7] - 1));
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normalsMesh.push_back(normals.at(fi[2] - 1));
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normalsMesh.push_back(normals.at(fi[5] - 1));
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normalsMesh.push_back(normals.at(fi[8] - 1));
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}
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indices =
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{
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{ 0, 1, 2},
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{ 3, 4, 5},
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{ 6, 7, 8},
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{ 9, 10, 11},
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{12, 13, 14},
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{15, 16, 17},
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};
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}
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std::vector<Point3f> points, pointsMesh, normals, normalsMesh, rgb, rgbMesh;
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std::vector<Point2f> texCoords, texCoordsMesh;
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std::vector<std::vector<int32_t>> indices;
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};
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OriginalObjGoldValues origGold;
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TEST(PointCloud, LoadPointCloudObj)
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{
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std::vector<cv::Point3f> points_gold = {
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{-5.93915f, -0.13257f, 2.55837f},
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{-5.93915f, 1.86743f, 2.55837f},
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{-5.93915f, -0.13257f, -1.16339f},
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{-5.93915f, 1.86743f, -1.16339f},
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{0.399941f, -0.13257f, 2.55837f},
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{0.399941f, 1.86743f, 2.55837f},
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{0.399941f, -0.13257f, -1.16339f},
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{0.399941f, 1.86743f, -1.16339f}
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};
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std::vector<cv::Point3f> normals_gold = {
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{-1.0000f, 0.0000f, 0.0000f},
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{ 0.0000f, 0.0000f, -1.0000f},
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{ 1.0000f, 0.0000f, 0.0000f},
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{ 0.0000f, 0.0000f, 1.0000f},
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{ 0.0000f, -1.0000f, 0.0000f},
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{ 0.0000f, 1.0000f, 0.0000f}
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};
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std::vector<cv::Point3f> rgb_gold = {
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{0.0756f, 0.5651f, 0.5829f},
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{0.8596f, 0.1105f, 0.8455f},
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{0.8534f, 0.6143f, 0.3950f},
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{0.0438f, 0.6308f, 0.3065f},
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{0.9716f, 0.7170f, 0.8378f},
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{0.2472f, 0.7701f, 0.0234f},
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{0.6472f, 0.7467f, 0.5981f},
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{0.3502f, 0.7954f, 0.0443f}
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};
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std::vector<cv::Point3f> points, normals, rgb;
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auto folder = cvtest::TS::ptr()->get_data_path();
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cv::loadPointCloud(folder + "pointcloudio/orig.obj", points, normals, rgb);
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EXPECT_EQ(points_gold, points);
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EXPECT_EQ(rgb_gold, rgb);
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EXPECT_EQ(normals_gold, normals);
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EXPECT_EQ(origGold.points, points);
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EXPECT_EQ(origGold.rgb, rgb);
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EXPECT_EQ(origGold.normals, normals);
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}
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TEST(PointCloud, LoadObjNoNormals)
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{
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std::vector<cv::Point3f> points_gold = {
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{-5.93915f, -0.13257f, 2.55837f},
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{-5.93915f, 1.86743f, 2.55837f},
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{-5.93915f, -0.13257f, -1.16339f},
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{-5.93915f, 1.86743f, -1.16339f},
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{0.399941f, -0.13257f, 2.55837f},
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{0.399941f, 1.86743f, 2.55837f},
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{0.399941f, -0.13257f, -1.16339f},
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{0.399941f, 1.86743f, -1.16339f}};
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std::vector<cv::Point3f> points, normals;
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auto folder = cvtest::TS::ptr()->get_data_path();
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cv::loadPointCloud(folder + "pointcloudio/orig_no_norms.obj", points, normals);
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EXPECT_EQ(points_gold, points);
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EXPECT_EQ(origGold.points, points);
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EXPECT_TRUE(normals.empty());
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}
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@@ -125,11 +193,11 @@ TEST(PointCloud, LoadSaveMeshObj)
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std::string new_path = tempfile("new_mesh.obj");
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cv::loadMesh(folder + "pointcloudio/orig.obj", points, indices, normals, colors, texCoords);
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EXPECT_FALSE(points.empty());
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EXPECT_FALSE(indices.empty());
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EXPECT_FALSE(normals.empty());
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EXPECT_FALSE(colors.empty());
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EXPECT_FALSE(texCoords.empty());
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EXPECT_EQ(origGold.pointsMesh, points);
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EXPECT_EQ(origGold.indices, indices);
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EXPECT_EQ(origGold.normalsMesh, normals);
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EXPECT_EQ(origGold.rgbMesh, colors);
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EXPECT_EQ(origGold.texCoordsMesh, texCoords);
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cv::saveMesh(new_path, points, indices, normals, colors, texCoords);
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std::vector<cv::Point3f> points_gold, normals_gold, colors_gold;
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@@ -164,8 +232,17 @@ TEST_P(PlyTest, LoadSaveMesh)
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std::string new_path = tempfile("new_mesh.ply");
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cv::loadMesh(folder + fname, points_gold, indices_gold, normals_gold, colors_gold);
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EXPECT_FALSE(points_gold.empty());
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EXPECT_FALSE(indices_gold.empty());
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size_t truePts, trueFaces;
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if (fname.find("/dragon.ply") != fname.npos)
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{
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truePts = 50000; trueFaces = 100000;
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}
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else
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{
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truePts = 8; trueFaces = 12;
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}
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EXPECT_EQ(points_gold.size(), truePts);
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EXPECT_EQ(indices_gold.size(), trueFaces);
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cv::saveMesh(new_path, points_gold, indices_gold, normals_gold, colors_gold);
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@@ -516,13 +516,11 @@ protected:
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if (shadingType != RASTERIZE_SHADING_WHITE)
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{
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// let vertices be in BGR format to avoid later color conversions
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// mixChannels() does not support in-place operation
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colors = Mat(modelData.colors);
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colors.convertTo(colors, ftype);
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// let vertices be in BGR format to avoid later color conversions
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// cvtColor does not work with 1d Mats
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std::vector<Mat> xyz;
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cv::split(colors, xyz);
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cv::merge(std::vector<Mat>{xyz[2], xyz[1], xyz[0]}, colors);
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cv::mixChannels(colors.clone(), colors, {0, 2, 1, 1, 2, 0});
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}
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indices = Mat(modelData.indices);
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