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Merge pull request #27444 from vtjl10:4.x
Fix Typos and Improve Clarity in Documentation #27444 Description: This pull request addresses minor typographical errors and improves the clarity of documentation in several markdown files. Specifically: - Corrected spelling mistakes such as "traslation" to "translation". - Improved phrasing for better readability and understanding. - Added references to specific setter methods in the StereoBM documentation for more detailed guidance. These changes are limited to documentation and do not affect any code functionality.
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@@ -165,7 +165,7 @@ for `cv::aruco::Dictionary`. The data member of board classes are public and can
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- Alright, but how can I render a 3d model to create an augmented reality application?
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To do so, you will need to use an external rendering engine library, such as OpenGL. The aruco module
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only provides the functionality to obtain the camera pose, i.e. the rotation and traslation vectors,
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only provides the functionality to obtain the camera pose, i.e. the rotation and translation vectors,
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which is necessary to create the augmented reality effect. However, you will need to adapt the rotation
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and traslation vectors from the OpenCV format to the format accepted by your 3d rendering library.
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The original ArUco library contains examples of how to do it for OpenGL and Ogre3D.
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