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Fix spelling typos
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@@ -61,13 +61,13 @@ cv::Size cv::gapi::wip::draw::FTTextRender::Priv::getTextSize(const std::wstring
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// or decrement (for right-to-left writing) the pen position after a
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// glyph has been rendered when processing text
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//
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// widht (bitmap->width) - The width of glyph
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// width (bitmap->width) - The width of glyph
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//
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//
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// Algorihm to compute size of the text bounding box:
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// Algorithm to compute size of the text bounding box:
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//
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// 1) Go through all symbols and shift pen position and save glyph parameters (left, advance, width)
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// If left + pen postion < 0 set left to 0. For example it's maybe happened
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// If left + pen position < 0 set left to 0. For example it's maybe happened
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// if we print first letter 'J' or any other letter with negative 'left'
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// We want to render glyph in pen position + left, so we must't allow it to be negative
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//
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@@ -184,7 +184,7 @@ void drawPrimitivesOCV(cv::Mat& in,
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cv::Point org(0, mask.rows - baseline);
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cv::putText(mask, tp.text, org, tp.ff, tp.fs, 255, tp.thick);
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// Org is bottom left point, trasform it to top left point for blendImage
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// Org is bottom left point, transform it to top left point for blendImage
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cv::Point tl(tp.org.x, tp.org.y - mask.size().height + baseline);
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blendTextMask(in, mask, tl, tp.color);
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@@ -208,7 +208,7 @@ void drawPrimitivesOCV(cv::Mat& in,
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cv::Point org(0, mask.rows - baseline);
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ftpr->putText(mask, ftp.text, org, ftp.fh);
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// Org is bottom left point, trasform it to top left point for blendImage
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// Org is bottom left point, transform it to top left point for blendImage
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cv::Point tl(ftp.org.x, ftp.org.y - mask.size().height + baseline);
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blendTextMask(in, mask, tl, color);
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@@ -1823,7 +1823,7 @@ GAPI_FLUID_KERNEL(GFluidBayerGR2RGB, cv::gapi::imgproc::GBayerGR2RGB, false)
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}
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};
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} // namespace fliud
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} // namespace fluid
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} // namespace gapi
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} // namespace cv
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@@ -209,7 +209,7 @@ RUN_MEDBLUR3X3_IMPL( float)
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#undef RUN_MEDBLUR3X3_IMPL
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} // namespace fliud
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} // namespace fluid
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} // namespace gapi
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} // namespace cv
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@@ -25,7 +25,7 @@ using cv::gapi::own::rintd;
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//--------------------------------
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//
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// Macros for mappig of data types
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// Macros for mapping of data types
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//
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//--------------------------------
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@@ -185,7 +185,7 @@ struct IEUnit {
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// The practice shows that not all inputs and not all outputs
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// are mandatory to specify in IE model.
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// So what we're concerned here about is:
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// if opeation's (not topology's) input/output number is
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// if operation's (not topology's) input/output number is
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// greater than 1, then we do care about input/output layer
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// names. Otherwise, names are picked up automatically.
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// TODO: Probably this check could be done at the API entry point? (gnet)
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@@ -15,7 +15,7 @@
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namespace cv { namespace gimpl {
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// NB: This is what a "Kernel Package" from the origianl Wiki doc should be.
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// NB: This is what a "Kernel Package" from the original Wiki doc should be.
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void loadOCLImgProc(std::map<std::string, cv::GOCLKernel> &kmap);
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}}
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@@ -32,7 +32,7 @@ namespace
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//
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// In this case, Data object is part of Island A if and only if:
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// - Data object's producer is part of Island A,
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// - AND any of Data obejct's consumers is part of Island A.
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// - AND any of Data object's consumers is part of Island A.
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//
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// Op["island0"] --> Data[ ? ] --> Op["island0"]
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// :
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@@ -147,7 +147,7 @@ void cv::gimpl::passes::checkIslands(ade::passes::PassContext &ctx)
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// Run the recursive traversal process as described in 5/a-d.
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// This process is like a flood-fill traversal for island.
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// If there's to distint successful flood-fills happened for the same island
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// If there's to distinct successful flood-fills happened for the same island
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// name, there are two islands with this name.
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std::stack<ade::NodeHandle> stack;
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stack.push(tagged_nh);
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@@ -198,7 +198,7 @@ void sync_data(cv::GRunArgs &results, cv::GRunArgsP &outputs)
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// "Stop" is received.
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//
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// Queue reader is the class which encapsulates all this logic and
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// provies threads with a managed storage and an easy API to obtain
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// provides threads with a managed storage and an easy API to obtain
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// data.
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class QueueReader
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{
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