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Merge branch 4.x
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@@ -41,7 +41,7 @@
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<script src="utils.js" type="text/javascript"></script>
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<script id="codeSnippet" type="text/code-snippet">
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let src = cv.imread('canvasInput');
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let dst = cv.Mat.zeros(src.cols, src.rows, cv.CV_8UC3);
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let dst = cv.Mat.zeros(src.rows, src.cols, cv.CV_8UC3);
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cv.cvtColor(src, src, cv.COLOR_RGBA2GRAY, 0);
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cv.threshold(src, src, 120, 200, cv.THRESH_BINARY);
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let contours = new cv.MatVector();
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@@ -147,7 +147,7 @@ if (dataset === 'COCO') {
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["Neck", "LShoulder"], ["RShoulder", "RElbow"],
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["RElbow", "RWrist"], ["LShoulder", "LElbow"],
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["LElbow", "LWrist"], ["Nose", "REye"],
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["REye", "REar"], ["Neck", "LEye"],
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["REye", "REar"], ["Nose", "LEye"],
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["LEye", "LEar"], ["Neck", "MidHip"],
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["MidHip", "RHip"], ["RHip", "RKnee"],
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["RKnee", "RAnkle"], ["RAnkle", "RBigToe"],
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@@ -83,6 +83,9 @@ Building OpenCV.js from Source
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It requires `python` and `cmake` installed in your development environment.
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-# The build script builds asm.js version by default. To build WebAssembly version, append `--build_wasm` switch.
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By default everything is bundled into one JavaScript file by `base64` encoding the WebAssembly code. For production
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builds you can add `--disable_single_file` which will reduce total size by writing the WebAssembly code
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to a dedicated `.wasm` file which the generated JavaScript file will automatically load.
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For example, to build wasm version in `build_wasm` directory:
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@code{.bash}
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