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mirror of https://github.com/opencv/opencv.git synced 2026-07-30 15:53:03 +04:00

added GC_COLOR_GRAD cost function type into opencv_stitching

This commit is contained in:
Alexey Spizhevoy
2011-05-27 11:41:35 +00:00
parent 8e3777676c
commit 56f7e54cce
7 changed files with 218 additions and 63 deletions
+21 -5
View File
@@ -45,6 +45,7 @@
using namespace std;
using namespace cv;
using namespace cv::gpu;
Ptr<ExposureCompensator> ExposureCompensator::createDefault(int type)
@@ -53,6 +54,8 @@ Ptr<ExposureCompensator> ExposureCompensator::createDefault(int type)
return new NoExposureCompensator();
if (type == OVERLAP)
return new OverlapExposureCompensator();
if (type == SEGMENT)
return new SegmentExposureCompensator();
CV_Error(CV_StsBadArg, "unsupported exposure compensation method");
return NULL;
}
@@ -61,13 +64,15 @@ Ptr<ExposureCompensator> ExposureCompensator::createDefault(int type)
void OverlapExposureCompensator::feed(const vector<Point> &corners, const vector<Mat> &images,
const vector<Mat> &masks)
{
CV_Assert(corners.size() == images.size() && images.size() == masks.size());
const int num_images = static_cast<int>(images.size());
Mat_<int> N(num_images, num_images); N.setTo(0);
Mat_<double> I(num_images, num_images); I.setTo(0);
Rect dst_roi = resultRoi(corners, images);
Mat subimg1, subimg2;
Mat_<uchar> submask1, submask2, overlap;
Mat_<uchar> submask1, submask2, intersect;
for (int i = 0; i < num_images; ++i)
{
@@ -81,9 +86,9 @@ void OverlapExposureCompensator::feed(const vector<Point> &corners, const vector
submask1 = masks[i](Rect(roi.tl() - corners[i], roi.br() - corners[i]));
submask2 = masks[j](Rect(roi.tl() - corners[j], roi.br() - corners[j]));
overlap = submask1 & submask2;
intersect = submask1 & submask2;
N(i, j) = N(j, i) = countNonZero(overlap);
N(i, j) = N(j, i) = countNonZero(intersect);
double Isum1 = 0, Isum2 = 0;
for (int y = 0; y < roi.height; ++y)
@@ -92,7 +97,7 @@ void OverlapExposureCompensator::feed(const vector<Point> &corners, const vector
const Point3_<uchar>* r2 = subimg2.ptr<Point3_<uchar> >(y);
for (int x = 0; x < roi.width; ++x)
{
if (overlap(y, x))
if (intersect(y, x))
{
Isum1 += sqrt(static_cast<double>(sqr(r1[x].x) + sqr(r1[x].y) + sqr(r1[x].z)));
Isum2 += sqrt(static_cast<double>(sqr(r2[x].x) + sqr(r2[x].y) + sqr(r2[x].z)));
@@ -122,7 +127,7 @@ void OverlapExposureCompensator::feed(const vector<Point> &corners, const vector
}
}
solve(A, b, gains_, DECOMP_SVD);
solve(A, b, gains_);
}
@@ -130,3 +135,14 @@ void OverlapExposureCompensator::apply(int index, Point /*corner*/, Mat &image,
{
image *= gains_(index, 0);
}
void SegmentExposureCompensator::feed(const vector<Point> &/*corners*/, const vector<Mat> &/*images*/,
const vector<Mat> &/*masks*/)
{
}
void SegmentExposureCompensator::apply(int /*index*/, Point /*corner*/, Mat &/*image*/, const Mat &/*mask*/)
{
}