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mirror of https://github.com/opencv/opencv.git synced 2026-07-30 15:53:03 +04:00

Merge branch 4.x

This commit is contained in:
Alexander Smorkalov
2025-02-05 09:28:27 +03:00
180 changed files with 11419 additions and 1819 deletions
+64 -70
View File
@@ -1027,8 +1027,8 @@ EllipseEx( Mat& img, Point2l center, Size2l axes,
for (unsigned int i = 0; i < _v.size(); ++i)
{
Point2l pt;
pt.x = (int64)cvRound(_v[i].x / XY_ONE) << XY_SHIFT;
pt.y = (int64)cvRound(_v[i].y / XY_ONE) << XY_SHIFT;
pt.x = (int64)cvRound(_v[i].x / static_cast<double>(XY_ONE)) << XY_SHIFT;
pt.y = (int64)cvRound(_v[i].y / static_cast<double>(XY_ONE)) << XY_SHIFT;
pt.x += cvRound(_v[i].x - pt.x);
pt.y += cvRound(_v[i].y - pt.y);
if (pt != prevPt) {
@@ -1645,7 +1645,7 @@ static void
ThickLine( Mat& img, Point2l p0, Point2l p1, const void* color,
int thickness, int line_type, int flags, int shift )
{
static const double INV_XY_ONE = 1./XY_ONE;
static const double INV_XY_ONE = 1./static_cast<double>(XY_ONE);
p0.x <<= XY_SHIFT - shift;
p0.y <<= XY_SHIFT - shift;
@@ -1981,8 +1981,8 @@ void ellipse(InputOutputArray _img, const RotatedRect& box, const Scalar& color,
int _angle = cvRound(box.angle);
Point2l center(cvRound(box.center.x),
cvRound(box.center.y));
center.x = (center.x << XY_SHIFT) + cvRound((box.center.x - center.x)*XY_ONE);
center.y = (center.y << XY_SHIFT) + cvRound((box.center.y - center.y)*XY_ONE);
center.x = (center.x << XY_SHIFT) + cvRound((box.center.x - center.x)*static_cast<float>(XY_ONE));
center.y = (center.y << XY_SHIFT) + cvRound((box.center.y - center.y)*static_cast<float>(XY_ONE));
Size2l axes(cvRound(box.size.width),
cvRound(box.size.height));
axes.width = (axes.width << (XY_SHIFT - 1)) + cvRound((box.size.width - axes.width)*(XY_ONE>>1));
@@ -2153,21 +2153,70 @@ void cv::drawContours( InputOutputArray _image, InputArrayOfArrays _contours,
CV_Assert(ncontours <= (size_t)std::numeric_limits<int>::max());
if (lineType == cv::LINE_AA && _image.depth() != CV_8U)
lineType = 8;
Mat image = _image.getMat(), hierarchy = _hierarchy.getMat();
Mat image = _image.getMat();
Mat_<Vec4i> hierarchy = _hierarchy.getMat();
if (thickness >= 0) // contour lines
int i = 0, end = (int)ncontours;
if (contourIdx >= 0)
{
double color_buf[4] {};
scalarToRawData(color, color_buf, _image.type(), 0 );
int i = 0, end = (int)ncontours;
if (contourIdx >= 0)
i = contourIdx;
end = i + 1;
}
std::vector<int> indexesToFill;
if (hierarchy.empty() || maxLevel == 0)
{
indexesToFill.resize(end - i);
std::iota(indexesToFill.begin(), indexesToFill.end(), i);
}
else
{
std::stack<int> indexes;
for (; i != end; ++i)
{
i = contourIdx;
end = i + 1;
// either all from the top level or a single contour
if (hierarchy(i)[3] < 0 || contourIdx >= 0)
indexes.push(i);
}
for (; i < end; ++i)
while (!indexes.empty())
{
// get current element
const int cur = indexes.top();
indexes.pop();
// check current element depth
int curLevel = -1;
int par = cur;
while (par >= 0)
{
par = hierarchy(par)[3]; // parent
++curLevel;
}
if (curLevel <= maxLevel)
{
indexesToFill.push_back(cur);
}
int next = hierarchy(cur)[2]; // first child
while (next > 0)
{
indexes.push(next);
next = hierarchy(next)[0]; // next sibling
}
}
}
std::vector<Mat> contoursToFill;
contoursToFill.reserve(indexesToFill.size());
for (const int& idx : indexesToFill)
contoursToFill.emplace_back(_contours.getMat(idx));
if (thickness < 0)
fillPoly(image, contoursToFill, color, lineType, 0, offset);
else
{
double color_buf[4]{};
scalarToRawData(color, color_buf, _image.type(), 0);
for (const Mat& cnt : contoursToFill)
{
Mat cnt = _contours.getMat(i);
if (cnt.empty())
continue;
const int npoints = cnt.checkVector(2, CV_32S);
@@ -2181,59 +2230,4 @@ void cv::drawContours( InputOutputArray _image, InputArrayOfArrays _contours,
}
}
}
else // filled polygons
{
int i = 0, end = (int)ncontours;
if (contourIdx >= 0)
{
i = contourIdx;
end = i + 1;
}
std::vector<int> indexesToFill;
if (hierarchy.empty() || maxLevel == 0)
{
for (; i != end; ++i)
indexesToFill.push_back(i);
}
else
{
std::stack<int> indexes;
for (; i != end; ++i)
{
// either all from the top level or a single contour
if (hierarchy.at<Vec4i>(i)[3] < 0 || contourIdx >= 0)
indexes.push(i);
}
while (!indexes.empty())
{
// get current element
const int cur = indexes.top();
indexes.pop();
// check current element depth
int curLevel = -1;
int par = cur;
while (par >= 0)
{
par = hierarchy.at<Vec4i>(par)[3]; // parent
++curLevel;
}
if (curLevel <= maxLevel)
{
indexesToFill.push_back(cur);
}
int next = hierarchy.at<Vec4i>(cur)[2]; // first child
while (next > 0)
{
indexes.push(next);
next = hierarchy.at<Vec4i>(next)[0]; // next sibling
}
}
}
std::vector<Mat> contoursToFill;
for (const int & idx : indexesToFill)
contoursToFill.push_back(_contours.getMat(idx));
fillPoly(image, contoursToFill, color, lineType, 0, offset);
}
}