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@@ -832,7 +832,8 @@ CV_EXPORTS_W Vec3d RQDecomp3x3( InputArray src, OutputArray mtxR, OutputArray mt
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@param projMatrix 3x4 input projection matrix P.
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@param cameraMatrix Output 3x3 camera intrinsic matrix \f$\cameramatrix{A}\f$.
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@param rotMatrix Output 3x3 external rotation matrix R.
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@param transVect Output 4x1 translation vector T.
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@param transVect Output 4x1 vector representing the camera position in homogeneous coordinates.
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To obtain the translation vector, use t = -rotMatrix * transVect[:3]
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@param rotMatrixX Optional 3x3 rotation matrix around x-axis.
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@param rotMatrixY Optional 3x3 rotation matrix around y-axis.
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@param rotMatrixZ Optional 3x3 rotation matrix around z-axis.
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