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https://github.com/opencv/opencv.git
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Merge remote-tracking branch 'itseez/opencv'
Conflicts: modules/video/src/simpleflow.cpp modules/video/test/test_simpleflow.cpp
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@@ -269,7 +269,7 @@ namespace
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if (updateBackgroundModel_)
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{
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for (int i = 0; i < nfeatures; ++i)
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weights[i] *= 1.0f - learningRate_;
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weights[i] *= (float)(1.0f - learningRate_);
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bool inserted = insertFeature(newFeatureColor, (float)learningRate_, colors, weights, nfeatures, maxFeatures_);
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@@ -77,7 +77,7 @@ static void removeOcclusions(const Mat& flow,
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static void wd(Mat& d, int top_shift, int bottom_shift, int left_shift, int right_shift, float sigma) {
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for (int dr = -top_shift, r = 0; dr <= bottom_shift; ++dr, ++r) {
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for (int dc = -left_shift, c = 0; dc <= right_shift; ++dc, ++c) {
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d.at<float>(r, c) = -(dr*dr + dc*dc);
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d.at<float>(r, c) = (float)-(dr*dr + dc*dc);
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}
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}
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d *= 1.0 / (2.0 * sigma * sigma);
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@@ -361,7 +361,7 @@ static void selectPointsToRecalcFlow(const Mat& flow,
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mask.at<uchar>(curr_bottom, curr_right) = MASK_TRUE_VALUE;
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for (int rr = curr_top; rr <= curr_bottom; ++rr) {
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for (int cc = curr_left; cc <= curr_right; ++cc) {
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speed_up.at<uchar>(rr, cc) = speed_up_at_this_point + 1;
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speed_up.at<uchar>(rr, cc) = (uchar)(speed_up_at_this_point + 1);
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}
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}
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} else {
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@@ -398,9 +398,9 @@ static inline float extrapolateValueInRect(int height, int width,
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if (r == height && c == width) { return v22;}
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float qr = float(r) / height;
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float pr = 1.0 - qr;
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float pr = 1.0f - qr;
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float qc = float(c) / width;
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float pc = 1.0 - qc;
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float pc = 1.0f - qc;
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return v11*pr*pc + v12*pr*qc + v21*qr*pc + v22*qc*qr;
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}
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@@ -562,7 +562,7 @@ CV_EXPORTS_W void calcOpticalFlowSF(Mat& from,
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selectPointsToRecalcFlow(flow,
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averaging_radius,
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speed_up_thr,
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(int)speed_up_thr,
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curr_rows,
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curr_cols,
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speed_up,
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@@ -51,27 +51,11 @@ using namespace std;
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#define UNKNOWN_FLOW_THRESH 1e9
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namespace cv {
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/*
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template<class T>
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inline static T sqr(T t) {
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return t*t;
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}
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static float dist(const Vec3b& p1, const Vec3b& p2) {
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return sqr(p1[0] - p2[0]) +
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sqr(p1[1] - p2[1]) +
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sqr(p1[2] - p2[2]);
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}
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inline static float dist(const Vec2f& p1, const Vec2f& p2) {
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return sqr(p1[0] - p2[0]) +
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sqr(p1[1] - p2[1]);
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}*/
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inline static float dist(const Vec3b& p1, const Vec3b& p2) {
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return (p1[0] - p2[0]) * (p1[0] - p2[0]) +
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return (float)((p1[0] - p2[0]) * (p1[0] - p2[0]) +
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(p1[1] - p2[1]) * (p1[1] - p2[1]) +
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(p1[2] - p2[2]) * (p1[2] - p2[2]);
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(p1[2] - p2[2]) * (p1[2] - p2[2]));
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}
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inline static float dist(const Vec2f& p1, const Vec2f& p2) {
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