1
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mirror of https://github.com/opencv/opencv.git synced 2026-07-29 23:33:05 +04:00

Merge remote-tracking branch 'origin/2.4' into merge-2.4

Conflicts:
	doc/tutorials/definitions/noContent.rst
	doc/tutorials/gpu/gpu-basics-similarity/gpu-basics-similarity.rst
	doc/tutorials/introduction/android_binary_package/dev_with_OCV_on_Android.rst
	doc/tutorials/introduction/how_to_write_a_tutorial/how_to_write_a_tutorial.rst
	modules/core/include/opencv2/core/core.hpp
	modules/core/include/opencv2/core/internal.hpp
	modules/core/include/opencv2/core/version.hpp
	modules/gpu/CMakeLists.txt
	modules/highgui/perf/perf_output.cpp
	modules/highgui/test/test_video_io.cpp
	modules/ocl/include/opencv2/ocl/ocl.hpp
	modules/ocl/perf/main.cpp
	modules/ocl/src/hog.cpp
	modules/ocl/src/initialization.cpp
	modules/ocl/src/moments.cpp
	modules/ocl/src/opencl/moments.cl
	modules/ocl/test/main.cpp
	modules/ocl/test/test_moments.cpp
	modules/python/test/test.py
	modules/ts/include/opencv2/ts/ts_perf.hpp
	modules/ts/src/precomp.hpp
	modules/ts/src/ts_perf.cpp
This commit is contained in:
Roman Donchenko
2013-07-03 19:53:21 +04:00
146 changed files with 11755 additions and 2858 deletions
@@ -48,7 +48,7 @@ See the "15-puzzle" OpenCV sample for details.
super.onResume();
Log.i(TAG, "Trying to load OpenCV library");
if (!OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_4, this, mOpenCVCallBack))
if (!OpenCVLoader.initAsync(OpenCVLoader.OPENCV_VERSION_2_4_6, this, mOpenCVCallBack))
{
Log.e(TAG, "Cannot connect to OpenCV Manager");
}
@@ -55,3 +55,7 @@ OpenCV version constants
.. data:: OPENCV_VERSION_2_4_5
OpenCV Library version 2.4.5
.. data:: OPENCV_VERSION_2_4_6
OpenCV Library version 2.4.6
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.opencv.engine"
android:versionCode="27@ANDROID_PLATFORM_VERSION_CODE@"
android:versionName="2.7" >
android:versionCode="28@ANDROID_PLATFORM_VERSION_CODE@"
android:versionName="2.8" >
<uses-sdk android:minSdkVersion="@ANDROID_NATIVE_API_LEVEL@" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
@@ -15,7 +15,7 @@ using namespace android;
const int OpenCVEngine::Platform = DetectKnownPlatforms();
const int OpenCVEngine::CpuID = GetCpuID();
const int OpenCVEngine::KnownVersions[] = {2040000, 2040100, 2040200, 2040300, 2040301, 2040302, 2040400, 2040500};
const int OpenCVEngine::KnownVersions[] = {2040000, 2040100, 2040200, 2040300, 2040301, 2040302, 2040400, 2040500, 2040600};
bool OpenCVEngine::ValidateVersion(int version)
{
+6 -6
View File
@@ -14,20 +14,20 @@ manually using adb tool:
.. code-block:: sh
adb install OpenCV-2.4.5-android-sdk/apk/OpenCV_2.4.5_Manager_2.7_<platform>.apk
adb install OpenCV-2.4.6-android-sdk/apk/OpenCV_2.4.6_Manager_2.8_<platform>.apk
Use the table below to determine proper OpenCV Manager package for your device:
+------------------------------+--------------+---------------------------------------------------+
| Hardware Platform | Android ver. | Package name |
+==============================+==============+===================================================+
| armeabi-v7a (ARMv7-A + NEON) | >= 2.3 | OpenCV_2.4.5_Manager_2.7_armv7a-neon.apk |
| armeabi-v7a (ARMv7-A + NEON) | >= 2.3 | OpenCV_2.4.6_Manager_2.8_armv7a-neon.apk |
+------------------------------+--------------+---------------------------------------------------+
| armeabi-v7a (ARMv7-A + NEON) | = 2.2 | OpenCV_2.4.5_Manager_2.7_armv7a-neon-android8.apk |
| armeabi-v7a (ARMv7-A + NEON) | = 2.2 | OpenCV_2.4.6_Manager_2.8_armv7a-neon-android8.apk |
+------------------------------+--------------+---------------------------------------------------+
| armeabi (ARMv5, ARMv6) | >= 2.3 | OpenCV_2.4.5_Manager_2.7_armeabi.apk |
| armeabi (ARMv5, ARMv6) | >= 2.3 | OpenCV_2.4.6_Manager_2.8_armeabi.apk |
+------------------------------+--------------+---------------------------------------------------+
| Intel x86 | >= 2.3 | OpenCV_2.4.5_Manager_2.7_x86.apk |
| Intel x86 | >= 2.3 | OpenCV_2.4.6_Manager_2.8_x86.apk |
+------------------------------+--------------+---------------------------------------------------+
| MIPS | >= 2.3 | OpenCV_2.4.5_Manager_2.7_mips.apk |
| MIPS | >= 2.3 | OpenCV_2.4.6_Manager_2.8_mips.apk |
+------------------------------+--------------+---------------------------------------------------+
+18
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@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>OpenCV</string>
<key>CFBundleIdentifier</key>
<string>org.opencv</string>
<key>CFBundleVersion</key>
<string>${VERSION}</string>
<key>CFBundleShortVersionString</key>
<string>${VERSION}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
</dict>
</plist>
+125
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@@ -0,0 +1,125 @@
#!/usr/bin/env python
"""
The script builds OpenCV.framework for iOS.
The built framework is universal, it can be used to build app and run it on either iOS simulator or real device.
Usage:
./build_framework.py <outputdir>
By cmake conventions (and especially if you work with OpenCV repository),
the output dir should not be a subdirectory of OpenCV source tree.
Script will create <outputdir>, if it's missing, and a few its subdirectories:
<outputdir>
build/
iPhoneOS-*/
[cmake-generated build tree for an iOS device target]
iPhoneSimulator/
[cmake-generated build tree for iOS simulator]
opencv2.framework/
[the framework content]
The script should handle minor OpenCV updates efficiently
- it does not recompile the library from scratch each time.
However, opencv2.framework directory is erased and recreated on each run.
"""
import glob, re, os, os.path, shutil, string, sys
def build_opencv(srcroot, buildroot, target, arch):
"builds OpenCV for device or simulator"
builddir = os.path.join(buildroot, target + '-' + arch)
if not os.path.isdir(builddir):
os.makedirs(builddir)
currdir = os.getcwd()
os.chdir(builddir)
# for some reason, if you do not specify CMAKE_BUILD_TYPE, it puts libs to "RELEASE" rather than "Release"
cmakeargs = ("-GXcode " +
"-DCMAKE_BUILD_TYPE=Release " +
"-DCMAKE_TOOLCHAIN_FILE=%s/platforms/ios/cmake/Toolchains/Toolchain-%s_Xcode.cmake " +
"-DBUILD_opencv_world=ON " +
"-DCMAKE_INSTALL_PREFIX=install") % (srcroot, target)
# if cmake cache exists, just rerun cmake to update OpenCV.xproj if necessary
if os.path.isfile(os.path.join(builddir, "CMakeCache.txt")):
os.system("cmake %s ." % (cmakeargs,))
else:
os.system("cmake %s %s" % (cmakeargs, srcroot))
for wlib in [builddir + "/modules/world/UninstalledProducts/libopencv_world.a",
builddir + "/lib/Release/libopencv_world.a"]:
if os.path.isfile(wlib):
os.remove(wlib)
os.system("xcodebuild -parallelizeTargets ARCHS=%s -jobs 8 -sdk %s -configuration Release -target ALL_BUILD" % (arch, target.lower()))
os.system("xcodebuild ARCHS=%s -sdk %s -configuration Release -target install install" % (arch, target.lower()))
os.chdir(currdir)
def put_framework_together(srcroot, dstroot):
"constructs the framework directory after all the targets are built"
# find the list of targets (basically, ["iPhoneOS", "iPhoneSimulator"])
targetlist = glob.glob(os.path.join(dstroot, "build", "*"))
targetlist = [os.path.basename(t) for t in targetlist]
# set the current dir to the dst root
currdir = os.getcwd()
framework_dir = dstroot + "/opencv2.framework"
if os.path.isdir(framework_dir):
shutil.rmtree(framework_dir)
os.makedirs(framework_dir)
os.chdir(framework_dir)
# determine OpenCV version (without subminor part)
tdir0 = "../build/" + targetlist[0]
cfg = open(tdir0 + "/cvconfig.h", "rt")
for l in cfg.readlines():
if l.startswith("#define VERSION"):
opencv_version = l[l.find("\"")+1:l.rfind(".")]
break
cfg.close()
# form the directory tree
dstdir = "Versions/A"
os.makedirs(dstdir + "/Resources")
# copy headers
shutil.copytree(tdir0 + "/install/include/opencv2", dstdir + "/Headers")
# make universal static lib
wlist = " ".join(["../build/" + t + "/lib/Release/libopencv_world.a" for t in targetlist])
os.system("lipo -create " + wlist + " -o " + dstdir + "/opencv2")
# form Info.plist
srcfile = open(srcroot + "/platforms/ios/Info.plist.in", "rt")
dstfile = open(dstdir + "/Resources/Info.plist", "wt")
for l in srcfile.readlines():
dstfile.write(l.replace("${VERSION}", opencv_version))
srcfile.close()
dstfile.close()
# make symbolic links
os.symlink("A", "Versions/Current")
os.symlink("Versions/Current/Headers", "Headers")
os.symlink("Versions/Current/Resources", "Resources")
os.symlink("Versions/Current/opencv2", "opencv2")
def build_framework(srcroot, dstroot):
"main function to do all the work"
targets = ["iPhoneOS", "iPhoneOS", "iPhoneSimulator"]
archs = ["armv7", "armv7s", "i386"]
for i in range(len(targets)):
build_opencv(srcroot, os.path.join(dstroot, "build"), targets[i], archs[i])
put_framework_together(srcroot, dstroot)
if __name__ == "__main__":
if len(sys.argv) != 2:
print "Usage:\n\t./build_framework.py <outputdir>\n\n"
sys.exit(0)
build_framework(os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../..")), os.path.abspath(sys.argv[1]))
@@ -0,0 +1,163 @@
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
set (UNIX 1)
set (APPLE 1)
set (IOS 1)
# Darwin versions:
# 6.x == Mac OSX 10.2
# 7.x == Mac OSX 10.3
# 8.x == Mac OSX 10.4
# 9.x == Mac OSX 10.5
# 10.x == Mac OSX 10.6 (Snow Leopard)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_SYSTEM_VERSION}")
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\2" DARWIN_MINOR_VERSION "${CMAKE_SYSTEM_VERSION}")
# Do not use the "-Wl,-search_paths_first" flag with the OSX 10.2 compiler.
# Done this way because it is too early to do a TRY_COMPILE.
if (NOT DEFINED HAVE_FLAG_SEARCH_PATHS_FIRST)
set (HAVE_FLAG_SEARCH_PATHS_FIRST 0)
if ("${DARWIN_MAJOR_VERSION}" GREATER 6)
set (HAVE_FLAG_SEARCH_PATHS_FIRST 1)
endif ("${DARWIN_MAJOR_VERSION}" GREATER 6)
endif (NOT DEFINED HAVE_FLAG_SEARCH_PATHS_FIRST)
# More desirable, but does not work:
#INCLUDE(CheckCXXCompilerFlag)
#CHECK_CXX_COMPILER_FLAG("-Wl,-search_paths_first" HAVE_FLAG_SEARCH_PATHS_FIRST)
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")
set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
# Hidden visibilty is required for cxx on iOS
set (CMAKE_C_FLAGS "")
set (CMAKE_CXX_FLAGS "-stdlib=libc++ -headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
set (CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math")
if (HAVE_FLAG_SEARCH_PATHS_FIRST)
set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
endif (HAVE_FLAG_SEARCH_PATHS_FIRST)
set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# Setup iOS developer location
if (IPHONEOS)
set (_CMAKE_IOS_DEVELOPER_ROOT "/Developer/Platforms/iPhoneOS.platform/Developer")
else ()
if (IPHONESIMULATOR)
set (_CMAKE_IOS_DEVELOPER_ROOT "/Developer/Platforms/iPhoneSimulator.platform/Developer")
endif ()
endif ()
# Find installed iOS SDKs
file (GLOB _CMAKE_IOS_SDKS "${_CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
# Find and use the most recent iOS sdk
if (_CMAKE_IOS_SDKS)
list (SORT _CMAKE_IOS_SDKS)
list (REVERSE _CMAKE_IOS_SDKS)
list (GET _CMAKE_IOS_SDKS 0 _CMAKE_IOS_SDK_ROOT)
# Set the sysroot default to the most recent SDK
set (CMAKE_OSX_SYSROOT ${_CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
# set the architecture for iOS - this env var sets armv6,armv7 and appears to be XCode's standard. The other found is ARCHS_UNIVERSAL_IPHONE_OS but that is armv7 only
set (CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_BIT)" CACHE string "Build architecture for iOS")
# Set the default based on this file and not the environment variable
set (CMAKE_FIND_ROOT_PATH ${_CMAKE_IOS_DEVELOPER_ROOT} ${_CMAKE_IOS_SDK_ROOT} CACHE string "iOS library search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${_CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${_CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${_CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
endif (_CMAKE_IOS_SDKS)
if ("${CMAKE_BACKWARDS_COMPATIBILITY}" MATCHES "^1\\.[0-6]$")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "${CMAKE_SHARED_MODULE_CREATE_C_FLAGS} -flat_namespace -undefined suppress")
endif ("${CMAKE_BACKWARDS_COMPATIBILITY}" MATCHES "^1\\.[0-6]$")
if (NOT XCODE)
# Enable shared library versioning. This flag is not actually referenced
# but the fact that the setting exists will cause the generators to support
# soname computation.
set (CMAKE_SHARED_LIBRARY_SONAME_C_FLAG "-install_name")
endif (NOT XCODE)
# Xcode does not support -isystem yet.
if (XCODE)
set (CMAKE_INCLUDE_SYSTEM_FLAG_C)
set (CMAKE_INCLUDE_SYSTEM_FLAG_CXX)
endif (XCODE)
# Need to list dependent shared libraries on link line. When building
# with -isysroot (for universal binaries), the linker always looks for
# dependent libraries under the sysroot. Listing them on the link
# line works around the problem.
set (CMAKE_LINK_DEPENDENT_LIBRARY_FILES 1)
set (CMAKE_C_CREATE_SHARED_LIBRARY_FORBIDDEN_FLAGS -w)
set (CMAKE_CXX_CREATE_SHARED_LIBRARY_FORBIDDEN_FLAGS -w)
set (CMAKE_C_CREATE_SHARED_LIBRARY
"<CMAKE_C_COMPILER> <LANGUAGE_COMPILE_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS> <LINK_FLAGS> -o <TARGET> -install_name <TARGET_INSTALLNAME_DIR><TARGET_SONAME> <OBJECTS> <LINK_LIBRARIES>")
set (CMAKE_CXX_CREATE_SHARED_LIBRARY
"<CMAKE_CXX_COMPILER> <LANGUAGE_COMPILE_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <LINK_FLAGS> -o <TARGET> -install_name <TARGET_INSTALLNAME_DIR><TARGET_SONAME> <OBJECTS> <LINK_LIBRARIES>")
set (CMAKE_CXX_CREATE_SHARED_MODULE
"<CMAKE_CXX_COMPILER> <LANGUAGE_COMPILE_FLAGS> <CMAKE_SHARED_MODULE_CREATE_CXX_FLAGS> <LINK_FLAGS> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
set (CMAKE_C_CREATE_SHARED_MODULE
"<CMAKE_C_COMPILER> <LANGUAGE_COMPILE_FLAGS> <CMAKE_SHARED_MODULE_CREATE_C_FLAGS> <LINK_FLAGS> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
set (CMAKE_C_CREATE_MACOSX_FRAMEWORK
"<CMAKE_C_COMPILER> <LANGUAGE_COMPILE_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS> <LINK_FLAGS> -o <TARGET> -install_name <TARGET_INSTALLNAME_DIR><TARGET_SONAME> <OBJECTS> <LINK_LIBRARIES>")
set (CMAKE_CXX_CREATE_MACOSX_FRAMEWORK
"<CMAKE_CXX_COMPILER> <LANGUAGE_COMPILE_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <LINK_FLAGS> -o <TARGET> -install_name <TARGET_INSTALLNAME_DIR><TARGET_SONAME> <OBJECTS> <LINK_LIBRARIES>")
# Add the install directory of the running cmake to the search directories
# CMAKE_ROOT is CMAKE_INSTALL_PREFIX/share/cmake, so we need to go two levels up
get_filename_component (_CMAKE_INSTALL_DIR "${CMAKE_ROOT}" PATH)
get_filename_component (_CMAKE_INSTALL_DIR "${_CMAKE_INSTALL_DIR}" PATH)
# List common installation prefixes. These will be used for all search types
list (APPEND CMAKE_SYSTEM_PREFIX_PATH
# Standard
${_CMAKE_IOS_DEVELOPER_ROOT}/usr
${_CMAKE_IOS_SDK_ROOT}/usr
# CMake install location
"${_CMAKE_INSTALL_DIR}"
# Project install destination.
"${CMAKE_INSTALL_PREFIX}"
)
@@ -0,0 +1,31 @@
message (STATUS "Setting up iPhoneOS toolchain")
set (IPHONEOS TRUE)
# Standard settings
set (CMAKE_SYSTEM_NAME iOS)
# Include extra modules for the iOS platform files
set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios/cmake/Modules")
# Force the compilers to clang for iOS
include (CMakeForceCompiler)
#CMAKE_FORCE_C_COMPILER (clang GNU)
#CMAKE_FORCE_CXX_COMPILER (clang++ GNU)
set (CMAKE_C_SIZEOF_DATA_PTR 4)
set (CMAKE_C_HAS_ISYSROOT 1)
set (CMAKE_C_COMPILER_ABI ELF)
set (CMAKE_CXX_SIZEOF_DATA_PTR 4)
set (CMAKE_CXX_HAS_ISYSROOT 1)
set (CMAKE_CXX_COMPILER_ABI ELF)
# Skip the platform compiler checks for cross compiling
set (CMAKE_CXX_COMPILER_WORKS TRUE)
set (CMAKE_C_COMPILER_WORKS TRUE)
# Search for programs in the build host directories
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
# for libraries and headers in the target directories
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
message (STATUS "iPhoneOS toolchain loaded")
@@ -0,0 +1,31 @@
message (STATUS "Setting up iPhoneSimulator toolchain")
set (IPHONESIMULATOR TRUE)
# Standard settings
set (CMAKE_SYSTEM_NAME iOS)
# Include extra modules for the iOS platform files
set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios/cmake/Modules")
# Force the compilers to clang for iOS
include (CMakeForceCompiler)
#CMAKE_FORCE_C_COMPILER (clang GNU)
#CMAKE_FORCE_CXX_COMPILER (clang++ GNU)
set (CMAKE_C_SIZEOF_DATA_PTR 4)
set (CMAKE_C_HAS_ISYSROOT 1)
set (CMAKE_C_COMPILER_ABI ELF)
set (CMAKE_CXX_SIZEOF_DATA_PTR 4)
set (CMAKE_CXX_HAS_ISYSROOT 1)
set (CMAKE_CXX_COMPILER_ABI ELF)
# Skip the platform compiler checks for cross compiling
set (CMAKE_CXX_COMPILER_WORKS TRUE)
set (CMAKE_C_COMPILER_WORKS TRUE)
# Search for programs in the build host directories
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
# for libraries and headers in the target directories
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
message (STATUS "iPhoneSimulator toolchain loaded")
+7
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@@ -0,0 +1,7 @@
Building OpenCV from Source, using CMake and Command Line
=========================================================
cd ~/<my_working_directory>
python opencv/platforms/ios/build_framework.py ios
If everything's fine, a few minutes later you will get ~/<my_working_directory>/ios/opencv2.framework. You can add this framework to your Xcode projects.
+3 -1
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@@ -1 +1,3 @@
This folder contains toolchains and additional files that are needed for cross compitation.
This folder contains toolchains and additional files that are needed for cross compilation.
For more information see introduction tutorials for target platform in documentation:
http://docs.opencv.org/doc/tutorials/introduction/table_of_content_introduction/table_of_content_introduction.html#table-of-content-introduction
+1 -1
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@@ -6,7 +6,7 @@ import os
architecture = 'armeabi'
excludedHeaders = set(['hdf5.h', 'cap_ios.h', 'eigen.hpp', 'cxeigen.hpp']) #TOREMOVE
excludedHeaders = set(['hdf5.h', 'cap_ios.h', 'ios.h', 'eigen.hpp', 'cxeigen.hpp']) #TOREMOVE
systemIncludes = ['sources/cxx-stl/gnu-libstdc++/4.6/include', \
'/opt/android-ndk-r8c/platforms/android-8/arch-arm', # TODO: check if this one could be passed as command line arg
'sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include']
+3 -3
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@@ -1,6 +1,6 @@
mkdir build
cd build
mkdir build_winrt_arm
cd build_winrt_arm
rem call "C:\Program Files\Microsoft Visual Studio 11.0\VC\bin\x86_arm\vcvarsx86_arm.bat"
cmake.exe -GNinja -DCMAKE_BUILD_TYPE=Release -DWITH_FFMPEG=OFF -DBUILD_opencv_gpu=OFF -DBUILD_opencv_python=OFF -DCMAKE_TOOLCHAIN_FILE=..\..\winrt\arm.winrt.toolchain.cmake ..\..\..
cmake.exe -GNinja -DWITH_TBB=ON -DBUILD_TBB=ON -DCMAKE_BUILD_TYPE=Release -DWITH_FFMPEG=OFF -DBUILD_opencv_gpu=OFF -DBUILD_opencv_python=OFF -DCMAKE_TOOLCHAIN_FILE=..\winrt\arm.winrt.toolchain.cmake ..\..