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https://github.com/opencv/opencv.git
synced 2026-07-29 07:13:02 +04:00
Modified java wrapping mechanism
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@@ -173,35 +173,6 @@ void vector_Point3d_to_Mat(std::vector<Point3d>& v_point, Mat& mat)
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mat = Mat(v_point, true);
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}
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#ifdef HAVE_OPENCV_FEATURES2D
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//vector_KeyPoint
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void Mat_to_vector_KeyPoint(Mat& mat, std::vector<KeyPoint>& v_kp)
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{
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v_kp.clear();
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CHECK_MAT(mat.type()==CV_32FC(7) && mat.cols==1);
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for(int i=0; i<mat.rows; i++)
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{
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Vec<float, 7> v = mat.at< Vec<float, 7> >(i, 0);
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KeyPoint kp(v[0], v[1], v[2], v[3], v[4], (int)v[5], (int)v[6]);
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v_kp.push_back(kp);
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}
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return;
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}
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void vector_KeyPoint_to_Mat(std::vector<KeyPoint>& v_kp, Mat& mat)
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{
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int count = (int)v_kp.size();
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mat.create(count, 1, CV_32FC(7));
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for(int i=0; i<count; i++)
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{
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KeyPoint kp = v_kp[i];
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mat.at< Vec<float, 7> >(i, 0) = Vec<float, 7>(kp.pt.x, kp.pt.y, kp.size, kp.angle, kp.response, (float)kp.octave, (float)kp.class_id);
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}
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}
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#endif
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//vector_Mat
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void Mat_to_vector_Mat(cv::Mat& mat, std::vector<cv::Mat>& v_mat)
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{
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@@ -233,34 +204,6 @@ void vector_Mat_to_Mat(std::vector<cv::Mat>& v_mat, cv::Mat& mat)
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}
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}
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#ifdef HAVE_OPENCV_FEATURES2D
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//vector_DMatch
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void Mat_to_vector_DMatch(Mat& mat, std::vector<DMatch>& v_dm)
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{
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v_dm.clear();
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CHECK_MAT(mat.type()==CV_32FC4 && mat.cols==1);
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for(int i=0; i<mat.rows; i++)
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{
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Vec<float, 4> v = mat.at< Vec<float, 4> >(i, 0);
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DMatch dm((int)v[0], (int)v[1], (int)v[2], v[3]);
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v_dm.push_back(dm);
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}
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return;
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}
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void vector_DMatch_to_Mat(std::vector<DMatch>& v_dm, Mat& mat)
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{
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int count = (int)v_dm.size();
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mat.create(count, 1, CV_32FC4);
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for(int i=0; i<count; i++)
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{
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DMatch dm = v_dm[i];
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mat.at< Vec<float, 4> >(i, 0) = Vec<float, 4>((float)dm.queryIdx, (float)dm.trainIdx, (float)dm.imgIdx, dm.distance);
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}
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}
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#endif
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void Mat_to_vector_vector_Point(Mat& mat, std::vector< std::vector< Point > >& vv_pt)
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{
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std::vector<Mat> vm;
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@@ -300,60 +243,6 @@ void Mat_to_vector_vector_Point3f(Mat& mat, std::vector< std::vector< Point3f >
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}
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}
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#ifdef HAVE_OPENCV_FEATURES2D
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void Mat_to_vector_vector_KeyPoint(Mat& mat, std::vector< std::vector< KeyPoint > >& vv_kp)
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{
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std::vector<Mat> vm;
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vm.reserve( mat.rows );
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Mat_to_vector_Mat(mat, vm);
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for(size_t i=0; i<vm.size(); i++)
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{
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std::vector<KeyPoint> vkp;
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Mat_to_vector_KeyPoint(vm[i], vkp);
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vv_kp.push_back(vkp);
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}
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}
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void vector_vector_KeyPoint_to_Mat(std::vector< std::vector< KeyPoint > >& vv_kp, Mat& mat)
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{
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std::vector<Mat> vm;
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vm.reserve( vv_kp.size() );
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for(size_t i=0; i<vv_kp.size(); i++)
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{
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Mat m;
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vector_KeyPoint_to_Mat(vv_kp[i], m);
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vm.push_back(m);
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}
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vector_Mat_to_Mat(vm, mat);
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}
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void Mat_to_vector_vector_DMatch(Mat& mat, std::vector< std::vector< DMatch > >& vv_dm)
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{
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std::vector<Mat> vm;
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vm.reserve( mat.rows );
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Mat_to_vector_Mat(mat, vm);
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for(size_t i=0; i<vm.size(); i++)
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{
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std::vector<DMatch> vdm;
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Mat_to_vector_DMatch(vm[i], vdm);
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vv_dm.push_back(vdm);
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}
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}
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void vector_vector_DMatch_to_Mat(std::vector< std::vector< DMatch > >& vv_dm, Mat& mat)
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{
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std::vector<Mat> vm;
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vm.reserve( vv_dm.size() );
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for(size_t i=0; i<vv_dm.size(); i++)
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{
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Mat m;
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vector_DMatch_to_Mat(vv_dm[i], m);
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vm.push_back(m);
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}
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vector_Mat_to_Mat(vm, mat);
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}
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#endif
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void Mat_to_vector_vector_char(Mat& mat, std::vector< std::vector< char > >& vv_ch)
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{
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std::vector<Mat> vm;
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