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Change some vector mask types to unsigned.
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@@ -1736,7 +1736,7 @@ public:
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#if CV_SSE3
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int CV_DECL_ALIGNED(16) buf[4];
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float CV_DECL_ALIGNED(16) bufSum[4];
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static const int CV_DECL_ALIGNED(16) bufSignMask[] = { 0x80000000, 0x80000000, 0x80000000, 0x80000000 };
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static const unsigned int CV_DECL_ALIGNED(16) bufSignMask[] = { 0x80000000, 0x80000000, 0x80000000, 0x80000000 };
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bool haveSSE3 = checkHardwareSupport(CV_CPU_SSE3);
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#endif
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@@ -2003,7 +2003,7 @@ public:
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#if CV_SSE3
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int CV_DECL_ALIGNED(16) idxBuf[4];
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float CV_DECL_ALIGNED(16) bufSum32[4];
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static const int CV_DECL_ALIGNED(16) bufSignMask[] = { 0x80000000, 0x80000000, 0x80000000, 0x80000000 };
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static const unsigned int CV_DECL_ALIGNED(16) bufSignMask[] = { 0x80000000, 0x80000000, 0x80000000, 0x80000000 };
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bool haveSSE3 = checkHardwareSupport(CV_CPU_SSE3);
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#endif
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