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https://github.com/opencv/opencv.git
synced 2026-07-30 07:43:03 +04:00
Remove all using directives for STL namespace and members
Made all STL usages explicit to be able automatically find all usages of particular class or function.
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@@ -42,8 +42,6 @@
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#include "precomp.hpp"
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using namespace std;
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namespace cv {
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namespace detail {
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@@ -60,18 +58,18 @@ Ptr<ExposureCompensator> ExposureCompensator::createDefault(int type)
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}
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void ExposureCompensator::feed(const vector<Point> &corners, const vector<Mat> &images,
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const vector<Mat> &masks)
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void ExposureCompensator::feed(const std::vector<Point> &corners, const std::vector<Mat> &images,
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const std::vector<Mat> &masks)
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{
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vector<pair<Mat,uchar> > level_masks;
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std::vector<std::pair<Mat,uchar> > level_masks;
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for (size_t i = 0; i < masks.size(); ++i)
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level_masks.push_back(make_pair(masks[i], 255));
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level_masks.push_back(std::make_pair(masks[i], 255));
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feed(corners, images, level_masks);
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}
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void GainCompensator::feed(const vector<Point> &corners, const vector<Mat> &images,
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const vector<pair<Mat,uchar> > &masks)
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void GainCompensator::feed(const std::vector<Point> &corners, const std::vector<Mat> &images,
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const std::vector<std::pair<Mat,uchar> > &masks)
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{
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LOGLN("Exposure compensation...");
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#if ENABLE_LOG
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@@ -102,7 +100,7 @@ void GainCompensator::feed(const vector<Point> &corners, const vector<Mat> &imag
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submask2 = masks[j].first(Rect(roi.tl() - corners[j], roi.br() - corners[j]));
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intersect = (submask1 == masks[i].second) & (submask2 == masks[j].second);
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N(i, j) = N(j, i) = max(1, countNonZero(intersect));
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N(i, j) = N(j, i) = std::max(1, countNonZero(intersect));
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double Isum1 = 0, Isum2 = 0;
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for (int y = 0; y < roi.height; ++y)
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@@ -113,8 +111,8 @@ void GainCompensator::feed(const vector<Point> &corners, const vector<Mat> &imag
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{
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if (intersect(y, x))
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{
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Isum1 += sqrt(static_cast<double>(sqr(r1[x].x) + sqr(r1[x].y) + sqr(r1[x].z)));
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Isum2 += sqrt(static_cast<double>(sqr(r2[x].x) + sqr(r2[x].y) + sqr(r2[x].z)));
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Isum1 += std::sqrt(static_cast<double>(sqr(r1[x].x) + sqr(r1[x].y) + sqr(r1[x].z)));
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Isum2 += std::sqrt(static_cast<double>(sqr(r2[x].x) + sqr(r2[x].y) + sqr(r2[x].z)));
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}
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}
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}
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@@ -153,26 +151,26 @@ void GainCompensator::apply(int index, Point /*corner*/, Mat &image, const Mat &
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}
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vector<double> GainCompensator::gains() const
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std::vector<double> GainCompensator::gains() const
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{
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vector<double> gains_vec(gains_.rows);
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std::vector<double> gains_vec(gains_.rows);
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for (int i = 0; i < gains_.rows; ++i)
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gains_vec[i] = gains_(i, 0);
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return gains_vec;
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}
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void BlocksGainCompensator::feed(const vector<Point> &corners, const vector<Mat> &images,
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const vector<pair<Mat,uchar> > &masks)
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void BlocksGainCompensator::feed(const std::vector<Point> &corners, const std::vector<Mat> &images,
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const std::vector<std::pair<Mat,uchar> > &masks)
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{
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CV_Assert(corners.size() == images.size() && images.size() == masks.size());
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const int num_images = static_cast<int>(images.size());
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vector<Size> bl_per_imgs(num_images);
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vector<Point> block_corners;
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vector<Mat> block_images;
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vector<pair<Mat,uchar> > block_masks;
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std::vector<Size> bl_per_imgs(num_images);
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std::vector<Point> block_corners;
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std::vector<Mat> block_images;
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std::vector<std::pair<Mat,uchar> > block_masks;
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// Construct blocks for gain compensator
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for (int img_idx = 0; img_idx < num_images; ++img_idx)
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@@ -187,12 +185,12 @@ void BlocksGainCompensator::feed(const vector<Point> &corners, const vector<Mat>
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for (int bx = 0; bx < bl_per_img.width; ++bx)
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{
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Point bl_tl(bx * bl_width, by * bl_height);
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Point bl_br(min(bl_tl.x + bl_width, images[img_idx].cols),
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min(bl_tl.y + bl_height, images[img_idx].rows));
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Point bl_br(std::min(bl_tl.x + bl_width, images[img_idx].cols),
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std::min(bl_tl.y + bl_height, images[img_idx].rows));
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block_corners.push_back(corners[img_idx] + bl_tl);
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block_images.push_back(images[img_idx](Rect(bl_tl, bl_br)));
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block_masks.push_back(make_pair(masks[img_idx].first(Rect(bl_tl, bl_br)),
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block_masks.push_back(std::make_pair(masks[img_idx].first(Rect(bl_tl, bl_br)),
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masks[img_idx].second));
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}
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}
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@@ -200,7 +198,7 @@ void BlocksGainCompensator::feed(const vector<Point> &corners, const vector<Mat>
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GainCompensator compensator;
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compensator.feed(block_corners, block_images, block_masks);
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vector<double> gains = compensator.gains();
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std::vector<double> gains = compensator.gains();
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gain_maps_.resize(num_images);
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Mat_<float> ker(1, 3);
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