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Camera and Camera2 preview is rendered via OpenGL textures and can be modified on CPU via C++ code. No OpenCL yet.
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#include <android/log.h>
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#define LOG_TAG "JNIRenderer"
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//#define LOGD(...)
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#define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__))
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__))
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#include <time.h> // clock_gettime
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static inline int64_t getTimeMs()
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{
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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return (int64_t) now.tv_sec*1000 + now.tv_nsec/1000000;
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}
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static inline int getTimeInterval(int64_t startTime)
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{
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return int(getTimeMs() - startTime);
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}
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