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Merge pull request #12948 from catree:add_drawFrameAxes
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@@ -860,6 +860,26 @@ found, or as colored corners connected with lines if the board was found.
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CV_EXPORTS_W void drawChessboardCorners( InputOutputArray image, Size patternSize,
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InputArray corners, bool patternWasFound );
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/** @brief Draw axes of the world/object coordinate system from pose estimation. @sa solvePnP
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@param image Input/output image. It must have 1 or 3 channels. The number of channels is not altered.
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@param cameraMatrix Input 3x3 floating-point matrix of camera intrinsic parameters.
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\f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$
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@param distCoeffs Input vector of distortion coefficients
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\f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6 [, s_1, s_2, s_3, s_4[, \tau_x, \tau_y]]]])\f$ of
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4, 5, 8, 12 or 14 elements. If the vector is empty, the zero distortion coefficients are assumed.
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@param rvec Rotation vector (see @ref Rodrigues ) that, together with tvec , brings points from
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the model coordinate system to the camera coordinate system.
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@param tvec Translation vector.
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@param length Length of the painted axes in the same unit than tvec (usually in meters).
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@param thickness Line thickness of the painted axes.
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This function draws the axes of the world/object coordinate system w.r.t. to the camera frame.
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OX is drawn in red, OY in green and OZ in blue.
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*/
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CV_EXPORTS_W void drawFrameAxes(InputOutputArray image, InputArray cameraMatrix, InputArray distCoeffs,
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InputArray rvec, InputArray tvec, float length, int thickness=3);
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struct CV_EXPORTS_W_SIMPLE CirclesGridFinderParameters
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{
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CV_WRAP CirclesGridFinderParameters();
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