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core: deprecate MatCommaInitializer_
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@@ -242,33 +242,38 @@ int main (const int argc, const char * argv[])
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double angle;
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switch (mode_temp) {
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case MOTION_TRANSLATION:
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warpGround = (Mat_<float>(2,3) << 1, 0, (rng.uniform(10.f, 20.f)),
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0, 1, (rng.uniform(10.f, 20.f)));
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warpGround = Mat_<float>({2,3}, {
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1, 0, (rng.uniform(10.f, 20.f)),
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0, 1, (rng.uniform(10.f, 20.f))
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});
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warpAffine(target_image, template_image, warpGround,
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Size(200,200), INTER_LINEAR + WARP_INVERSE_MAP);
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break;
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case MOTION_EUCLIDEAN:
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angle = CV_PI/30 + CV_PI*rng.uniform((double)-2.f, (double)2.f)/180;
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warpGround = (Mat_<float>(2,3) << cos(angle), -sin(angle), (rng.uniform(10.f, 20.f)),
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sin(angle), cos(angle), (rng.uniform(10.f, 20.f)));
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warpGround = Mat_<float>({2,3}, {
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(float)cos(angle), (float)-sin(angle), (rng.uniform(10.f, 20.f)),
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(float)sin(angle), (float)cos(angle), (rng.uniform(10.f, 20.f))
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});
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warpAffine(target_image, template_image, warpGround,
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Size(200,200), INTER_LINEAR + WARP_INVERSE_MAP);
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break;
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case MOTION_AFFINE:
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warpGround = (Mat_<float>(2,3) << (1-rng.uniform(-0.05f, 0.05f)),
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(rng.uniform(-0.03f, 0.03f)), (rng.uniform(10.f, 20.f)),
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(rng.uniform(-0.03f, 0.03f)), (1-rng.uniform(-0.05f, 0.05f)),
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(rng.uniform(10.f, 20.f)));
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warpGround = Mat_<float>({2,3}, {
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(1-rng.uniform(-0.05f, 0.05f)), (rng.uniform(-0.03f, 0.03f)), (rng.uniform(10.f, 20.f)),
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(rng.uniform(-0.03f, 0.03f)), (1-rng.uniform(-0.05f, 0.05f)), (rng.uniform(10.f, 20.f))
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});
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warpAffine(target_image, template_image, warpGround,
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Size(200,200), INTER_LINEAR + WARP_INVERSE_MAP);
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break;
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case MOTION_HOMOGRAPHY:
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warpGround = (Mat_<float>(3,3) << (1-rng.uniform(-0.05f, 0.05f)),
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(rng.uniform(-0.03f, 0.03f)), (rng.uniform(10.f, 20.f)),
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warpGround = Mat_<float>({3,3}, {
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(1-rng.uniform(-0.05f, 0.05f)), (rng.uniform(-0.03f, 0.03f)), (rng.uniform(10.f, 20.f)),
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(rng.uniform(-0.03f, 0.03f)), (1-rng.uniform(-0.05f, 0.05f)),(rng.uniform(10.f, 20.f)),
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(rng.uniform(0.0001f, 0.0003f)), (rng.uniform(0.0001f, 0.0003f)), 1.f);
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(rng.uniform(0.0001f, 0.0003f)), (rng.uniform(0.0001f, 0.0003f)), 1.f
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});
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warpPerspective(target_image, template_image, warpGround,
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Size(200,200), INTER_LINEAR + WARP_INVERSE_MAP);
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break;
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