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Optimize MultiBandBlender to run faster
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@@ -240,6 +240,7 @@ public:
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bool isUMatVector() const;
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bool isMatx() const;
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bool isVector() const;
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bool isGpuMat() const;
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bool isGpuMatVector() const;
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~_InputArray();
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@@ -157,6 +157,7 @@ inline bool _InputArray::isMatx() const { return kind() == _InputArray::MATX; }
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inline bool _InputArray::isVector() const { return kind() == _InputArray::STD_VECTOR ||
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kind() == _InputArray::STD_BOOL_VECTOR ||
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kind() == _InputArray::STD_ARRAY; }
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inline bool _InputArray::isGpuMat() const { return kind() == _InputArray::CUDA_GPU_MAT; }
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inline bool _InputArray::isGpuMatVector() const { return kind() == _InputArray::STD_VECTOR_CUDA_GPU_MAT; }
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////////////////////////////////////////////////////////////////////////////////////////
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